Alkor Centaris
Son of Liberty
Okay, so right now the rules for the GBA are in a primitive format that involves "don't be a dick" and we're trying to transition back toward something more... ah... stringent? It's going to be a real trick, since these ponies have been trained to do things one way, and they're not going to like it when we start putting limits on things.
But don't rules make things more fun? I think so.
The Golden Rule of Dueling: Be respectful of your opponent, and of your judge. Foremost, we can't create a fun environment where people can feel free to be creative without first establishing a relationship based on respect. When people are understanding and willing to work things out, the need for intervention becomes limited and the job of the judge becomes infinitely less full of shit. Seriously.
Now, to addend the above, there will always be assholes. Period. Can't avoid it, fact of life. Eralam already pointed out what we do with these folks. At first, we try to reason with them. We make it clear what they're doing wrong- even if it's as basic as being disrespectful- and we offer them the opportunity to rectify the issue. If it persists, they lose GBA privileges. That solves that.
Next, we get into technical rules for the actual duel.
First and foremost, GM and PG. These are glaring uses of impossible feats or situations in which your character flat out does something that they should not be capable of. (God modding and Power gaming, for clarity's sake). We can do as little as strikes against the player that could ultimately cost them the match, or as much as automatic disqualification depending on the severity of the infraction. This rule saved us tons of hassle in the JvS GBA because it gave people a concise idea of what they ought not be doing in a fight.
Example of PG:
"Forcie A uses TK for six grips at once and simultaneously attempts to pull each of those points in separate directions, dismembering Forcie B."
{Singular Powers will be reviewed by the judging staff and GBA rulings will be provisioned for their use. Some powers will be banned, others will be restricted. I'll pull the original rules and we can play with them.}
{Some weapons will not be valid within the GBA. Firearms that have a rate of fire that would make countering or surviving their attacks absolutely impossible will be disallowed in the spirit of fairness. Verpine Shatterpistols, and other rail tech for example.}
****The Force****
Use of the Force is not inherently an At Will. Some powers will allow for split second activation, others will require build up. This is determined by the individual power, and it's effects.
Use of the Force requires sufficient drain on the individual. That's right. It's not just something you can use over and over. Picture the Tyrannus/Yoda fight on Geonosis in Episode II (I know, I know... Episode II never happened). The strain it required for Yoda to use Telekinesis is on full display. Again, in Episode V, he exhibits immense levels of concentration to raise the X-Wing from the Swamp on Dagobah. All examples of how canonically, the Force is not a simple, tax-free effort.
Your character may be a Consular and specialize in Force use, but even Jedi Consulars carried lightsabers. Hell, even Palpatine favored a lightsaber in personal combat to his Force use, until his body became too weak to fight and he stuck to torture with Force Lightning. Even then, he had others do his fighting for him, and he waited until his victims were to weak to fight back.
(Overuse of the Force, or failure to show proper fatigue will be considered PG, for the sake of simplicity.)
Hit calling is absolutely disallowed.
All forms of ooc bullying will not be tolerated. Disputes that cannot be handled peaceably between the duelists should be brought to the attention of a judge for mediation.
(WIP, more to come... will gussy this up into a suitable form when everything is drafted.)
Feel free to add.
But don't rules make things more fun? I think so.
The Golden Rule of Dueling: Be respectful of your opponent, and of your judge. Foremost, we can't create a fun environment where people can feel free to be creative without first establishing a relationship based on respect. When people are understanding and willing to work things out, the need for intervention becomes limited and the job of the judge becomes infinitely less full of shit. Seriously.
Now, to addend the above, there will always be assholes. Period. Can't avoid it, fact of life. Eralam already pointed out what we do with these folks. At first, we try to reason with them. We make it clear what they're doing wrong- even if it's as basic as being disrespectful- and we offer them the opportunity to rectify the issue. If it persists, they lose GBA privileges. That solves that.
Next, we get into technical rules for the actual duel.
First and foremost, GM and PG. These are glaring uses of impossible feats or situations in which your character flat out does something that they should not be capable of. (God modding and Power gaming, for clarity's sake). We can do as little as strikes against the player that could ultimately cost them the match, or as much as automatic disqualification depending on the severity of the infraction. This rule saved us tons of hassle in the JvS GBA because it gave people a concise idea of what they ought not be doing in a fight.
Example of PG:
"Forcie A uses TK for six grips at once and simultaneously attempts to pull each of those points in separate directions, dismembering Forcie B."
{Singular Powers will be reviewed by the judging staff and GBA rulings will be provisioned for their use. Some powers will be banned, others will be restricted. I'll pull the original rules and we can play with them.}
{Some weapons will not be valid within the GBA. Firearms that have a rate of fire that would make countering or surviving their attacks absolutely impossible will be disallowed in the spirit of fairness. Verpine Shatterpistols, and other rail tech for example.}
****The Force****
Use of the Force is not inherently an At Will. Some powers will allow for split second activation, others will require build up. This is determined by the individual power, and it's effects.
Use of the Force requires sufficient drain on the individual. That's right. It's not just something you can use over and over. Picture the Tyrannus/Yoda fight on Geonosis in Episode II (I know, I know... Episode II never happened). The strain it required for Yoda to use Telekinesis is on full display. Again, in Episode V, he exhibits immense levels of concentration to raise the X-Wing from the Swamp on Dagobah. All examples of how canonically, the Force is not a simple, tax-free effort.
Your character may be a Consular and specialize in Force use, but even Jedi Consulars carried lightsabers. Hell, even Palpatine favored a lightsaber in personal combat to his Force use, until his body became too weak to fight and he stuck to torture with Force Lightning. Even then, he had others do his fighting for him, and he waited until his victims were to weak to fight back.
(Overuse of the Force, or failure to show proper fatigue will be considered PG, for the sake of simplicity.)
Hit calling is absolutely disallowed.
All forms of ooc bullying will not be tolerated. Disputes that cannot be handled peaceably between the duelists should be brought to the attention of a judge for mediation.
(WIP, more to come... will gussy this up into a suitable form when everything is drafted.)
Feel free to add.