Star Wars Roleplay: Chaos

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ORC Force Schools Redux

Zak Amroth

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The sections below will describe the major force schools that are open to all in ORC.

JUDGES
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OOC Contact: [member="Dax Fyre"], [member="Zak Amroth"]
What are the Judges?
Where civilized space has Jedi Knights, the Outer Rim Coalition has the Judges. Like the Wardens of the Sky, the Judges roam the space lanes and keep a low profile, guarding the frontier against raiders and tyrants. The Judges carry legendary guns alongside their light sabres, and pilot tramp freighters instead of sleek fighters. You’re more likely to see a Judge in a dusty coat than anything like Jedi robes.

These are the main "Jedi" of ORC, most of PC and NPC force users that you will meet in ORC territories will be these law men and women. Those who choose this path will hold ranks such as Deputy, Sheriff, and Marshal.

WARDENS OF THE SKY
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OOC Contact: [member="Kaia Starchaser"], [member="Runi Verin"]

What are the Wardens of the Sky?
Before there were Judges or the Coalition or even an organized Underground, there were Wardens of the Sky. The outer rim's original protectors, Wardens operate throughout the galaxy keeping spacelanes safe for everyone. They are masters of blending in as ordinary spacers, and specialize in a unique mixture of Force techniques and advanced martial arts. Wardens are the bane of pirates and a smuggler's best friend.

Wardens are optimal for those PCs who don't really fit in on the typical Jedi/Sith spectrum. They share many similar qualities to the Judges but have their own unique canon and site lore to draw from as well as a focus on more esoteric skills like instinctive navigation, mechu-deru and Force enhanced unarmed combat.


JEDI COVENANT
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OOC Contact: [member="Coren Starchaser"]

What is the Jedi Covenant?
Rising from the ashes of the fallen New Jedi Order, the Jedi Covenant is a secret society of ex-Alliance crusaders turned vigilantes and rebel agents. Now mistrusted because of their Grand Marshal's costly betrayal, these Jedi radicals are nevertheless determined to keep watch over those they have long sworn to protect and continue their campaign against the Dark Lord and his machinations.

The Jedi Covenant is a group for classic, Code-loving Jedi Knights with a militant edge. It blends the NJO era Legends aesthetic with an Army of Light doctrine, but working alone or in small groups from the shadows to better fit with ORC's disorganized theme.

JENSAARAI ENCLAVE
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OOC Contact: [member="Veino Garn"]

What are the Jensaarai?
A secretive splinter sect of the ancient Jedi Order, for thousands of years Jensaarai Knights lived in complete isolation on Susefvi, incorporating some ancient Sith philosophy and doctrine as their teachings began to regress but with a decidedly lightside bent. Though they stand for the same values as any sworn defender of the innocent, in battle they fight like the Sith of old in heavy warplate and wielding greatsabers. Under the direction of their Saarai-kaar, the Enclave has found new purpose as sworn protectors of the Coalition's ORION Network, a web of ghost sites and expert slicers that keep Underground operations safe and informed.

The Jensaarai are the ultimate medieval knight fantasy for lightsiders, incorporating a more aggressive Sith-inspired military doctrine and plenty of occult ritual. They are particularly good for defensive minded PCs, since they are known far more as guardians and protectors than warmongers.


CIRCLE OF THE LIGHT HAND
LINK
OOC Contact: [member="Tiland Kortun"]
What is the Circle of the Light Hand?
A group of nomadic Jedi who belong to no council, no order, and serve no government, the Circle travels far and wide through the galaxy, as directed by the Force. Even by Jedi standards, they are minimalists, working without support from the broader order, without issued equipment, and most often, without carrying lightsabers, as they make one too easily recognizable as a Jedi. They act in subtle, often invisible ways, before disappearing once again into the vastness of the galaxy, leaving nothing but a story of a helpful traveler in their wake. As such, they follow the Path of the Light Hand, a set of rules and principles set down by Tiland Kortun to encapsulate their philosophy.

The only group on Chaos to focus entirely on that monk life, the Light Hand is ideal for martial arts enthusiasts and anyone who enjoys a good Bruce Lee movie. Some of the most veteran teräs käsi practitioners on the site number among their ranks, and there is no better place to learn techniques like flaming fists and mastering chi.


HUNTERS OF THE FRINGE
OOC Contact: [member="Elias Logain"], [member="Jeralt Ovmar"]

What are the Hunters of the Fringe?
Once they were great lords of men, reigning over the Unknown Regions with an iron fist. Now their line is all but extinguished, yet a proud few carry on the Fringe's legacy as monster hunters and occasionally hired guns. Anyone who has spent enough time on the rim knows that terrors abound, and there is good coin to be made in exterminating abominable wildlife or vengeful darkside spirits. They are deeply mistrusted both by the people and other Force practitioners, for it is rumored they experiment on their own physiology with dark arts to help themselves become the ultimate beastslayers.

Hunters draw heavily from influences such as the Witcher and Monster Hunter series, as well as incorporating some old faction lore from a badass previous resident of the region. Once your kind held mastery over vast swathes of space, but now Hunters are a scattered few forced to ply a most dangerous trade.
 

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