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Ne'tra'galaar III

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Intent: To sub the next-generation evolution of Visanj T’shkali’s personal ship for future RP use.
Image Credit(s): [X] ** [X]
Canon Link(s): N/A
Restricted Missions: N/A
Primary Source(s):
**Original Artwork
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Manufacturer: Visanj T’shkali
Model: Ne’tra’galaar III
Affiliation: Closed-Market
Production: Unique
Material(s): Ossis Ship Frame, Biolux-series Organoform Circuitry, Sasori Agena, Chimera Composite, Segroth Shocksteel, Segroth PGA Coating, Reinforced Stygian-Triprismatic Polymer Duraplast, Reflec-based Shadowskin, Laminanium, NeuroCoat Everlast, Laroon Wood, Solarium Glasteel, Vonium-Pyronium Circuitry, Saotome Polymer, Segroth Bantam, Steristeel, Iridonian Damascus, Malreaux Reactive Lacquer, Greel Wood

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Classification(s): Personal Transport / Stealth Corvette
Role(s): Multipurpose
Length: 100m
Width: 26.67m Fuselage; 96.67m Wingspan
Height: 60m
Armament: Average

Chin:
LLT-2 Seure-class Cannons (2x; Fore-mounted, retractable)
Wing:
Sienar L-s9.3 Synthetic Agrocite-enhanced Heavy Laser Cannons (2x; Fore-mounted)
SW-7a Light Ion Cannons (2x; Fore-mounted)
Ventral:
IFWXV-8 Quad Turbolaser Cannon Turret (1x; Omni-Directional)
Dorsal:
IFWXV-8 Quad Turbolaser Cannon Turret (1x; Omni-Directional)
Ramp Security:
Ax-108 “Ground Buzzer” Surface-Defense Blaster Cannon (1x; Concealed)
Other:
LLT-7 General Purpose Warhead Launcher (3x; 2 Fore-mounted; 1 Aft-mounted)

Defenses: Low
Hangar Space: Average: 0
Hangar Allocations: --
Starfighters: N/A
Support Craft: N/A
Maneuverability Rating: High; Average when in stealth mode.
Speed Rating: High; Low when in stealth mode.
Hyperdrive Rating: Fast

STANDARD FEATURES
  • Heat Sinks
  • Cap Drains
  • Inertial Compensators
  • Socketguards
  • Photon Absorbers
  • Anti-Ion Emission Tracers
  • Standard Life Support System
  • Standard Repulsorlift Engines (2)
  • Capable of Atmospheric Flight and VTOL
  • Emergency Distress Beacon
  • Gravitic Amplitude Modulator (GAM)
  • Gelieg 20m-cp Strobe / C-Beam Lamps (2 Forward, 1 port, 1 starboard, and 1 aft)
  • Sound & Vibration Bafflers
  • Thermal & Electrical Insulating Bafflers
  • Combat De-Ionizers
  • Standard Life Support
  • Landing Repulsors
  • Fire-Suppression System
  • Ship-wide LED Motion-sensitive Lighting / Blackout Lighting
  • Ship-wide Holo-Projection System
  • Thrust Trace Dampers
  • Environmental Seals, Allows Submersion to 150m
  • Ranger Transceiver
  • Shipwide intercoms
ADVANCED SYSTEMS
SOFTWARE PACKAGE:
A.I. SYSTEM:
STRENGTHS
  • Incredibly fast and maneuverable, this ship handles like a starfighter and will outrun most any other ship it encounters.
  • Small but powerful armament and super-tough shields and hull make it able to wade into a fight and come out on the other side with confidence.
  • Exceptional Stealth Suite enables nigh-invisibility to all but the most advanced and sophisticated sensors.
WEAKNESSES
  • Not well-suited to combat with large swarms of starfighters or ships larger than lightly-armed corvettes.
  • The ship requires regular maintenance and careful supervision to maintain the multitude of advanced systems onboard, and neglect or failure to ensure regular upkeep will result in serious operational limitations.
  • Huge capital-grade warships and wealthy, well-defended worlds will normally have sensors and interdiction capabilities which can negate stealth and hyperdrive capabilities and performance.
  • In order to travel stealthily in sublight, sacrifices to speed and maneuverability have to be made to maintain slower cruising speeds which allow the stealth aspect of the ship's propulsion to work; likewise, shields and weapons must be brought offline in order for the hyperdrive stealth capabilities to be effective.
  • Extensive automation offers serious potential for vulnerability to catastrophic malfunctions, combat damage, or boarding by hostile forces, lacking organic and sentient beings enough to adequately respond.
  • The power management system used in this vessel is pushed to its limits so it, if compromised, is such that it cannot (otherwise) sustain all of the systems and arrays not in use on the vessel. If sufficiently damaged or disabled, cascading failures and deactivations of various systems will occur rapidly and shipwide, leaving it open to vulnerability to devastating attack or other equally unfortunate outcome(s).
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Minimum Crew: 1
Optimal Crew: 5-6
Passenger Capacity: Can carry up to 12 passengers, but only for short trips due to minimized accommodations and supplies. Has a two 'Guest Rooms' across from Sandy's on the lower deck, adjacent to the spa room, which is used when long-term guests are onboard. 1-4 long-term guests were possible without imposing on accommodations or supplies, but beyond this, larger groups were forced to 'bunk' in the cargo bay or other spaces.
Cargo Capacity: 25 Mg
Consumables: 1.5 GSY
Ship Complement:
Crew Manifest:
Captain - Visanj T’shkali
XO – Aries
Flight Officer – Basulla “Tully” Tularhen
Medical Officer – Sind’rah Giri
Security Officer – Lucky


TECHNICAL DESCRIPTIONS

Propulsion System: Four servo-mounted engine pods, each housing one (1) large Nimble-5 Ion Engine and one (1) large LLT-11 Caecius Drive System, which allows them to rotate to enable maneuverability, though at the cost of speed when doing so, as well as Vertical Take-Off and Landing (VTOL) capability and docking with other ships easily. To further augment maneuverability, a Gulfstream Maneuvering System was added, making the Ne'tra'galaar III into a remarkably agile vessel, able to weave through difficult space such as through asteroid belts and to follow a planet's terrain in low-altitude flight. When desired, the ship can turn to the chemical thrusters of the Caecius Drive System, sacrificing some of its normally very high speed to enable it to travel stealthily. The Volant II Hypertransit System with an MBE Superluminal Dirve pulled from the Kraken, form the hyperdrive package, which can be toggled back and forth between the systems to allow for greater hyperdrive versatility.

Power System: Using a combination of Clan Heart Reactors, Gungan Plasma Energy Batteries, and solar collection panels integrated into the wings as well as from the solarium glasteel viewports, the Ne'tra'galaar III is equipped with a well-managed power system giving dedicated power allotment to each of the engine pods, sensors and communications, weapons and shields, shipboard computer systems, and other systems, ensuring efficient power flow management.The Sabrina Waste Heat Recovery System and Gungan Batteries allow for reduced power consumption by secondary systems (including Life Support) and enables theses systems to be powered apart from the primary power system, relieving the burden on the reactors.

Computer System: The main computer is a Saotome Depa Computer which them extends to several Calor-series biocomputers, which in turn each govern twenty percent of onboard systems and functions, all connected through a shipwide neural network and using Biolux-series Organoform and Sasor Agena circuitry routed through the ship's Ossis Starship Frame. This entire system is based upon the brain and central nervous system of ocean-dwelling cephalopods, like octopi, who relay on a series of smaller 'brains' each controlling certain portions of the body autonomously and coordinated through the larger brain. This allows for quicker reaction times, more efficient operation, and enables the central 'brain' to store more information, due to the reduction of required space for complex computations, etc. The organic nature of this system makes it incredibly hard to slice, and its dynamic programming and heuristic processors allow for it to learn, becoming even more efficient and capable over time and activity.

Sensor Suite: The ship's powerful sensor suite used an omni-directional antenna array, built into the vectral and dorsal-mounted MAST system, equipped with signal boosters to give his ship sensing capabilities to a much greater range and precision than normally found on most ships this size. The Starburst-class Sensor Array, coupled with S-87 Sensor Suite and the ANq-51 Sensor Array, as well as the sensor array culled from an old MRX-BR Pacifier used by Galactic Empire's Imperial Survey Corps, so powerful and sensitive it was capable of counting the leaves on a particular tree from orbit, or performing geographical surveys of an entire planet in just days, gave Vi an incredibly powerful sensor suite and she knew that no matter where might go, she'd always know the score. A PINS system is also in use.

Slicing Package: The onboard slicing slicing system is comprised of a Universal Interface and NEEDLE Remote Slicing Unit coupled with twenty (20) Black Box Slicer Droids, which can use a dedicated untraceable encrypted hyperwave communications system to slice into and wreak havoc with enemy ships and vehicles' systems - shutting down life support, communications, sensors, weapons and shields, and more, even preventing a carrier's hangars from opening to prevent deploying starfighters or cause those already deployed to be unable to return for refueling and re-armament. An advanced slicing software package is also used. Each of the Black Box droids can attack a single target independently of the others, or be teamed together for more complicated targets.

Communications Package: Vi used the Freyja communications suite, together with a powerful XZ-77 "Buster" signal booster, all loaded with sufficient anti-slicing protection and encryption. This provided him with excellent long-range communications.Because space travel can be boring, she also shrugged and installed a CHX 2.1 Soundlink and 5.0 acoustic theater to play music and provide surround sound for speakerphone conversations, etc.

Ship's Repair & Housekeeping Package: Forty (40) EODD ES-M "Spider" Mechanic Droids, housed in two (2) "nests" of twenty (20) droids each were located fore and aft which could be deployed to conduct repairs and maintenance as needed throughout the ship.For larger or more serious repairs, a single Archimedes Repair Droid is available. To ensure shipboard cleanliness and health, osmotic shield emitters are used alongside a Saotome Scrubber, and a single, very overworked, MSE-6-series droid.

Flight Control Avionics System: On the bridge, a Starshild Command System is used, enabling a single pilot to act as "Master and Commander" to operate all shipboard systems and operations from a single control point, while inside Vi's personal quarters, a Sato Holo-Chair can be used for the same purposes.Despite its size, the ship handles in a manner and capabilities similar to that of a starfighter, being very agile, fast, and nimble. Finally, Visanj created a unique A.I. built upon the datacron created by her ancestor, Shalya Mazah, to facilitate autonomous operations.

Countermeasures Package: The ship has an AE-CM1 Dampener Chaff system to counter enemy missiles and weapons fire, and uses LLT-1 and LLT-12 jamming systems coupled with powerful anti-slicing measures and software to confound would-be slicing attacks and counter enemy communications. A Loki EWAR system is also included.A variety of stealth technologies are found onboard as well, which includes a SilentShadow Cloaking Device, enabling stealthy travel and avoiding detection. A particle mesh field generator casts a low-power mesh enveloping the ship to cause it to become imperceptible to standard starship and base radar systems which causes it to appear as a blank space instead, making tracking and targeting difficult, however very advanced scanners will still detect the ship.

Layout Descriptions - Deck One:

Bridge: (see Avionics above)

Command Bay:

In this highly-secured room, adjacent to the bridge, – restricting access to only those whom Visanj permitted – is a large round CS-Mark 12 Holoprojector table, about which eight personal hoverchairs were located. Each chair came equipped with a modified CL-3 Command Link, which could use specially-encrypted communications to supervise, direct, or coordinate droids, troops, ships, and fighters within a single star system. In this manner, eight commanders could coordinate an entire battle fleet, ground forces, starfighter wings, and more from this room, enabling the Ne’tra’galaar III to serve – if ever the need should arise – as a mobile command center and flagship for the Dagatan Militia or other forces. Dedicated and powerful tactical computer systems could collect, sort, analyze, and study massive amounts of battlespace / battlefield data to give commanders almost real-time updates, suggest options, and seek out enemy vulnerabilities. Titled affectionately as “The War Room” by Tully, it also boasts a number of flat-panel wall displays, battle-tracking systems, and data storage units. Programmed into the tactical matrix were the collected specifications regarding most known and commonly-used weapons, ships, vehicles, and as much tactical information as Vi and her crew could amass, making it a small but capable command center when it needed to be.

Medical Bay:

Visanj knew she’d need some kind of emergency medical bay aboard, but did not want to chew up to much space on something she hoped she’d never need. Neither did she want to need it and not have it. The solution was simple: Use a Hippocrates Med Unit, kept in a small room off the corridor between the bridge and the Stateroom. Self-contained and suited to handle a variety of situations, it would do the trick in a pinch, and allow her to stay alive long enough (Again, she hoped) to get to real help if things were very bad. Essentially a highly-advanced hovergurney and med unit, it required little space. The medical room was sealed with an osmotic shield, preventing de-sterilization and contamination, and a storage compartment in the back held additional medical supplies, including a a pair of SV Medkits, a flexpoly bacta suit, and an IT-SOO.2 medical droid for basic treatment of sickness and wound care. Sandy spends a bit of time in her, familiarizing herself with everything through constantly organizing and re-organizing the supplies and acquainting herself with various healing implements, drugs, and procedures.

Stateroom:

For her personal Stateroom Suite, Visanj spared no expense to provide her with not only comfort, but luxury and peace of mind. Laroon wood paneling, stained to a darker reddish-brown hue, matched to the laminated flooring and the ornately-carved bar in the galley, was used. The same was used, only in black, for the eight-person table and barstools. Around the table, wingbacked armchairs were placed, upholstered in dark red velour, and a dimmable LED ring-shaped chandelier placed above. Starting about waist-high and stretching up to the ceiling, solarium glasteel tanks, which held a massive terrarium recreating a natural habit and containing artificial nutrient tree feeding systems for thirty-six ysalamiri were found. In those numbers, they’d create a pocket about the entire vessel rendering it incapable of detection through the use of the Force, thereby enhancing the stealth qualities of the ship and also making it impossible for Force-users aboard to play at their magical games. A sound insurance policy in a galaxy seemingly overpopulated by Jedi and Sith and Force knows what else these days.

The lounge area held a chesterfield sofa and matched overstuffed club chairs, upholstered in deep brown-hued Hutt-skin leather. Something of a trophy, and a reminder to visitors that Vi was not one to take being double-crossed lightly. Many had heard the story, and Vi enjoyed the results of those whispers spoken in cantinas and cafes. No one had sought to recreate the mistake again. At either end of the sofa, shared with the sides of the chairs, end tables with lamps featuring stained glass globes were placed, offering soft lighting for intimate discussions and hours of relaxation. Across from this, a large display screen sat on the wall mounted above a fire glass wall brazier fed with Tibanna gas. Wall sconces with soft-glowing lamps illuminated the remainder of the lounge, and throw pillows, a very expensive rug imported from Naboo, and a potted fern from Kashyyyk completed the ‘feel’ of traditional luxury and classical style. Lucky often 'sleeps' by the fireplace.

Visanj's Suite:

Entering the bedroom through the secured door from the lounge area, Vi went a slightly different route with décor. A large Alderaanian Relaxa-bed, piled high with blankets and pillows atop crimson satyn sheets was placed in the corner along the interior bulkhead. Rich tapestries, draperies, and rugs were used to warm this space, making a virtual cave-like enclave there, while a matching crimson lounger, Sato Holo-Chair, and small circular table of light-colored laroon wood was placed opposite. Large cushions for relaxed seating were added too, together with hanging glow-laps in ornate brass lanterns with colored plasti-glass provided the decadently warm and soothingly welcoming lighting here. Shelves were added, containing a variety of items from her personal collection of Rebellion-era artifacts. Vi had been collecting for years, always watching the auction-houses and HoloNet for something to catch her eye. It was by no means comparable to any museum, but she had managed several interesting pieces, including:
  • A capelet once worn by Lando Calrissian, together with one of his personal Sabacc decks.
  • A bracelet, gifted to Padme Amidala by Anakin Skywalker during the Clone Wars, and later worn by Leia Organa-Solo.
  • A Rebel Flight Helmet, said to have been found on Jakku and once owned by the Jedi Rey.
  • A Clone Trooper Helmet, issued to one of the original members of the famed 501st Legion during the Clone Wars.
  • A piece of wall plating from Lothal, bearing an original piece of graffiti by Sabine Wren, one of the first uses of the Alliance Starbird.
  • Various other treasures, their provenance for the most part definite, filling up the space. The entire collection a reminder to Visanj of the passionate sense of romanticism and wonder that had filled her as a child, studying the history of her world and its ties to the Rebellion.
Beyond the bedroom lay Visanj’s private refresher. With grey tiled walls, a walk-in waterfall shower and Jacuzzi tub, vanity and mirror, toilet, and linen closet were also found. To the side, through another secured door was the walk-in wardrobe for Visanj’s assortment of clothing, armor, weapons, shoes, and other items. Hidden in the floor of this space, and another in the bedroom itself, were also smuggling compartments.

All in all, a suite fit for a Baroness, and a refuge from the galaxy outside where she could enjoy solace, relaxation, and intimacy with invited guests amid sybaritic comfort.

Tully's Room:

Tully's room, it's entrance inside the Stateroom, opposite of Vi's, reflects his passions for exploration and travel.Tully's room has the same dimensions of her suite. Tully has a large Alderaanian Relaxa-Bed, neatly made with sturdy, warm blankets, cotton sheets, and pillows, beside which is a small nightstand which boasts a glow-globe lamp. His room also boasts a large fish tank, inside of which several bioluminescent marine creatures dwell, swimming about a living coral reef.The soft glow giving the space a soothing, calming feeling.His en suite refresher boasts a tabourd toilet, small sink and vanity, and a zZip Products' Refresher Booth featuring an ultrasonic shower which incorporates bacta into the wash. Instead of a large wardrobe like Visanj, TUlly keeps his workshop in here too, preferring rather spartan conditions usually and to surround himself with parts, tools, and machines. Here, one can find his droid customization kit, as well as other tools and tech kits. His bookcases store a variety of volumes and tomes copied from archives he's visited across the galaxy.

Armory:

Visanj stocked the arms room with a number of weapons and munitions, as well as other supplies for herself and her crew to avail themselves of, including pistols, rifles, scatterguns, as well as field equipment, field rations, armor, and more. This room is secured by biometric security locks.

Layout Descriptions - Deck Two:

Sand'rah's Room:

Sand'rah's room, located in the converted crew quarters on the lower deck features a full-sized Alderaanian Relaxa-Bed, a small laroon wood desk with an Iridonian Damascus lamp with stained-glass shade, topped with a plush comforter and large pillows above satyn sheets. Laroon wood - stained to a dark reddish-hue - cabinets, drawers, and shelves lined one wall, containing her wardrobe and other personal effects. A matching desk, topped with a lamp, its base made from Iridonian Damascus and having a dark green glass shade, and seated with an ergonomic blask duraplast chair with padded cushions, sits along the opposite wall, above which she has hung a holoscreen, and a large four-panel landscape painting of Dagata's snow-capped northern mountains. The entire floorspace is carpeted with a thick dark tan polyester carpet. It's usually in dishevelled condition, normal for a young woman in her late teens. A small refresher, identical to Tully's is en suite, and she also has a futon-style lounger. Many holo-books on healing and medicine, from a wide survey of cultures, occupy her collection.

Training Room & Spa:

The training room area includes a small combatives space, with matted flooring, for training in unarmed or melee combat, with a host of training weapons and devices (i.e. training sabers, drones, etc.) available. Next to this, a fitness room with various workout equipment can be found. Then one discovers the sauna, refresher / locker room, and a small room which boasted a hot tub, housed in a room with soft LED mood lighting, a small wet bar on the wall, with cold storage unit for a collection of ales and lagers to enjoy while soaking in the tub. The room was dark-walled and de-humidifiers and filters prevented wet floors and surfaces, and also unwanted mold from forming. A rack of neatly folded towels stood just inside the door. It was open to the entire crew, but could be sealed from the inside, triggering a ‘occupied’ light to illuminate on the door for ‘private’ sessions should any of them have a ‘guest’. Surround sound for music was used inside this sound-dampened room, and one could also activate star projector on the ceiling, enhancing the mood.

Guest Rooms:

The two Guest Rooms were the same size as the others, and held a standard refresher same as Tully and Sandy’s rooms had. Unlike Sandy’s room, which was normally akin to the sight of a tornado-ravaged war zone, here was crisp and neat, bed made, everything picked up, arranged and organized to near-military impressiveness. Also, unlike the teenager’s room across the corridor, it was rather spartan in contrast. A relaxa-bed, bedding and sheets pulled tight with perfect corners, fresh linens, and ideally-placed pillows, beside which stood a nightstand with a simple lamp. Shelves above the desk held the collected works of Piett, Hux, Dodonna, Madine, Ackbar, and other great military leaders and heroes of wars past, beside these were a catalog of similar works about law enforcement, deduction, investigation, even forensic sciences and criminal psychology. Boring reading, Vi believed, was the key to good sleeping. The floor had a tight berber carpet, in tan, and a large chair sat int he corning with floor lamp beside it for reading and ottoman for reclining and relaxing. The desk was sterile, with a simple desk chair in front of it. Other than this, the room was empty and utilitarian. Aries would often remark that these rooms were a housekeeper’s dream.

Other Features & Systems:

The entire ship was climate-controlled and antiseptic fields prevented molds, fungus, and other growths even in the technical rooms, storage units, and other areas. Shipboard lighting was almost entirely motion-activated, and could be turned off entirely by remote control through Vi’s datalogger. Speaking of security, the techs she hired recommended a simple security measure to help in the event of intruders or boarding. A cleverly-concealed trap would open in the corridor ceiling, deploying several Marksman-H combat training droids, reprogrammed for security using friend-or-foe facial and voice recognition software and firing lethal blaster bolts. Able to operate in pitch blackness and being silent, the droids would search the inhabitable areas of the ship and eliminate unwanted guests. To prevent accidental damage, absorbital coating was applied throughout the ship’s interior. Ship-wide micro-cameras and microphones are also employed, allowing Vi to monitor throughout the ship even while she’s away, record various goings on, and even to eavesdrop on passengers if desired. Nothing happens on her ship she doesn’t know about. All doors aboard could be overridden by Visanj also, making it impossible for anyone to barricade themselves into any portion of the vessel.
 

Noah Corek

Cocked, Locked and a Smoking Barrel
Factory Judge
[member="Visanj T'shkali"]

Alright. First things first: Sorry that it took me so long to get to this. Things came up and I honestly forgot about it. But I am here now so lets get into it.

  1. This is an extremely well written sub so: ^_^
  2. Text in spoilers is not permitted in submissions so you'll have to remove those spoilers and/or place the text in them in the submission.
  3. Since you list that as a 'personal vessel' the production might make more sense as 'unique' rather than 'semi-unique'
  4. This ship is seriously overpowered. You've bumped up every rating by at least two levels when it isn't in stealth mode and by at least one level when it is. I'd suggest bringing it down by at least five or six levels across the board or adding in some pretty significant weaknesses to level it out
  5. Finally. The hangar size is listed as 'Base: 0' but holds two shuttles which count as a squadron each. For this you might wanna change the hangar size to reflect this but it is up to you.
Once you've done all this tag me and we'll see what it looks like.
 

Noah Corek

Cocked, Locked and a Smoking Barrel
Factory Judge
[member="Visanj T'shkali"]

All right so the next step is all those advanced systems. I'm going to need proof(s) of purchase for all closed-market tech and proof that the rest is open-market. Once you've compiled that list just tag me and we'll continue.
 
[member="Noah Corek"] I believe this covers all of them:

The following are all “Open-Market” Items:

Jessica Landing Gear
Watchtower Collision Avoidance System
Sabrina Waste Heat Recovery System
Tabord Molecular Toilet
CryptNet
Mithril Security
Aegis SH13LD
TunnelNet

The following are all my submissions:

Gungan Energy Plasma Batteries
Volant Mk. II Hypertransit System
Invictus Shield Generator
Epicurean 9000 Culinary Preparation Unit
Hippocrates Medical Unit
Starchild Command System (Contains the KM-1 “Merlin”)
PINS System
SilentShadow Cloaking Device
Hawkeye Targeting System
ARGUS Deployment System

The following was made for me:

Shalya Mazah – Resurrection A.I.

Saotome Products Marketplace Purchases:

Ship-Wide Neural Net
Saotome Depa Computer
Saotome Advanced Tracking System
Saotome Stealth Package
Saotome Sensor Suite ½
Saotome Sensor Suite 2/2
Saotome Polymer
Sasori Agena
Sasori Sub-Hyperdrive Upgrade
Request: http://starwarsrp.net/topic/30004-sasori-research-and-design/?p=1948129
Permission: http://starwarsrp.net/topic/30004-sasori-research-and-design/?p=1948226

Saotome Filter
Saotome Holo-Chair
Saotome Biometric Security
Request: http://starwarsrp.net/topic/30004-sasori-research-and-design/?p=1952123
Permission: http://starwarsrp.net/topic/30004-sasori-research-and-design/?p=1952155






Locke and Key Mechanics Marketplace Purchases:

Legion Networking
Padlocke
Request: http://starwarsrp.net/topic/122183-locke-and-key-mechanics/?p=1944637
Permission: http://starwarsrp.net/topic/122183-locke-and-key-mechanics/?p=1944675

Skynet
Freyja Communications System
Request: http://starwarsrp.net/topic/122183-locke-and-key-mechanics/?p=1945185
Permission: http://starwarsrp.net/topic/122183-locke-and-key-mechanics/?p=1946127

Lucerne Labs Marketplace Purchases:

Biolux Circuitry
Calor-series Computers
Ossis Starship Frame
Oracle Communications System
Metis Sensor Array
LLT-1 Sensor Jammer
LLT-2 Seure Cannons
LLT-6 Zephyr Hyperdrive
LLT-7 Warhead Launcher
LLT-11 Caecius Drive System
Gulfstream Maneuvering System
Request: http://starwarsrp.net/topic/40807-lucerne-labs/?p=1948112
Permission: http://starwarsrp.net/topic/40807-lucerne-labs/?p=1948192

MAST System
Nimble-5 Ion Engines
LLT-12 Erebus Sensor Jamming Array
Redundant Purchases of many previously accounted systems and components as well.
Request: http://starwarsrp.net/topic/40807-lucerne-labs/?p=1952108
Permission: http://starwarsrp.net/topic/40807-lucerne-labs/?p=1952293

Clan Heart Reactor (Also, I ‘work’ for Vrotoa Systems, and have use of that company’s full inventory per owner, Zenva Vrotoa)
Request: http://starwarsrp.net/topic/61186-blood-hunters-iron-works/?p=1945181
Permission: http://starwarsrp.net/topic/61186-blood-hunters-iron-works/?p=1945186

XZ-77 “Buster” Device
Available through CIS Manifest
 
[member="Visanj T'shkali"]



Visanj T'shkali said:
Image Credit(s): [X][X]
You've linked to the actual images, not the images sources so I'll need you to link to the actual location you'd found the pictures please. If you made them yourself them just mentioning that would be perfect.

Looking at the ratings I believe that you are still very over powered when out of stealth, and potentially overpowered in stealth. I'll approach these problems one by one below.

Out of Stealth:

Your ratings are as follows

Armament: Moderate
Defences: Moderate
Hangar Space: High
Manoeuvrability Rating: High
Speed Rating: High
Hyper Drive: Very Fast

The first problem we run into is that a 100m ship doesn't have a viable rating of high, Very High gives you one Squadron and Extreme will give you two squadrons. Which brings me to the second issue with your hangar allocations, you've listed two shuttles, however the ratings system works on squadrons. In this case that would mean a rating of Extreme (Unless you mean a squadron of shuttles of which there are two). You will probably want to clarify this as we go forward to prevent any misunderstandings in the future.

Having run the ship through the spreadsheet with both the very high and extreme permutations for the hangar I've come up with the ship being extremely both times. According to the spreadsheet to balance the ship out of stealth would require the reduction of 4 ratings.

However, this doesn't take into account the Very Fast hyperdrive you have in the ship.

The starship template specifically states that "Going below 1 typically requires balancing out with other weaknesses." This would take the form of a rating reduction, or a specific balancing weakness. This means you are looking at a reduction of 4 or 5 ratings depending on the hangar size.

Out of stealth

Again, this heavily relies on the hangar rating you choose to keep on the ship. At very high the ship will be one rating too powerful because of the hyperdrive, at extreme the ship will be 2 ratings too high.

I would recommend that you take some time to play with the spreadsheet to figure out exactly what you wish to do with the ship.

In terms of hte technology used on your ship, I did notice a few issues.

The Hyrda Mesh Networking Program is only available to Kiribi, the Grand Republic or Allies.
The Skynet Holocontrol System is a Locke and Key affiliated technology,
The Satome Advanced Tracking System and the Saotome Biometric Security System are affiliated with Sasori only.

I also failed to see any proof of purchase provided for the Saotome Resonator, the Saotome Maas upgrade, the tarburst-class sensor array or the Modular Auxillary Systems Turret.

If you could look through the notes I've made and tag me back with your thoughts.

As always these are only suggestions, if you wish me to approve the ship in it's current state we will just need to clean up the technologies used and I will do so.
 
[member="John Locke"]
Purchase request for L & K Skynet here and permission.
Purchase request for Saotome Advanced Tracking here and permission.
Purchase request for Saotome Biometric here and permission.
Purchase request for MAST here and permission.
**Sent you screenshot with permission for "Hydra"
Removed "Maas Upgrade" and "Resonator" (Lost the email :( )
Image #1: My own work. Now annotated in submission.
Image #2: Original post linked in submission. Photo isolation and enhancement taken from Alric Kuhn's submission here, this design was basis for the Ne'tra'galaar-series ships, as annotated in primary sources originally.
Having removed ablative armor and resonator from "Defenses", rating changed to "Low".
So, the hangar issues still outstanding, this puts the ship much more balanced than before.
 
[member="Visanj T'shkali"]

I'm afraid that I don't think you understood my point earlier. The three subs mentioned, the Skynet, the Saotome Advanced Tracking and the Saotome are all affiliated with a specific company and as such a sales request and agreement is not enough to use them. You'd need to have the companies involved in the manufacture of the vessel or use an alternate piece of technology.

The ships are almost balanced, however you don't take into account the hyperdrive which is very fast requiring as I said another rating reduction or a significant weakness to be added to the submission.

(I can confirm I saw a private message that provded permission to use the Hyrda software)
 
Features in question have been removed from submission; added two significant weaknesses, bringing the weakness to strength ratio to 2:1; moderate speed in stealth mode lowered to average.

Does this work, [member="John Locke"]?
 
[member="Visanj T'shkali"]

That looks much better, however the ship is still unbalanced out of stealth due to the very fast hyperdrive.

If you wish I will approve it as it is, but I do recommend that you reduce one rating out of stealth.
 
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