Star Wars Roleplay: Chaos

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Character Nrarsk Tradrorn

NAME: Nrarsk Tradrorn.

FACTION: N/A.

RANK: N/A.

SPECIES: Trandoshan.

AGE: 32.

SEX: Male.

HEIGHT: 6’ Feet, 4” Inches.

WEIGHT: 247lbs.

EYES: Red.

HAIR: N/A.

SKIN: Sandy Brown.

FORCE SENSITIVE: Yes.

FORCE POWERS:
Shadow Strike.
Force Speed.
Force Cloak.
Shadow Stride.
Force Shadow.
Force Stealth.
Shadow Vision.
Revelation.
Darksight.
Force Illusion.
Crucitorn.



STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Strengths:
  • Logical: His logic is sound when it comes to hunting for he sees only the hunt and the hunted.
  • Great Strength: Trandoshans are considered stronger than humans but are not as strong as Wookiees.
  • Durable Scales: His scaly skin is considered more durable than that of humans but not impenetrable.
  • Sharp Claws: his hands and feet end in razor sharp claws that are perfect for combat.
  • Regeneration: Can regenerate lost limbs and skin.
  • Infrared Sight: His eyes can see far into the infrared spectrum of light.

Weaknesses:
  • Lacking Empathy: He is a hunter who lacks empathy for his quarry. They are simply a target to be hunted like prey and he is just a hunter on the hunt.
  • Intolerant: He has no tolerance for those who do not follow the ways of the Scorekeeper or are not followers of the Dark Side.
  • Sensitive Eyes: His eyes are super-sensitive.
  • Awkward Fingers: His large claws, while excellent for combat, are not as dexterous as human fingers and are considered a bit clumsy and awkward.

APPEARANCE:
Nrarsk has the appearance of a predator that walks slow as if with purpose in each step. His black Shadowsilk robes falling around him concealing sandy brown scales, with black leather bound hands and feet that run up the length of his forearms and shins that fall without a sound as he keeps pausing at each interval. His black armour blending with the night as if shadows had come alive like black mist in the darkness, red eyes always on his prey as if they were but a hunt to be hunted. The armour peeled from the stories of nightmares is a suit of battle armour, forged in the fires of hatred, born from the dark, he brings dark steel with each step as he bears the mark of shame of disfigured feet needing dark steel grafted to his feet and claws to bring order to his shame. His black metal greaves made from the camo of his chest plate and born of the same darkness with gauntlets forged with bits of phrik to make them lightsaber resistant, bear dark dual chalon steel blades that have also been mixed with phrik. From within his dark helmet he peers through a black visor, born with a matrix with a NiteSite infrared motion sensor and a multi-frequency targeting and acquisition system, he bears down on his foes with a height of a 6'4" monster with a dark steel braided and tipped, cord-like, dreadlock helm. His 247lbs weight, demands a commanding glare from his intimidating presence which serves to control the air around him as if he were constantly in the wild hunting for prey.

Apparel:
The cloths Nrarsk wears are made from shadowsilk and are made to help in the hunt by keeping him undetected by absorbing light and dampening sounds that he makes while moving. The garments consist of a black short-sleeve undershirt, a basic pair of pants, a long-sleeve shirt wrapped around his body kept in place by a series of leather belts wrapped around his waist, made from spacers leather to help provide some protection where his armour does not. Hanging down from his waist is a long skirt-like garment that provides cover for his front with an additional cover hanging down between the legs. The cloth is tattered along the rim from hard wear and tear but provides cover for the full length of his legs, it protects his lower half from flying blood, shrapnel, and debris. He keeps an additional belt for carrying grims of fallen enemies to provide count for the Scorekeeper. The grims are the faces of fallen enemies that he makes from dark metal, covered in hood and mask to show that the void had taken them by his own hand. He would constantly replace faces of higher scores to show the more rarer of hunts he had undertaken and should he be shamed in the hunt he would remove each score to show that his Jagannath points had been reset to zero. Lastly he wears black leather wraps around his hands and feet that wrap up the length of his forearms and shins, leaving only his claws for show.

Armor:
Nrarsk's armour was made from a special stealth alloy that hides him from sensors. His chestplate carries two shoulder mounted weapons that work in conjunction with the targeting laser attached to the side of his helm. His pauldrons are not anything special aside from looking intimidating with claw-like projections coming out of them. On his feet he wears metal bases that have been grafted to the soles and claws of his feet to aid him of a disfigurement, the metal soles are coloured the same as his Armor and are covered in shadowskin to make them sensor resistant, between the toes of his feet are two claw-like blades that are attached to the metal soles. The soles on his feet are built with several features in mind to attempt to not hinder the hunt. Firstly, along the sides are metal claws that can dig into rocks like embedded metal spikes, that to allow normal movement across other terrain can be retracted. The soles had also been constructed to grip the terrain to make them more suited to walking and running in various forms of land. Finally they have also been fitted with Magno-grip soles so that they can latch onto metal surfaces. The greaves are nothing too special, but are also made from the special stealth alloy that hides him from sensors. His gauntlets on the other hand are both forged from the stealth alloy and mixed with phrik. Inside the gauntlets rest dual chalon blades forged with phrik and along the sides are retractable wrist blades.
His helmet brings it all together, being made from the stealth alloy it hides him from sensors and it has installed both a Nitesite Infrared Motion Sensor and a Multi-Frequency Targeting and Acquisition System. The two systems work together to enable him to see heat sources and detect life forms as far away as up to two hundred meters away and gives him up to fifty times zoom magnification. It is able to highlight all physical objects within ten meters and is able to dampen the effects of bright lights and explosions. The analysis computer is able to track up to fifty targets at a time on the internal H.U.D., it can either wirelessly or through cable, connect with his weapons in order to display fire vector information. The other systems provide him aid in acquiring targets in poor visibility and at long ranges. It allows him to see through the dark, rain, and smoke as well as many other poor quality visions hazards. The helmet also has a targeting laser attached to the outside that works in conjunction with his other targeting systems. The mask also acts as a rebreather allowing him to breath in environments that he would normally be unable to breathe in.

Weapons:
His arsenal consists of a retractable huntsman vibrospear, that has dual edges that come forth from the dark metal handle. The Vibro generator within the vibrospear had been tuned so that it hums silently, so not to disturb prey while on the hunt. He carries with him two dual, double barrelled blast cannons, that are kept in leather holsters at his side. Constantly at his side is two heavily modified Vrakolin spinblades that had installed in them sensors to work with his targeting systems so he can predict trajectories before throwing them. They had also been given a casing to enable the blades to retract into.
Attached to his back he has his own personally developed weapons inspired by some Trandoshan favourites. The first one inspired by the multiple missile launcher turret is a shoulder mounted miniature rocket launcher system than can fire up to two rockets before needing to be reloaded. The next one is a Disruptor that had been modified to be shoulder mounted, that when taken down along with the shoulder rocket launcher can be combined to make a hand-held Disruptor. Last but not least, sheathed in leather scabbards are two Trandoshan shortswords forged from Chalon and mixed with a cortosisweave, that when the two swords are combined together make a Trandoshan double-blade.
His gauntlets hold dual chalon blades that have been mixed with phrik, that come forth with a command in his helm or a flick of his claws. They also have, along the sides retractable wrist blades that can also come forth with a command of his helm or flick of his claw.
Lastly, sheathed on the side of one of his greaves is a slaver blade.

BIOGRAPHY:
Alone and in the dark, Nrarsk was found on the frozen world of Hoth by a lone dark figure. There they had met in the darkness and were bound as master and apprentice, there the journey had begun, the fall to the dark side.
Nrarsk had learned the ways of the dark side from this figure for the next thirteen years of his life learning the way to hold his pain, turning it into power, and how to bend the light to hide himself in the force. All this soon came to an end when they were found by a group of lightsiders who wished to put an end to him and his master.
For his master this would be the end, for he would ultimately be cut down by the Jedi who had found them. Though for Nrarsk, he had been thrown down into the abyss and left there to die by those who had slain his master.

Nrarsk would proceed to stay down in the dark for the next several days, as he recovered from his injuries. Then when he had finally recovered enough to climb out of the dark, he would make the ascent to the surface, only to find the severed corpse of his old master. The journey down the dark path was over, his master was dead and he left as the only survivor. He would cast away the remnants of his life as a darksider back into the abyss he had ascended from and walked away from the dark, taking only the ship his master had owned and flew away into the void of space.

For the next seven years Nrarsk would have disappeared from galactic history, having removed himself from the rest of the galaxy. Though now on the rare occasion, the Trandoshan hunter would come out of the void out on the hunt for some new prey having dedicated himself to the void and rightening himself in the eyes of the Scorekeeper.

SHIP:
Predator:
The ship is a combination of the old Fury-Class Imperial Interceptor and the Tie/rp Reaper attack lander. Its wing span is shaped like that of the Fury-Class and has solar arrays on both the ventral and dorsal side of them and is lacking the wing foils that the old interceptor had. The centre cockpit of the ship takes on the form of the Tie/rp Reaper giving it more room within the ship, as well as making the landing ramp on a lower deck. The interior of the ship stayed much the same except at the centre where the holo table was. It is instead a large room that acts as a meditation/training room as well as an armoury where the occupant can spend most of their time training or meditating. The conference room has been transformed into a recreation and dining room. The rear of the ship has been modified to provide maintenance access to the additional engines that have been installed. The cockpit of the ship has been stripped and refitted to be run by three droid brains accompanied by a single pilot seat so that a pilot can take control when needed.
The ship also contains other necessities like a sleeping chamber, dinning area, med bay, recreation area, & storage area. Among its many halls

The ship acts as a vessel capable of extended periods of inactivity allowing it to stay suspended in the void of space for long periods at a time. In this state it is usually in a hibernation like mode where the occupants are either resting in deep hibernation or meditation allowing the droid brains or sub routines to take over.
Most times while like this, the ship usually enters a hunter-like state where it prowls the edge of star systems looking for signs or signals of the one’s it is hunting. When like this most of the ship’s power is converted towards the various sensors as it scans the holonet and other forms of information looking for its prey.
To help it stay out longer in the void of space the ship is outfitted with solar arrays along the top and the bottom of the ship in order to collect energy from the sun to restore the ship’s stores of energy

Two Laser Cannons.
Two Laser Cannon Turrets.
Two missile launchers.
One Ax-190-B Blaster Cannon

KILLS:
N/A.

BOUNTIES COLLECTED:
N/A.



ROLE-PLAYS:
PETRIFIED: Tatooine
The Pits of Nar Shaddaa
 
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