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Approved Tech P1-NK

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Zuri Ano

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K5ZgJdj.png

[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]

[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]

  • [SIZE=9pt]Manufacturer: Zuri Ano[/SIZE]

  • [SIZE=9pt]Affiliation: @Zuri Ano [/SIZE]

  • [SIZE=9pt]Model: P1-NK[/SIZE]

  • [SIZE=9pt]Modularity: Attachments[/SIZE]

  • [SIZE=9pt]Production[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Unique[/SIZE]

  • [SIZE=9pt]Material: Plastoid, Durasteel (Aurodium/Rose Aurodium coating)[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]

  • [SIZE=9pt]Classification: [/SIZE][SIZE=9pt]Blaster Pistol[/SIZE]

  • [SIZE=9pt]Size: [/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Small[/SIZE]

  • [SIZE=9pt]Weight:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Very Light[/SIZE]

  • [SIZE=9pt]Ammunition Type: Canister[/SIZE]

  • [SIZE=9pt]Ammunition Capacity:[/SIZE][SIZE=9pt] 40 (overcharged 16)[/SIZE]

  • [SIZE=9pt]Reload Speed:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Average[/SIZE]

  • [SIZE=9pt]Effective Range: [/SIZE][SIZE=9pt]Average[/SIZE]

  • [SIZE=9pt]Rate of Fire:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Average[/SIZE]

  • [SIZE=9pt]Stopping Power: [/SIZE]High[SIZE=9pt] / [/SIZE][SIZE=9pt]Extreme when over charged [/SIZE]

  • [SIZE=9pt]Recoil: [/SIZE][SIZE=9pt]Low [/SIZE][SIZE=9pt]/[/SIZE][SIZE=9pt] [/SIZE]Average when overcharged

[SIZE=9pt]SPECIAL FEATURES[/SIZE]

  • [SIZE=9pt]Red laser dot [/SIZE][SIZE=18pt]☻[/SIZE]

  • [SIZE=9pt]Attachable scope slot that comes with holographic sight[/SIZE][SIZE=9pt] [/SIZE][SIZE=14pt]✢[/SIZE]

  • [SIZE=9pt]Under barrel attachments Flashlight[/SIZE]

  • [SIZE=9pt]Semi permanent magnet[/SIZE]
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]

  • [SIZE=9pt](Provide, in list format, a minimum of [/SIZE][SIZE=9pt]1[/SIZE][SIZE=9pt] strength of this submission.)[/SIZE]

  • [SIZE=9pt]Can Overcharge to pack a deathly punch[/SIZE]

  • [SIZE=9pt]Well made weapon produces little recoil[/SIZE]
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]


  • [SIZE=9pt]Can be affected by emp destroying attachments, round counter and disabling the gun over all[/SIZE]

  • [SIZE=9pt]Irreplaceable cannot replace model if destroyed[/SIZE]

  • [SIZE=9pt]Over charging lowers amount of shots and must contain a full canister[/SIZE]

[SIZE=9pt]DESCRIPTION[/SIZE]

[SIZE=9pt]This blaster is like grabbing a Rancor by the head and winning it under your control. It has two setting to fire normal shots or overcharge it to unleash its deathly bite. Although overcharging it comes with a small price of lowering the amount of shots one cell can give out. The weapon also has some attachments that comes with it. A red dot laser that projects a smiley face on the target, A holographic sight with a plus crosshair and a flashlight.[/SIZE]
 
The Last Son
[member="Zuri Ano"],

This is a really good sub so far. I like the idea behind it, but this could use some small touch ups.



Zuri Ano said:
Manufacturer:
You will have to provide a manufacturer.


Zuri Ano said:
Recoil: Low
I recomend that you up the recoil just a bit to be in line with the Extreme rated stopping power. Newton's laws still apply even with blasters.


Zuri Ano said:
Well made weapon produces little recoil
If you do increase the recoil, you can change this to match it by saying "It has lower recoil than expected out of a weapon with extreme stopping power." or something along those lines. Just making sure it's consistent.
 

Zuri Ano

Guest
[member="Auberon"] edited, but may I ask since the weapon is balenced for a unique weapon that why does extreme power of an energy weapon vs low recoil effects it that much that one needs upping.
 
The Last Son
[member="Zuri Ano"],

Mentioning it here for clarity.

We spoke on Discord and what my thoughts were about the weapon. With what you have edited to, it will be passed on to the pending approval stage.

Thank you for working with me.
 
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