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Approved Vehicle Orar-Class Bes'uliik

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Gilamar Skirata

The most important step is always the next one
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Mandalorian Empire, Te Veman, Mandokarla
  • Affiliation: Closed Market
  • Model: Orar-Class Bes'uliik
  • Modularity: Very Limited

  • Production: Limited {Alors, extremely high ranking military}
  • Material:
    Beskar
  • Mandalorian Steel
  • Micronized Beskar
  • Durasteel
  • Gabona Memory Crystal
  • Transparisteel
  • Droid parts

TECHNICAL SPECIFICATIONS
  • Classification:: Bes'uliik War Droid
  • Role: Assault Gunship-Walker Hybrid
  • Size: Large
    5 Meters Tall
  • 6 Meters Long

[*]Weight: Very Heavy
[*]Minimum Crew: 1
[*]Optimal Crew: 1
[*]Propulsion: Repulsorlift, Bipedal, Quadrupedal, and ion engine
[*]Speed: Fast
[*]Maneuverability: Very Low
[*]Armaments: Very High
  • Shockwave Generator Rods
  • Rapidfire Blaster Cannons
  • Shatter Missile Launchers
  • Pulse Wave Cannons

[*]Defenses: Very High
  • Beskar Armor Plating
  • Rider Shield

[*]Squadron Count: Very Low: 4
[*]Passenger Capacity: 1
[*]Cargo Capacity: Very Small
SPECIAL FEATURES
  • Heuristic Processor
  • Animal-Like Loyalty to Riders
  • Complex Droid Brain
  • Beskar'gam Uplink
  • Magnetic Feet/Claws
  • Advanced Sensor Arrrays
Strengths:
  • Tank: Armored in beskar, the plates of the bes'uliik were incredibly difficult to penetrate, which made the bes'uliik difficult to harm in frontal assaults
  • Weapons Platform: Like the smaller Mk. III and Mk. II Bes'uliik, the Orar-class was a massive weapons platform, capable of outputting massive amounts of heavy fire.
  • Straight Line Speed: When in flight, the Orar-class had the ability to fly at great speeds, but only in straight lines.
Weaknesses:
  • Exposed Underbelly: While difficult to get under without being crushed, being so low to the ground made Orar-class extremely vulnerable to mines when walking
  • Ion Weapons/Anti-Droid Weapons: The droid, like most droids and starships, was extremely vulnerable to ion weapons. While the droid's memory core was protected from ion weapons, the critical weapons systems, propulsion, and navigation were all vulnerable.
  • Turn Radius: While in flight and on the ground the Orar-class Bes'uliik had a large and slow turning radius which made it hard to dodge most attacks.
DESCRIPTION
Designed by Mandalorian Bes'uliik riders, the Orar-class was one of the largest classes of bes'uliik utilized by the Mandalorians throughout the raiding years of the Gulag Plague. The beasts were largely handcrafted by beast-smiths, a role that had largely vanished after the Mandalorian Resource Wars, and were often the bes'uliik class of choice for long assaults and sieges due to their powerful weapon load outs and imposing appearance. The beasts were often the priced possession and lifetime partner of their riders, with some being passed down from generation to generation of alors and military commanders.


From a design standpoint, it differed from the standard Bes'uliik greatly. Larger, bulkier, and longer, the Orar-class substituted its wings for two large missile launchers, which limited its ability to fly. Without wings the jets and repulsors had to be micromanaged by the pilot which made it notoriously difficult and uncomfortable to ride. The saddle-cockpit hybrid sat right behind a large sensor array hub on the beast's back and was fed images from the various sensors, photoreceptors, and cameras throughout the droid's body. It was protected by a shielded transparisteel dome which could be collapsed if the rider wished to fire their own weapons from the saddle.

Unable to make turns at all without slowing to a near halt put a lot of stress on the pilot's body. The war droid also couldn't get too high in the air, limited to about the same height as a human wearing a repulsor pack or a jet pack. Instead of having to large front claws and a pile of sensor nodes, the Orar-class instead opted for two large hind legs that supported the weight of the beast through the use of a similar micronization technique that was used in Mandalorian crushguants. This was seen as large bundles of what looked like metalic muscle underneath the beskar plates. These areas were extremely vulnerable to direct heat and extreme cold, which made them difficult to use on extreme temperature worlds such as Krownest and Tattoine. Within its large torso, the beast also had two smaller arms that it could use to steady itself on all fours for extended missile barrages. Its sensor array was also instead of clustered like on a standard bes'uliik, was spread across its body, with the main sensor hub manifesting as four large, hair like antennae on its back. The tail was also filled with sensors and cameras.

The Orar-class's role in combat was also very different from the standard bes'uliik. While a standard Bes'uliik was a multi-role war machine and starfighter, the Orar-class was limited to in atmosphere flight and often had to be dropped from inside a planet's atmosphere due to their size and mass. Essentially planet locked, the Orar-class also had fewer weapons than the standard bes'uliik, however made up for it in output as the weapons equipped were much more powerful. With its size and weapons in mind, it was also not typically used in duels or jousts like other bes'uliiks. Mounted combat was nearly impossible with these great beasts, however they did typically have several magnetic weapon holders for riders and or a single passanger to store a variety of blasters and weapons. What was more common that flashy flying or inspiring mounted battles was to see one or two of these massive beasts charge through an enemy line while a passenger and the beast itself laid out wide arcs of blaster fire and destruction.

The Orar-class' design was rumored to be based off of the massive Catra'diamtr, a large reptilian predator native to the Mandalorian moon of Tra'shebs. As such they were seen as legendary beasts in their own right. Their number was reduced severely over the years of the Mandalorian Resource Wars and many were locked away in large clan vaults. Those that remained were often seen in the possesion of powerful Mandalorian warlords, alors of old clans, or important military generals and staff.

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[member="Gilamar Skirata"], after consulting with another longtime factory staff member, we have independently come to the conclusion that this runs too far into the "mecha" area. This submission is denied accordingly.
 
This submission has been denied and moved to the Archives.

You may request a Second Chance within the Factory Discussion Forum and tag [member="Jamie Pyne"] for review.

Thank you!
 
[member="Gilamar Skirata"], upon further discussion with Tefka and other factory staff, this has been recalled again for further review and modification.

Part of this review is to clarify why it was initially denied, and why it needs further edits. But I owe you some background first, and some clarity for further submissions as well. Here's the wiki definition of mecha:

The term mecha (メカ meka) may refer to both scientific ideas and science fiction genres that center on giant robots or machines controlled by people. Mechas are typically depicted as humanoid mobile robots.
These machines vary greatly in size and shape, but are distinguished from vehicles by their humanoid or biomorphic appearance and size—bigger than a human.
I've highlighted "biomorphic" specifically, because a mecha doesn't necessarily have to be shaped like a human to be considered a mecha. Zoids are a great example of a non-humanoid mechas. We don't see Zoid-like vehicles or droids taking over the roles of larger walkers in Star Wars, and I think that issue of size is key. Basilisk War Droids (and other animal-shaped war droids) appear to have a role on the smaller end of the size spectrum, with the largest examples going up to 5 meters in height. Anything larger than that is really pushing that gray envelope, and we'd rather not see things like Liger Zeros running around a battlefield or an Ultrasaurus going head to head with an AT-AT.

So with that said, please reduce the size of this submission to be more in line with the canon Basilisk War Droid.
 

Gilamar Skirata

The most important step is always the next one
[member="Gir Quee"] would another issue be the fact that it has a cockpit? If that is an issue as well open air is fine with me.

And to clarify, future bes'uliik war droids shound not exceed the 5 Meter height mark? Or is it the image in particular? I ask because you yourself have approved the personal 6 Meter tall Bes'uliik before and while I understand the "no precedents" rule, all I'm looking for in this new factory system is at minimum some form of consistency which I think is fair.

For example, would this sub have been an issue if it looked more robotic and less animal

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Also edits made

EDIT: As continued conversation, I also don't think its fair to impose the military design doctrine of one faction (two if you count the Republic and the Empire as separate factions) on an entire galaxy as seen in the Poe Dameron Comics, and even in the Clone Wars on Umbara there have been plenty of examples of cultures utilizing unique and biomorphic designs in their tech. And really, all walker designs have been biomorphic in design, though not as much so as the Bes'uliik or other Mandalorian designs like the Shaadlar or the CIS's Vulture droids which were designed to look like their creator's species.

This is especially so when considering Mandalorian's use of live mounts, the significance they put on their animals (two of the most famous Mandalorian symbols are stylized depictions of native Mandalorian animals, the Mythosaur and the Shriek-Hawk in Death Watch, and then again in the jaig eyes, lit. hawk eyes symbol). There's more to Star Wars tech than the Tarkin Doctrine and dagger shaped ships.

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Gilamar Skirata said:
And to clarify, future bes'uliik war droids shound not exceed the 5 Meter height mark?
Correct. It's irregardless of the image.

Yes, it's an something of an arbitrary number. However, if there is no a specific limit, I have seen a tendency of people to push the limit as far as possible if there its kept vague. In the past, this may have worked well on a case per case basis with individual judges looking over a submission before it being approved. However, we don't have that with this new system. That's why we're having discussions like this as issues pop up.



Gilamar Skirata said:
EDIT: As continued conversation, I also don't think its fair to impose the military design doctrine of one faction (two if you count the Republic and the Empire as separate factions) on an entire galaxy as seen in the Poe Dameron Comics, and even in the Clone Wars on Umbara there have been plenty of examples of cultures utilizing unique and biomorphic designs in their tech. And really, all walker designs have been biomorphic in design, though not as much so as the Bes'uliik or other Mandalorian designs like the Shaadlar or the CIS's Vulture droids which were designed to look like their creator's species.
You can argue this, and to an extent, I agree with you. However, most of the resemblance in canon craft is pretty superficial, much like saying that C-3PO looks like a human. Yes, he walks and two legs, has a face, and so forth, but he definitely doesn't act or move like a human. And that's largely one of the issues with mechas in Star Wars. We don't see larger robots/vehicles shaped roughly like any form of life form being that quick or agile. That's why were limiting it in size here.

For the record, I don't think Mandos are the only ones with this issue. X-1 Vipers in many ways are the Imperial equivalent of a Besu'liik. But again, it's about size. Once we get to a certain size, it stops being "Star Wars" per se.
 
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