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Approved Tech Paragon Enterprises GAM-120 "Shockhammer" Missile

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Relina Zhan

Ducha of Gallinore, "Apollyon the Slayer"
Image Source: http://orig14.deviantart.net/4cd1/f/2009/053/d/2/missile_set_by_damiangray.jpg

Intent: A scary ground attack missile for strike raids and bombing runs

Development Thread: If necessary

Manufacturer: Paragon Enterprises

http://starwarsrp.net/topic/65791-paragon-enterprises-revised

Model: GAM-120 "Shockhammer"

Affiliation: Hapes Consortium

Modularity: no

Production: Mass-Produced

Material: Missile components

Classification: Missile

Size: Ship (fighter) mounted

Length: 2 Metres

Weight: 800 Kilograms

Ammunition Type: Baradium/Collapsium warhead

Ammunition Capacity: 1

Effective Range: Concussion Missile Range

Rate of Fire: Single use

Special Features: Simple droid brain for guidance system

Strengths:

Accurate without pilot supervision


Weaknesses:

Not designed for use effectively against airborne targets.

Counter measures that affect droid pilots can also effect the missile

Description: The GAM-120 "Shockhammer" missile carries a baradium/collapsium-based warhead designed to create implosion-blowback explosions (quite similar to the actual reaction that causes a supernova... albeit in this case, on an extremely small scale with negligible fusion reactions involved). The shockwave produced by the rebounding of the collapsium core's implosion is enough to make a modest crater. Somewhat less powerful, yield-wise, than a Void-7 Seismic Charge, the damage intended by this weapon is concentrated to regulate collateral damage potential. Equipped with a simple droid brain instead of other guidance systems, the missile can single-mindedly vector itself precisely where it had been meant to impact on the ground or against the hull of a large capital ship, but is not sufficient to effectively do the same against smaller, faster craft for which the traditional concussion missile is designed. The GAM-120 is best suited for precision strike raids against ground targets and bombing runs targeting large capital ship hardpoints. The Missile also does not necessarily detonate on impact. There is a brief, 1-second delay before detonation. Put simply, this is a seismic charge in missile form.

http://starwars.wikia.com/wiki/Collapsium

http://starwars.wikia.com/wiki/Seismic_charge/Legends

Primary Source: (Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions)
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
Relina Zhan said:
Effective Range: Concussion Missile Range, exact range is classified
I need a range here, area of effect. Doesnt need to be numbers but it should not be classified.



Relina Zhan said:
Makes nice craters
Remove this. It is unnecessary to be in the strengths.



Relina Zhan said:
disturb the ground surrounding it for hundreds of metres.

This missile you are making is more of a seismic charged missile rather than a concussion missile so that needs changing regarding this missile. It's basically a precision-guided void-7 seismic charge.

Also, being countered by counter measures perhaps could go as an additional weakness.

Please link the manufacturer.


Sorry for the late review, totally forgot about this. :/
 
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