Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Mission Operation: Silent Circuit (DM to join)



MISSION PACKET: THE UNDERCITY CLINIC



Nar Shaddaa | Kintan Stacks | Quarantined Sector


OBJECTIVE:
Retrieve an encrypted Server Core from a defunct medcenter overrun by nano-corruption, street prophets, and rogue machines. Navigate through its chambers to extract safely.

RECOMMENDED CREW:
Small squad or strike team. Stealth and negotiation encouraged over brute force. Force-sensitives may be affected by environmental anomalies.

NOTES:
Several factions (berserkers, scavengers, cultists) co-exist. Multiple paths and approaches supported.

---

ROOM INDEX & NARRATIVE ENCOUNTERS

01. Loading Bay
– Entry point. Two scavengers arguing over setting fire to the place. Leaking gas. Breath mask hidden in toolbox.
Exits: 02, 03, 04

02. Cryo-Surgery Theater – Gas-filled chamber. Lingering too long causes disorientation. Hidden vent. Cache of medical stims.
Exits: Vent to 10, Door to 06

03. Hall of Ghosts – Glitching holoprojections twist into Sith imagery. Prophet kneels, whispering to himself. Hidden keycard.
Exits: 01, 04, 08

04. Triage Corridor – Two berserkers arguing over food. Floor is unstable. Options: sneak, talk, provoke.
Exits: 01, 03, 05

05. Refugee Chapel – Makeshift temple. Prophet and followers chant. Sith holocron hidden inside altar. Secret tunnel in back.
Exits: 04, 06, Tunnel to 11

06. Surgery Hub – Mutated surgeon droid still operating on a corpse. Server Core present. Can be extracted.
Exits: 02 (vent), 05, 09 (locked), 13

07. Server Corridor – Magnetic interference disables comms. Slicer drone patrols. Hidden stash of bypass tools.
Exits: 09, 08, 10

08. Gallery Access Hall – Kanji Clan scout graffiti-tagging walls. May bargain, warn, or fight.
Exits: 03, 07, 10

09. Gamma Vault Hallway – Sealed with keycard. Houses Rakatan relic. Turret lies dormant unless provoked.
Exits: 06, 07

10. Maintenance Shafts – Tight crawlspaces. A refugee child watches silently from the dark.
Exits: 02, 07, 08, 11

11. Hydroponics Lab – Hiding survivor offers information in exchange for safety. Biotech stims present.
Exits: 10, Tunnel to 05

12. Rooftop Hatch – Locked from below. Can be sliced or opened with the Force. Offers extraction route.
Accessed from 13

13. Ascension Shaft – Broken lift. A rogue slicer is embedded in the wall—half-man, half-interface.
Exits: 06 or 12

---

ADDITIONAL NOTES

Primary Objective: Server Core in Room 06
Optional Treasure: Rakatan Relic in Room 09
Escape Options: Via Rooftop Hatch (12), Maintenance Shafts (10), or negotiated withdrawal
Force Effects: Rooms 03, 05, 09 may affect Force-sensitive characters narratively (visions, temptations, echoes)


Use this layout to guide exploration, narrative choices, and faction storytelling.
No rolls or checks required—resolve all outcomes through collaborative fiction and character agency.






[MISSION THREAD]
OPERATION: SILENT CIRCUIT

assets%2Ftask_01jv91kz85ee2vxefkr6f0053g%2F1747281721_img_1.webp


Nar Shaddaa – Kintan Stacks | Quarantine Zone 3-B


The speeder touched down without ceremony—no lights, no beacon, no noise but the soft hydraulic hiss of its landing struts sinking into wet ferrocrete. The Kintan Stacks rose like the bones of a dead god all around them, twisting towers of half-collapsed medcenters, flooded rehab dens, and forgotten infrastructure. The stench of chemical runoff and nanite ash was thick in the air. This part of Nar Shaddaa wasn't just abandoned—it had been intentionally quarantined, choked off, and buried beneath bureaucracy and cartel silence.

Somewhere below, in the twisted maze of the old clinic, was the objective: a stolen data server filled with blackmail payloads, corporate espionage caches, and things even the HoloNet censors wouldn’t dare process. What mattered more was who wanted it gone—and what they were willing to pay to keep it quiet.

Ahead, the old Loading Bay yawns open like a rusted wound. Emergency lights flicker weakly through gaps in the siding. Distant voices echo within—two scavengers, maybe more. The gas leaking from a corroded pipe hisses like a serpent at rest.

You were briefed well enough to know that this place isn’t just derelict.
It’s infected. Not by plague, but by leftover experiments, Force-touched cults, and the kind of broken machines that dream in static.

The underworld paid for silence.
Now it’s time to earn it.

> All Operatives may now post their arrival and first impressions. You are approaching the Loading Bay and may choose to enter together or staggered. Feel free to interact with one another or the environment.
Remember: the mission pays in Underworld Credits. The less you spend... the more you split.


Mission Moderator will reply after all initial entries are posted or once momentum demands.
The optional use of [Mission Armory] items may be written freely. The cost will be deducted from your take - conversely, looted valuables may increase the final take.



MISSION ARMORY – THE UNDERCITY CLINIC



Items below can be optionally be introduced into the story to overcome an obstacle, avoid danger, or alter a scene - tools for narrative shortcuts inspired by roguelite consumables used in a single dungeon run.
No need to track or subtract anything —simply write the item into use. The cost will be deducted from your final UWC take.


CONSUMABLES & TACTICAL GEAR

• Breach Charge
(250 UWC)
Blows open sealed blast doors, security panels, or vaults. Use for explosive entry or instant escape.

• Stims Pack (150 UWC)
Ignore the effects of gas, exhaustion, or Force distortion for the duration of one scene. Can also be used to stabilize an injured ally.

• Slicer Spike (200 UWC)
Bypass any terminal or electronic lock instantly. May also be used to erase security footage or loop surveillance.

• Grav Tether (300 UWC)
Recover a falling teammate, slow a deadly descent, or ascend a vertical shaft without effort.

• Holo-Decoy Projector (300 UWC)
Deploy a convincing illusion to confuse enemies, distract droids, or draw fire away from the team.

• Bribe Satchel (250 UWC)
Auto-succeed in bribing a minor NPC—be they scavenger, cultist, or slicer. One use per thread.

---

SPECIALIST GEAR & STORY TOOLS

• Echo Crystal
(250 UWC)
Momentarily quiets dark Force relics or Sith echoes.

• Forged Clinic Access Badge (200 UWC)
Lets you pass as a medtech, slicer, or Black Sun agent. Use once to avoid suspicion, delay combat, or skip security.

• Emergency Null-Field (400 UWC)
Negates one trap, curse, or area effect when used mid-scene. Can stabilize a relic, silence a turret, or disrupt a berserker’s implants.

• Encrypted Access Map (Free – One Use)
May be used once per mission to request a hidden connection, bypass route, or secret room from the DM. Write this as an “offscreen briefing” or intel update.

---


These tools exist narratively—just describe them being used, with [Bracketed Bold]
text, no pre-approval required. Creative use encouraged. The final reward tally will reflect the cost.




Kinley Pryse Kinley Pryse Eivii Eivii Tuchanka Tuchanka (DM or respond to this LFG to join)
 

You've been hit by... you've been struck by...




QGbJRqz.png

The galaxy's a mess. I just learned how to profit from it


The hiss of hydraulics echoed through the choking smog as the transport touched down on the rust-streaked pad of the Loading Bay. Vapor curled off the landing struts like a warning. Kinley Pryse didn't flinch. Boots hit durasteel with a solid thud. She moved fast, low, deliberate, the long coat trailing behind her catching the neon shimmer of some ad screen flickering its last breath. Her gas mask filtered the acidic air, but it couldn't do much for the tension in her shoulders. Eyes behind tinted lenses scanned every shadow.

Nar Shaddaa. The Smuggler's Moon. A place where deals went to die or kill the ones making them. Kinley was here on a whisper of a contract. Top secret. High payout. limited backup. A data server had vanished, and not just any kind encrypted, stolen, rumored to hold blackmail-grade dirt on some very powerful syndicates. Word was, whoever had it was already looking to sell. That couldn't happen. She adjusted the grip on the modified slugthrower at her hip. Silence crackled in her earpiece. No one trusted came here, not on this level. Everyone listened in, and everyone was for sale.

She paused, waiting for the others on the mission to catch up. Hopefully they were worth the credits she was splitting and would help keep her alive.

If not... well.

She never was one for clean exits anyway.


OOC Note: I've never done a dungeon crawl or a table top RPG so please be patient with me and correct me if I mess up.


A Smooth Criminal

 



Outfit: Durasteel Armor
Weapons: Slugthrower Rifle | Blaster Pistol

Clothing and Protection:

Stealth Suit – Adaptive coloration, lightweight armor designed to evade visual and sensor detection.
Armored Jacket – Light protective garment with sensor-dampening lining.
Rebreather Mask – Filters airborne toxins and allows operation in low-oxygen environments.
Utility Belt and Thigh Rig – Carries essential tools, pouches, and weapon mounts.
Vibro-insulated Gloves – Insulated gloves with dexterity support and electrical resistance.

Primary Weapons:

The Silencer Blaster Pistol – Virtually silent, favored by assassins and covert agents.
Vibrodagger – Compact melee weapon ideal for close-quarters takedowns.
Throwing Knives – Balanced and reusable for silent eliminations or distraction.

Sidearms and Tools:

Disruptor Hold-out Pistol – Compact and extremely lethal against unarmored targets.
Slicer Spike – Device for breaching locked systems and electronic interfaces.
Stun Baton – Non-lethal electroshock weapon for subduing targets.
Breaching Charge – Portable explosive for forced entry.

Tactical Equipment:

Neural HUD Visor – Overlays battlefield intel and target tracking.
Holo-Decoy Emitter – Deploys false holographic image to distract enemies.
Grappling Cable Launcher – Enables vertical traversal and rapid repositioning.
Signal Scrambler – Interrupts enemy comms and detection systems in a local area.
Compact Stun Mine – Deployable trap that discharges an incapacitating shock.

Survival and Support Gear:

Stimpacks – Injectors for pain suppression, endurance, or healing in the field.
Compact Field Medkit – Bacta, dermaseal, and emergency medical supplies.
Encrypted Comlink – Secure device for encrypted team communication.
Portable Air Sensor – Detects airborne toxins, contaminants, and environmental threats.
Emergency Cloak – Thermal/light-concealing outerwear for ambush or evasion.

Nar Shaddaa – Kintan Stacks – Loading Bay Perimeter

The shimmer of a cloaking field peeled away just behind a stack of rust-streaked loading crates, like the night itself was shrugging off a secret.

Eivii stepped forward into the dim light of a dying hoload, boots whisper-silent on the cracked durasteel. Her silhouette was lean and angular, wrapped in matte black armor and a long half-cloak that drifted like smoke behind her. Her hood dipped low, casting shadows over luminous red eyes.

She said nothing at first—just let her gaze settle on the woman ahead.

Tall. Clean lines. Weapon ready. A coat that actually fit.

Of course she's pretty. Of course she moves like a vid-star secret agent. Eivii’s lip twitched.

Her voice was cool and sharp-edged, the kind of calm that still creaked with pressure. She moved with the lazy confidence of someone who very much wanted to be misjudged.

Eivii circled just enough to get a better look—trailing her fingers along a rusted railing as she passed.

“I read your dossier. Just like the ad copy said.” Her voice curled into something smug. “You make a hell of a first impression. Shame about the moon you made it on.”

She stopped a few paces away, arms folding across her chest.

"Let me guess. Lone gun. Doesn’t do teams. Just here for the payout and the thrill of surviving long enough to spend it." She tilted her head slightly. “Nar Shaddaa eats girls like that alive.”

She didn’t say it with cruelty. She said it like she’d seen it before. Like she’d bled it herself before.

Her gaze lingered just a moment too long on Kinley’s posture. Her jaw. Her hands. The lines of her coat.

Attractive. Annoyingly so.

Eivii didn’t soften, but her voice dropped a note in pitch—just enough to cut instead of bark.

“…but you got here first. That counts for something. Anything from the Trandoshan?”

Her smile didn’t reach her eyes.

It never did.

 

You've been hit by... you've been struck by...




QGbJRqz.png

Trust me, I lie for a living

"I read your dossier. Just like the ad copy said." Her voice curled into something smug. "You make a hell of a first impression. Shame about the moon you made it on."

The Chiss woman made herself known as she stepped fully into view, confident, composed, and clearly enjoying herself. Kinley eyed her but said nothing. Let people talk; it usually revealed more than questions ever did.

"Let me guess. Lone gun. Doesn't do teams. Just here for the payout and the thrill of surviving long enough to spend it." She tilted her head slightly.

The corner of Kinley's mouth twitched, a flicker of a grin she didn't bother to suppress. The assessment was dead-on, which meant her persona was working. Let them see the hardened merc. Let them believe the myth.

The truth? Kinley had once dreamed of leaving this life behind, studying veterinarian medicine, healing the broken, maybe even making the galaxy a little less cruel. But those dreams died the day Flint locked up her father and handed her a choice that wasn't a choice at all. As long as Flint ran Cantonica for Black Sun, she wasn't free. She was owned.

"Nar Shaddaa eats girls like that alive."

"I'll try not to give it indigestion."

She tipped her hat and scanned the room, searching for the third wheel in this ensemble, the Trandoshan.

"Not here yet. But hey fashionably late is still fashion."




A Smooth Criminal

 
Last edited:
You Gonna Eat That?

hcPXIae.jpeg


O P E R A T I O N :
S I L E N T - C I R C U I T


LgdkxWK.png

Tuchanka arrivesss precisely when she wantsss,” the Trandoshan bounty hunter hissed from the shadows. Her voice seemed to blend with the jets of steam that spewed from weakened pipes, but the gravelly rumble in her throat was unmistakable. She stepped forward into the dim, pale glow of an overhead light that had lost its luminosity ages ago yet still burned spitefully against the darkness.

Eerie shadows cast over Tuchanka’s angular features made her appear particularly ferocious. Her primal eyes were accustomed to such lighting, so while Kinley Pryse Kinley Pryse and perhaps Eivii Eivii might struggle to see her properly, Tuchanka could make out her partners’ faces quite well.

She reached into a pouch hanging from her utility belt and popped the small button that fastened it shut. A soft clang of metal came from within as Tuchanka dug through its contents with a pair of scaly talons. She withdrew a small collection of droid fingers and held them under the light for her comrades to see.

Four sssecurity droidsss,” she said, rolling the fingers in her palm as if they were credit sticks. “Old modelsss, easy to dessstroy. No alarmsss, no witnessesss.

She may have been late by their standards, but eliminating a droid patrol was certainly worth the delay. If nothing else, there was one fewer threat down here to run into later. Besides, their presence confirmed what they already knew: they were not the only ones searching for the data vault, and they were not presently alone in the Stacks…

Tags: Kinley Pryse Kinley Pryse | Eivii Eivii | OPEN
 
Last edited:


[MISSION THREAD]
OPERATION: SILENT CIRCUIT


Nar Shadaa – Kintan Stacks | Quarantine Zone 3-B

YOU HAVE ENTERED:
LOADING BAY – SECTOR 3-B​

You stand in the shattered husk of a forgotten medcenter’s freight bay.
Walls of corroded durasteel and broken loader arms sag in the weight of age.
Dim emergency strobes flicker blue in the misty dark, casting long, dancing shadows through the haze of coolant vapor and leaked gas. The air ahead is thick with caustic vapor, like a type III atmosphere.

Somewhere in the gloom, two voices argue—sharp, panicked.

“I’m tellin’ you, we torch it now and walk!”
“And waste all the scrap? There’s gear down there!”

Behind a broken crate stack quarreled two scavengers. Armed and desperate.

A dented toolbox lies half-buried beneath a collapsed rack nearby. Something gleams inside.

The floor creaks. The gas hisses. Somewhere in the walls, a servo arm twitches sleepily.


---
Exits:
• [NORTH] – A sealed hallway marked CRYO
• [EAST] – A side passage flickering with broken lights (TRIAGE)
• [NORTHEAST] – A twisted corridor echoing with static (HOLO GALLERY)

What will you do?

• [X] Loading Bay Breached
• [ ] Server Core Located
• [ ] Vault Accessed (Optional)
• [ ] Extraction Complete
• [ ] Final UWC Tally Pending
 



Outfit: Durasteel Armor
Weapons: Slugthrower Rifle | Blaster Pistol

Clothing and Protection:

Stealth Suit – Adaptive coloration, lightweight armor designed to evade visual and sensor detection.
Armored Jacket – Light protective garment with sensor-dampening lining.
Rebreather Mask – Filters airborne toxins and allows operation in low-oxygen environments.
Utility Belt and Thigh Rig – Carries essential tools, pouches, and weapon mounts.
Vibro-insulated Gloves – Insulated gloves with dexterity support and electrical resistance.

Primary Weapons:

The Silencer Blaster Pistol – Virtually silent, favored by assassins and covert agents.
Vibrodagger – Compact melee weapon ideal for close-quarters takedowns.
Throwing Knives – Balanced and reusable for silent eliminations or distraction.

Sidearms and Tools:

Disruptor Hold-out Pistol – Compact and extremely lethal against unarmored targets.
Slicer Spike – Device for breaching locked systems and electronic interfaces.
Stun Baton – Non-lethal electroshock weapon for subduing targets.
Breaching Charge – Portable explosive for forced entry.

Tactical Equipment:

Neural HUD Visor – Overlays battlefield intel and target tracking.
Holo-Decoy Emitter – Deploys false holographic image to distract enemies.
Grappling Cable Launcher – Enables vertical traversal and rapid repositioning.
Signal Scrambler – Interrupts enemy comms and detection systems in a local area.
Compact Stun Mine – Deployable trap that discharges an incapacitating shock.

Survival and Support Gear:

Stimpacks – Injectors for pain suppression, endurance, or healing in the field.
Compact Field Medkit – Bacta, dermaseal, and emergency medical supplies.
Encrypted Comlink – Secure device for encrypted team communication.
Portable Air Sensor – Detects airborne toxins, contaminants, and environmental threats.
Emergency Cloak – Thermal/light-concealing outerwear for ambush or evasion.

The last hiss of cloaking tech faded just as the gas parted, revealing a black-clad silhouette against the broken strobe light haze. Eivii stepped into the flickering blue, scanning the freight bay’s corroded carcass with careful disdain.

Her voice cut through the mist like a vibroblade, cool and unhurried:

"Well, if it isn't the Trandoshan. A woman after my own cold-blooded heart. Figuratively, I hope."

She nodded toward the droid fingers and the carnage they implied.

"Appreciate the subtle touch."

The Chiss moved through the gloom like she belonged in it, fluid and deliberate. Her boots barely creaked against the warped metal floor. A burst of broken static made her pause. Nearby: the sharp voices of scavengers arguing, silhouetted behind toppled crates.

Eivii’s fingers hovered near the holster beneath her coat. She didn’t draw—yet—but the tension in her posture sharpened.

She clicked her tongue quietly and whispered to the comms,
“Locals. Sloppy ones.”

Her eyes passed over the sealed hallway marked CRYO, then flicked toward the glint of metal beneath a half-collapsed rack.

"Either of you want to play diplomat, now’s the time," she muttered to the others, sotto voce. “Or we can make a quick mess.”

Eivii finally turned back to Kinley and Tuchanka, her voice low but laced with that trademark sting.

"I’ll cover the rear," she offered.

She gave Kinley the faintest tilt of her head—half sarcasm, half challenge—and then dropped into a cautious, hunter’s crouch, blending with the mist as she covered their flank.

One breath. One strobe. One crack in the floor. And the hunt would begin.





[/div][/div]
 

You've been hit by... you've been struck by...




QGbJRqz.png

I'm not a bad guy, I just owe worse guys


Kinley tipped her hat to the Trandoshan, a silent nod of gratitude for taking out the droids and saving them the effort. The group pressed on, the hiss of her gas mask blending with the distant sounds of a heated argument between two unseen figures. They moved with caution, each step measured. The Chiss offered to cover the rear, earning a curious glance from Kinley. The Chiss woman gave her a small tilt of the head; Kinley responded with a look of her own, one of muted confusion.

Sticking close to the crates, they advanced swiftly, hoping to catch their targets off guard. The strangers barely had time to react to the muffled footfalls before Kinley((and presumably the Trandoshan))were upon them. A quick stun blast dropped one of the scavengers instantly, his body crumpling to the ground without a sound.

Eivii Eivii Tuchanka Tuchanka

((OOC: can I control NPCs? Wasn't sure... Can Edit... ))


A Smooth Criminal

 
You Gonna Eat That?

hcPXIae.jpeg


O P E R A T I O N :
S I L E N T - C I R C U I T


LgdkxWK.png

While the stun blast folded one of the men like laundry, Tuchanka relied on a more primal approach. She stepped around the crates, emerging behind the remaining man. With her large clawed hand, she grabbed him by the neck. Her fingers wrapped around his throat. The scavenger clawed at her scales, but the combination of surprise at Tuchanka’s ambush and her reptilian strength was unmatched.

He struggled, gasping, until his hands slowly dropped and his body went limp. Tuchanka held him for a moment longer to ensure he was completely unconscious before dropping his body to the floor.

Child’sss play,” she hissed proudly, clearly pleased with herself.

The Trandoshan stepped toward the center of the loading bay, or as near the center as she could manage considering the stacks of crates and abandoned tech scattered about. She was about to ask which direction the others would like to go when a gentle gleam caught her eye.

Tuchanka stalked toward it, kneeling to find a dented toolbox wedged beneath a storage rack. She reached inside to collect whatever it was, careful not to disturb it more than was necessary in case it was a fragile vial or live cryo-bomb.

Tags: Kinley Pryse Kinley Pryse | Eivii Eivii | OPEN
 


[MISSION THREAD]
OPERATION: SILENT CIRCUIT


Nar Shadaa – Kintan Stacks | Quarantine Zone 3-B

LOADING BAY – STATUS UPDATE <<
Eivii’s warning came a breath before the stun blast—just enough for everyone to shift from whisper to violence without hesitation.

One scavenger dropped in a flash of light. The other didn’t get the chance to scream.
Tuchanka’s claw closed around his throat like a locking servo, and he was out cold before the mist had time to shift.
Two bodies down. No alarms raised.

Silence returned—but it felt... wrong.

Tuchanka rifled through the dented toolbox. Inside:
• One intact [breath mask], scratched but sealed,
• A half-spent power cell.
• A crumpled note, yellowed and water-stained:
"DON’T go near the vents. It HATES sound."

Even as she reads it, the gas hiss pitches upward—like something deeper in the ducts is listening.

Eivii’s visor flickers. Static. For a moment, her neural HUD outlines a moving form inside the ventwork. Then—gone. Not a droid signature. Biological. Low heat. Wrong shape.

A thump echoes from the Cryo corridor. Followed by a low scrape of metal on metal.

The clinic is not as empty as it looked.

---
Both scavengers are neutralized. No alerts triggered—yet.
Breath mask acquired. Will mitigate gas exposure in toxic zones.
Unknown Entity Detected: Presence confirmed in Cryo-side ventilation. Motion pattern erratic.
Exits remain open:
• [NORTH] – Cryo Hall
• [NORTHEAST] – Gallery Access
• [EAST] – Triage Corridor




MISSION ARMORY – THE UNDERCITY CLINIC





Items below can be optionally be introduced into the story to overcome an obstacle, avoid danger, or alter a scene - tools for narrative shortcuts inspired by roguelite consumables used in a single dungeon run.

No need to track or subtract anything —simply write the item into use. The cost will be deducted from your final UWC take.


CONSUMABLES & TACTICAL GEAR

• Breach Charge (250 UWC) Blows open sealed blast doors, security panels, or vaults. Use for explosive entry or instant escape.

• Stims Pack (150 UWC) Ignore the effects of gas, exhaustion, or Force distortion for the duration of one scene. Can also be used to stabilize an injured ally.

• Slicer Spike (200 UWC) Bypass any terminal or electronic lock instantly. May also be used to erase security footage or loop surveillance.

• Grav Tether (300 UWC) Recover a falling teammate, slow a deadly descent, or ascend a vertical shaft without effort.

• Holo-Decoy Projector (300 UWC) Deploy a convincing illusion to confuse enemies, distract droids, or draw fire away from the team.

• Bribe Satchel (250 UWC) Auto-succeed in bribing a minor NPC—be they scavenger, cultist, or slicer. One use per thread.

SPECIALIST GEAR & STORY TOOLS

• Echo Crystal (250 UWC)

Momentarily quiets dark Force relics or Sith echoes.

• Forged Clinic Access Badge (200 UWC) Lets you pass as a medtech, slicer, or Black Sun agent. Use once to avoid suspicion, delay combat, or skip security.

• Emergency Null-Field (400 UWC)

Negates one trap, curse, or area effect when used mid-scene. Can stabilize a relic, silence a turret, or disrupt a berserker’s implants.

• Encrypted Access Map (Free – One Use)

May be used once per mission to request a hidden connection, bypass route, or secret room from the DM. Write this as an “offscreen briefing” or intel update.



These tools exist narratively—just describe them being used, with [Bracketed Bold] text, no pre-approval required. Creative use encouraged. The final reward tally will reflect the cost.


Mission Moderator will reply after all initial entries are posted or once momentum demands.
Use of [Mission Armory] items may be written freely. The cost will be deducted from your take.

 

Users who are viewing this thread

Top Bottom