Star Wars Roleplay: Chaos

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Approved Tech Oyacyir Guryihaor (Living Fortress) - Sterling's Armor

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OUT OF CHARACTER INFORMATION

  • Intent: Personal Armor (and life sustaining unit) of Sterling Kinslayer
  • Image Source: Image Here, Recolor of Chaos armor (Final Fantasy 14) by Sanya
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Sterling Kinslayer
  • Affiliation: Sterling Kinslayer
  • Model: N/A
  • Modularity: No

  • Production: Unique
  • Material: Beskar, Armorweave, Insulated Electronics
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Very Heavy
  • Resistances
- Blasters (And other plasma type weapons): Extreme
- Lightsabers: Extreme
- Kinetic: Very High
- Temperature Variations: High
- EMP: High
- Acid: Low
- Radiation: Low
- Sonic: Very Low

SPECIAL FEATURES

Helmet:
  • Retractable
  • HUD
  • AR view
  • Rebreather
  • Comlink
  • Can connect to Oxygen Tanks
Torso:
  • Shield Unit
  • Back-Mountable harness
  • Temperature Regulation Device
  • Under-skirt belt for small devices
  • Mag Clamps (back and waist)
Arms
Legs
  • Leg-mounted ammunition packs
  • Adaptive Boot Grips
  • Mag Clamps
Whole Body
  • Faraday Cage
  • Armorweave Bodyglove
  • Armorweave Skirt
  • Environmental Seal
  • Insulated Electronics/Wiring

Strengths:
  • Walking Fortress: Sterling's armor was designed with a single purpose. Take everything they throw at you, and don't care. Blasters, slugthrowers, and lightsabers are very highly protected against.
  • Beskar Fortress: Speaking of lightsabers, the armor's beskar allows it to withstand lightsabers relatively easily.
  • Firm Stance: The boots can adjust the style of grip, by slightly extending small cleats, to grip onto ice or rock walls easily. On metal the mag clamps provide a magnetic seal.
  • Temperature Regulation: The temperature regulation unit allows Sterling to survive extreme cold, and regulates against sudden temperature variation such as fire or cold spikes.
  • Retractable Claws: The Beskar Claws are both vicious weapon, and valuable climbing tool.
  • Environmentally Sealed: The suit is vacuum sealed to prevent toxins from entering the body and survive space for a time.
  • EMP protected: The use of several methods of insulation protect the electronics from EMPs and electrical attacks of that ilk. Similarly the shield gauntlets are their own isolated system from the full body system.
  • Personal Shield: Both the shield gauntlets can project their own isolated small shields, and the chest can activate a full body shield that amplifies the protection from energy based weaponry.
  • HUD: The HUD and Augmented Reality overlay compiles information from information connected to it, allowing Sterling to be aware of multiple pieces of information at a time.
Weaknesses:
  • Heavily Armored: This is true heavy armor. "Running" in this armor is still extremely slow, tiring, and would not be something done for a long time. This is not mobility armor.
  • Not EMP proof: While protected, eventual repeated direct EMP strikes will eventually cause systems to shut down. Should this end up shutting the Temperature regulation system down, this can be either debilitating, or potentially fatal depending on environment.
  • Acid: Acid attacks can eat at the armor more easily than standard armors.
  • Radiation: The armor soaks in radiation somewhat, causing such attacks to be more effective.
  • Sonic Weapons: This armor is only marginally better than being struck with a sonic weapon without anything on. Realistically sonic weapons are the number one bane to this armor.
  • Lack of Weapons: Unlike most Beskar'gams, this suit has only one 'weapon', the beskar claws. The rest of the armor is devoted to other systems, even the wrist launcher is unable to use traditional rockets, only specialized non-lethal gadgets.
  • Loud: The armor is heavy, and makes a lot of noise. Being stealthy in this armor is not exactly easy unless standing perfectly still, which isn't really possible.
  • Climbing Heavy: To climb with this armor, as it is not powered, requires immense strength. Even with such strength it is a slow process.
DESCRIPTION
Armor is a foreign concept to Komo.

Komo have little understanding of armor as most, and as such when it came time for Sterling to create his beskar'gam, it took much for Clan Solus to teach the man how such would even work. Scales of iron, was what they told him, and how the concept was explained. Finally he understood, and got to work on what he had in mind. Hours upon hours were spent pouring over the concept, design, making sure each and every piece fit what he had come to understand. Armor was meant to make flesh into fortress, and so that is what he would make. A suit to turn even the softest of flesh into an embodiment of a God's wrath, unshakable and unbreakable.

No thought was spared for how heavy the suit would be, as thick plates of beskar were forged to fit over his body. Beneath this, he had a device created to regulate his body temperature, seeing as he was cold blooded, and took extra care securing it from EMP shutdown. The other technologies only enhanced the basic design for the most part, shields upon shields to turn the armor into a six foot six fortress of empowered metal. A custom modified wrist launcher was created, though it was unsuitable for lethal technologies such as wrist rockets and would require its own custom parts.

When the question of mobility came, Sterling simply shrugged. He had no intention of being concerned with such, and when they pointed out the lack of vertical mobility, he simply created retractable beskar claws, stating that those and the boots would do. No one argued with the man.

Of course some concerns were raised, more exotic types of technologies were vulnerabilities to Sterling's armor, particular sonic weaponry, however try as they might they could not explain this to the Komo. So such issues went unaddressed... besides the point. Who would be stupid enough, he might say, to try and yell him to death?
 
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