Wesa new palos!
Map of Cavern
Map of Nulgaths Room
Map Key
(All art created by me in Photoshop)
OUT OF CHARACTER INFORMATION
1st - Link
2nd - Link
3rd - Link
4th - From Mortal Kombat X - (Color edits done by me)
Name: Nulgaths Lair
Planet: Kashyyyk > Kkowir forest > The dead forest
Nexus Alignment: Darkside or Bogan
Nexus Effects: Cold Temperature, Whispers, Corruption of nature, Unnatural fog & Aura of Uneasiness.
Size: Area. Large The Nexus spreads throughout the caves and into the old ruins that Nulgaths lives in. The cave system is large and as soon as one enters the darkness inside the Nexus can be felt. Strongest concentration can be felt in Nulgaths room or chamber, a place where the Sith Lord spends majority of his time crafting alchemical items.
Strength: Moderate, Its effects are palpable.
Accessibility: Public, anyone can wander in to it.
Affiliation: [member="Nulgath Zardai"] and @Dezorath
Description: The Darkside Nexus at its source is the resualt of many things over time but the tipping point specifically was when a Sith Lord named Nulgath decided to take up residence and preform experiments with Sith magic and Alchemy. This is the sort description. Now ill go more into detail. The Lair revolves around the enterance which is the Arch, the caverns which is where all the fog is at, The chasm which is a fissue inside the massive cave network, The maze is next which then leads into the interior chamber that houses the Darkside nexus and Nulgaths personal chambers.
Points of interest: Look below...
The Arch
Image:
The Arch is the enterence to the caverns. From outside glance the arch is structurally sound looking but once you get closer look one can see other details. Thick webs cover the Arch in abundant amounts, spider egg sacks hand from the sides and upper portions and the moans of the dead echo to the outside forest. Once the a person passes the Arch the darkside nexus effects will be felt. The Enterance is the only place that does not have hostile enemies.
The Caverns
Image:
The Caverns are vast filled with darkness and the only light you will find is the occasional glow of Nak'tra crystals that naturally grow their. A Mist covers the cave floor hiding the various skeletons and bones, Though the mist does nothing for the foul smells of rotting flesh. Throughout the vague shapings of stone and mineral Sayormi witches and warlocks roam in trance as if captured in enteral bondage. Despite their blank expressions they do not tend to enjoy new arrivals. If the possessed dont take life then the Webweavers and undead deeper in the Caverns will. At the start of the Caverns is the Mapping obelisk, a piller made by Nulgath to gene a very vague direction to where things are. This area is a safe haven from physical harm.
The Obelisk reads:
" Delve deep deep, lose yourself and answers will come. Chose the wrong and darkness will consume you."
The Chasm
Image:
The Chasm is where the Bridge in located. The Chasm is the darkest portion of the Cave and the old poorly made bridge is the only way across. Dont worry its more secure than it looks. There is no way around it, no way under it or over unless the bridge is used. Darkness covers the bottom of the fissure like a thick blanket and if one spoke in this area their voice would echo for miles down below. The Chasm itself is 3 miles deep (4000 meters) and half a mile wide (800 meters). See the map for Enemies positioning.
The Maze
The maze referred to the upper portion of the map that tunnels left, right, up, down. Here within the maze are confusing twists and turns with the occasional undead to met you at a random angle. A fog sits in the Maze, a fog thick enough to give the eyes trouble. Pair this with the effects of the Darkside nexus and your in for a treat. For those not used to the mazes effects one can easily succumb to one or many different effects or features. The Maze is very medium in size but very tight fitting. Few Undead roam this area, for the flesh is not to be tested here. The mind will be effected.
Maze effects
Nulgaths Chamber
The Chamber of the Sith Lord himself. This area is the source of the Nexus's power. Nulgaths Chamber is rather narrow is design yet spaceious enough to fit a dwarf rancor if needed. The entire room is decorated with un powered Sith Runes and the back wall shows two doors also covered in Sith Runes. Ill Explain the doors and runes later. Past the two doors is a hallway that leads into a much larger room. Inside the Darkside stirs wildly around a Hutt sized Sphere like object. Nulgaths Great Holocron. Within this inner room can also be found several of Nulgaths personal belongings.
Nulgaths Great Holocron
This is something that cant be moved from its place. Nulgaths great holocron is the size of a Hutt and floats in the middle of the room irradiating untapped power. Lightning surges around it and transfers to Sith lightning runes to the floor below it. Fickle in construction. It is unwise to mettle with any of its making, otherwise you would be inviting a certain doom. With Nulgaths great holocron is history of Nulgaths life and the teaching of how to master several force abilities he uses often and has mastered. If you get this far and have access to this large Holocron you could be taught some rare force abilities by the Guardian of the Holocron.
Inside Holocron...
The Chamber Doors and Sith Runes
The two doors that are that lead into the larger room of Nulgaths Chamber are locked. Yes, surprise surprise. When examined the doors are made of Alchemically altered Durasteel. There is no handle to touch or lock to be seen and yet both doors are locked. In order to open the doors a person must hold knowledge of Sith Runes and how they work. Apon Each door are different runes that need specific force powers in order to gain a charge. Each rune drawn in high sith language. Knowledge is power and the ignorant will suffer great pain.
Left Door Runes
Right Door Runes
Traps and Enemies
Look to the map to see where mobs of enemies can be found.
The two hostile enemies that can be found are...
The Darkside Adept utilizes potent mental attacks.
The Darkside Witch uses battle Medition to boost the morale and strength of her allies and weaken her enemeis.
The Darkside Monk takes the frontal assault and uses strong swift strike to end the opponet with his lightsaber.
Traps
There are few traps in the cavern. See the map and its key to see the Type and location.
Lightning Trap - Is a Sith Lightning Rune that will blast electricity at any living target that steps foot on it.
Poison Trap - Is a trap that blows a poison into the air when stepped on. The poison will not kill you but it will make you feel very sick and drained of energy. Beware.
LOOT!
The good stuff I know....

Map of Nulgaths Room

Map Key

(All art created by me in Photoshop)
OUT OF CHARACTER INFORMATION
- Intent: [Make a dungeon like location as a Sith lair
- Image Credit: [ Art ^Above is made by me in Photoshop. Art below is sited
1st - Link
2nd - Link
3rd - Link
4th - From Mortal Kombat X - (Color edits done by me)
- Canon: N/A
- Links: Nulgath Zardai
Name: Nulgaths Lair
Planet: Kashyyyk > Kkowir forest > The dead forest
Nexus Alignment: Darkside or Bogan
Nexus Effects: Cold Temperature, Whispers, Corruption of nature, Unnatural fog & Aura of Uneasiness.
Size: Area. Large The Nexus spreads throughout the caves and into the old ruins that Nulgaths lives in. The cave system is large and as soon as one enters the darkness inside the Nexus can be felt. Strongest concentration can be felt in Nulgaths room or chamber, a place where the Sith Lord spends majority of his time crafting alchemical items.
Strength: Moderate, Its effects are palpable.
Accessibility: Public, anyone can wander in to it.
Affiliation: [member="Nulgath Zardai"] and @Dezorath
Description: The Darkside Nexus at its source is the resualt of many things over time but the tipping point specifically was when a Sith Lord named Nulgath decided to take up residence and preform experiments with Sith magic and Alchemy. This is the sort description. Now ill go more into detail. The Lair revolves around the enterance which is the Arch, the caverns which is where all the fog is at, The chasm which is a fissue inside the massive cave network, The maze is next which then leads into the interior chamber that houses the Darkside nexus and Nulgaths personal chambers.
Points of interest: Look below...
The Arch
Image:

The Arch is the enterence to the caverns. From outside glance the arch is structurally sound looking but once you get closer look one can see other details. Thick webs cover the Arch in abundant amounts, spider egg sacks hand from the sides and upper portions and the moans of the dead echo to the outside forest. Once the a person passes the Arch the darkside nexus effects will be felt. The Enterance is the only place that does not have hostile enemies.
The Caverns
Image:

The Caverns are vast filled with darkness and the only light you will find is the occasional glow of Nak'tra crystals that naturally grow their. A Mist covers the cave floor hiding the various skeletons and bones, Though the mist does nothing for the foul smells of rotting flesh. Throughout the vague shapings of stone and mineral Sayormi witches and warlocks roam in trance as if captured in enteral bondage. Despite their blank expressions they do not tend to enjoy new arrivals. If the possessed dont take life then the Webweavers and undead deeper in the Caverns will. At the start of the Caverns is the Mapping obelisk, a piller made by Nulgath to gene a very vague direction to where things are. This area is a safe haven from physical harm.
The Obelisk reads:
" Delve deep deep, lose yourself and answers will come. Chose the wrong and darkness will consume you."
The Chasm
Image:

The Chasm is where the Bridge in located. The Chasm is the darkest portion of the Cave and the old poorly made bridge is the only way across. Dont worry its more secure than it looks. There is no way around it, no way under it or over unless the bridge is used. Darkness covers the bottom of the fissure like a thick blanket and if one spoke in this area their voice would echo for miles down below. The Chasm itself is 3 miles deep (4000 meters) and half a mile wide (800 meters). See the map for Enemies positioning.
The Maze
The maze referred to the upper portion of the map that tunnels left, right, up, down. Here within the maze are confusing twists and turns with the occasional undead to met you at a random angle. A fog sits in the Maze, a fog thick enough to give the eyes trouble. Pair this with the effects of the Darkside nexus and your in for a treat. For those not used to the mazes effects one can easily succumb to one or many different effects or features. The Maze is very medium in size but very tight fitting. Few Undead roam this area, for the flesh is not to be tested here. The mind will be effected.
Maze effects
- Panic
- Stress
- Enhanced Emotions
- Unnatural whisper sounds
- Minor Aura of Uneasiness
Nulgaths Chamber

The Chamber of the Sith Lord himself. This area is the source of the Nexus's power. Nulgaths Chamber is rather narrow is design yet spaceious enough to fit a dwarf rancor if needed. The entire room is decorated with un powered Sith Runes and the back wall shows two doors also covered in Sith Runes. Ill Explain the doors and runes later. Past the two doors is a hallway that leads into a much larger room. Inside the Darkside stirs wildly around a Hutt sized Sphere like object. Nulgaths Great Holocron. Within this inner room can also be found several of Nulgaths personal belongings.
Nulgaths Great Holocron
This is something that cant be moved from its place. Nulgaths great holocron is the size of a Hutt and floats in the middle of the room irradiating untapped power. Lightning surges around it and transfers to Sith lightning runes to the floor below it. Fickle in construction. It is unwise to mettle with any of its making, otherwise you would be inviting a certain doom. With Nulgaths great holocron is history of Nulgaths life and the teaching of how to master several force abilities he uses often and has mastered. If you get this far and have access to this large Holocron you could be taught some rare force abilities by the Guardian of the Holocron.
Inside Holocron...
- Force Lightning (Mastery of Force Lightning)
- Force Travel/Teleportation
- Phase
- Knowledge of Sith Traditions & Cults
- Knowledge of the Netherworld
The Chamber Doors and Sith Runes
The two doors that are that lead into the larger room of Nulgaths Chamber are locked. Yes, surprise surprise. When examined the doors are made of Alchemically altered Durasteel. There is no handle to touch or lock to be seen and yet both doors are locked. In order to open the doors a person must hold knowledge of Sith Runes and how they work. Apon Each door are different runes that need specific force powers in order to gain a charge. Each rune drawn in high sith language. Knowledge is power and the ignorant will suffer great pain.
Left Door Runes
- Lightning ( Torrent of)
- Telekinesis ( Push, Pull, Grip)
- Force Shock
Right Door Runes
- Force Drain
- Force Shock
Traps and Enemies
Look to the map to see where mobs of enemies can be found.
The two hostile enemies that can be found are...
- Corrupted Webweaver Spiders ( Found throughout the Cave. Wont be found in Nulgaths Chamber or The Maze)
- Undead ( Found all over the place except for Nulgaths Chamber)
- Possessed Sayormi
- x1 Darkside Adept [Padawan Level]
- x1 Darkside Witch [Knight Level]
- x1 Darkside Monk [Knight Level]
The Darkside Adept utilizes potent mental attacks.
The Darkside Witch uses battle Medition to boost the morale and strength of her allies and weaken her enemeis.
The Darkside Monk takes the frontal assault and uses strong swift strike to end the opponet with his lightsaber.
Traps
There are few traps in the cavern. See the map and its key to see the Type and location.
Lightning Trap - Is a Sith Lightning Rune that will blast electricity at any living target that steps foot on it.
Poison Trap - Is a trap that blows a poison into the air when stepped on. The poison will not kill you but it will make you feel very sick and drained of energy. Beware.
LOOT!
The good stuff I know....
- The Necrotic Book Located in Nulgaths Inner Chamber. Also see Map.
- Nulgaths Shattered Armor Robes Located within Nulgaths Inner Chamber.
- Rot & Decay Located orbiting around the Great Holocron of Nulgath inside the Inner Chamber.
- Dragons Flame Pike Located somewhere in the Caverns. (Middle of the Map)
- Dark FIre Prototype Armor Is worn by the Darkside Adept and must be removed from his dead corpse
- Sith Swords Scattered all over and wielded by the Undead
- Lignan crystals Scattered all over