Star Wars Roleplay: Chaos

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Outline for GBA rules, v1.0

Okay, so right now the rules for the GBA are in a primitive format that involves "don't be a dick" and we're trying to transition back toward something more... ah... stringent? It's going to be a real trick, since these ponies have been trained to do things one way, and they're not going to like it when we start putting limits on things.

But don't rules make things more fun? I think so.

The Golden Rule of Dueling: Be respectful of your opponent, and of your judge. Foremost, we can't create a fun environment where people can feel free to be creative without first establishing a relationship based on respect. When people are understanding and willing to work things out, the need for intervention becomes limited and the job of the judge becomes infinitely less full of shit. Seriously.

Now, to addend the above, there will always be assholes. Period. Can't avoid it, fact of life. Eralam already pointed out what we do with these folks. At first, we try to reason with them. We make it clear what they're doing wrong- even if it's as basic as being disrespectful- and we offer them the opportunity to rectify the issue. If it persists, they lose GBA privileges. That solves that.

Next, we get into technical rules for the actual duel.

First and foremost, GM and PG. These are glaring uses of impossible feats or situations in which your character flat out does something that they should not be capable of. (God modding and Power gaming, for clarity's sake). We can do as little as strikes against the player that could ultimately cost them the match, or as much as automatic disqualification depending on the severity of the infraction. This rule saved us tons of hassle in the JvS GBA because it gave people a concise idea of what they ought not be doing in a fight.

Example of PG:

"Forcie A uses TK for six grips at once and simultaneously attempts to pull each of those points in separate directions, dismembering Forcie B."

{Singular Powers will be reviewed by the judging staff and GBA rulings will be provisioned for their use. Some powers will be banned, others will be restricted. I'll pull the original rules and we can play with them.}

{Some weapons will not be valid within the GBA. Firearms that have a rate of fire that would make countering or surviving their attacks absolutely impossible will be disallowed in the spirit of fairness. Verpine Shatterpistols, and other rail tech for example.}

****The Force****
Use of the Force is not inherently an At Will. Some powers will allow for split second activation, others will require build up. This is determined by the individual power, and it's effects.

Use of the Force requires sufficient drain on the individual. That's right. It's not just something you can use over and over. Picture the Tyrannus/Yoda fight on Geonosis in Episode II (I know, I know... Episode II never happened). The strain it required for Yoda to use Telekinesis is on full display. Again, in Episode V, he exhibits immense levels of concentration to raise the X-Wing from the Swamp on Dagobah. All examples of how canonically, the Force is not a simple, tax-free effort.

Your character may be a Consular and specialize in Force use, but even Jedi Consulars carried lightsabers. Hell, even Palpatine favored a lightsaber in personal combat to his Force use, until his body became too weak to fight and he stuck to torture with Force Lightning. Even then, he had others do his fighting for him, and he waited until his victims were to weak to fight back.

(Overuse of the Force, or failure to show proper fatigue will be considered PG, for the sake of simplicity.)

Hit calling is absolutely disallowed.

All forms of ooc bullying will not be tolerated. Disputes that cannot be handled peaceably between the duelists should be brought to the attention of a judge for mediation.

(WIP, more to come... will gussy this up into a suitable form when everything is drafted.)

Feel free to add.
 
One thing we may want to consider is the concept of force buildup. While the GBA of old is our Reagan on the Hill, as it were, the fact of the matter is that force buildup in a duel is foreign to this site.

I do it pretty often out of habit but most people I have fought against do not actually do that. So it is worth considering whether it will be needed or not.
 
The issue is simple: they've been doing things their way for three years, and see no need to change.

On a technical level, there are maybe a handful of people on Chaos that could stand up to to anyone in the old GBA. But the old GBA isn't here. For most invasions, skirmishes and the like, they've only to fight each other, and therein lies the problem. We can tell them they're doing it all wrong, but it's been working for them just fine.

We can steer them to a more structured, civilized dueling system, but it's not going to happen overnight. If we throw a bunch of rules at them right off the bat, it's going to just drive people off.
 
Eralam said:
The issue is simple: they've been doing things their way for three years, and see no need to change.
And they will happily point out that this is not JvS and if we want JvS rules then we can always go back there.

What makes the most sense is to try to find a happy medium between their ways and ours in order to mesh the two together. They did not start with a competitive system or arena like we did from the get go. We have to appeal to them.

They are not going to just sign up for tourneys for bragging rights. Chaos seems to like incentives like ships, weapons or technology. Until we get them to the point where they want to compete, we will not be able to affect change past a small handful of people.

I almost wish we could remove the ability to edit posts. One of the things that got us to really think about our posts was the fact that you couldn't ask your opponent for edits.

That might be a rule worth considering since asking for edits when you don't like your opponent's move is like the MO of some folks around here.
 
Rev brought u[ the idea of providing semifinalists with a certain amount of restricted material and letting them submit a piece of armor or a weapon for use, with the winner getting to keep their trinket. That idea has worked in the past apparently, so we might have a shot of doing it again.

In the mean time, I'm going to use my phrik supply to create something for the winner. I've got some beskar too, come to think of it.
 
We should definitely push the fact that asking for edits is poor form. If something is awry, fighters should trust that the judges will catch that and take it into consideration. It's also why public judgments are important as an aspect of creating trust. People don't know the GBA too well, they need to adjust.

I will see if we can swing anything for materials for the tourney. Right now, some mats are obtained by tourney win and I think we should stress that for sign ups. But on top of that, it would be nice to be able to draw people in with rewards that don't require winning the tournament out right.
 
Yeah, with you on the edits thing. I've been trying to put an emphasis on trying to resolve issues without edits, but again, we're working against a culture where that sort of thing is normal.
 
I think it's best to just approach from a 'hey, don't ask opponents to edit their post unless absolutely needed. Unneeded requests will be penalized upon review of duel. I. E. Go with the flow and sort the duel out in the duel, not pm.'

Anything else we could do would be inconsistent at best.
 
Yeah, if you can get ahold of that, it would be helpful. I can't, or I'd have done it by now. Might also help if you dig up that guide to judging Corr and I did a while back. We're gonna have to bring on Chaos natives as judges at some point if we want this thing to have any sort of credibility.
 

Vrag

The Second Seal, broken.
I agree with the above points, all good stuff.

As far as the bling goes, I'd be happy to do that. Tournaments are few and far inbetween enough that it shoudn't be a problem. Maybe thematic stuff, to give each one a distinct flair? E.g. Mando-flavored tournament has traditional Mando settings (battlefields, jungles, etc.) and of course beskar rewards and the such. Just a thought.

As for the edits thing... I'd say the 'guidelines' recommend it be used as sparingly as possible. Sometimes it's necessary, when the fighters realize that there was a part of a post that was misunderstood or needed clarification. That being said, in most instances, people ask for edits when they feel their oponent should've been insta-K.O.'d and are offended by such not happening. And I don't think we can change that anytime soon. :p
 

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