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Ossus-class shield gate (ARCHIVED)

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Ringovinda StarYards
  • Model: Ossus-class shield gate
  • Affiliation: Silver Jedi Order
  • Production: Semi-unique (8 gates in geostationary orbit)
  • Material: Durasteel hull
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES

[*]Defenses:

[*]
Sensors:

Strengths:
  • Seal the breach: should one of the shield gates be destroyed, ground-based generators after a short delay
  • Large inner aperture: with a 3km inner diameter, any vessel that can fit inside that circle can get through
  • Ability to detect cloaked ships with a crystal gravfield trap
  • Extensive sensor suite enables it to serve as a listening post
  • Stealth long-range MIRVs
Weaknesses:
  • Jammed open: If the shield gate was disabled without being destroyed, the shield gate cannot be closed (or opened if it is already closed) due to the lack of remote means to close the gate
  • Limited ammunition can be a problem in prolonged firefights
  • Limited ventral hardpoints: should ships manage to penetrate the shield gate, they will face limited fire from below
  • Exposed heavy hardpoints
  • Lack of mobility: the propulsion systems are designed only to keep the gate in geostationary orbit
  • Hole in the shields: should one of the gates be destroyed without the whole network being destroyed, the breach in the shields in the area around the destroyed gate would take ca. 3-5 minutes to seal depending on how many gates are still left
Description: In the wake of the numerous raids on Ossus, the Silver Jedi finally came to the conclusion that orbital defenses of the planet also needed to be reinforced, first by the Mandalorians, then by the Sith Assassins and finally by the First Order. To properly serve its role in Ossus' defenses, the eight shield gates, positioned in geostationary orbit, were outfitted with an entire suite of sensors that allow them to serve as listening posts, with the centerpiece being the crystal gravfield trap, allowing it to detect even cloaked ships. In addition, the shield gates are outfitted with ERA armor, giving it additional resistance to projectile weapons, as well as a suite of weapons that allow it to deal with threats both from long range and short range, allowing four of these gates to fire at targets. The sheer size of the central aperture allows most ships short of a flagship to enter inside the shield gate, with tractor beams allowing it to compel suspicious ships to come to a full stop to be searched, since the shield gates also serve as customs stations for the planet. Several hangars allow it to outfit 8 fighter squadrons; there is place for more but practical considerations of manpower require it to be kept to that number.

However, there are several flaws: since the missile launchers and HVCs account for a large number of hardpoints, in a prolonged fight, the shield gate's ability to defend itself will be diminished. Also, due to a design limitation in the shield gates, disabling a shield gate without destroying it will not allow one to open or close that particular gate. Also, since the gate is not meant for battle mobility, the engines are designed only for keeping the shield gate in orbit.

- Consumables: 2 years
- Crew: 25,000 (skeleton: 9,600)
- Passengers: 40,000
- Cargo: 5 million tons
 

Travis Caalgen

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T
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 

Travis Caalgen

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T
[member="Jessica Med-Beq"]

Apologies for the long wait.

Looking over this shield gate; I am very uncomfortable with the prospect of this station projecting a planet-enveloping molecular shield, which in itself serves to absorb energy weapons and power its 'Very High' array of weaponry. Not to mention its dual specialization as a listening station.

Therefore I will ask you to remove the molecular shielding and lower the armament down to 'Moderate' while retaining all the modules and the 'Very High' defense rating.
 
[member="Jessica Med-Beq"]


I'm not a fan of taking cannon tech and then removing it's weaknesses. How long will it take for shields to be restored once one of these is destroyed?

If you leave a breach in the shields for a good few minutes following destruction I'll be content.
 
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