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Approved Location [Netherworld] Conclave of the Whills

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OUT OF CHARACTER INFORMATION
  • Intent: To submit a gathering place for Jedi who just don't know when to quit as an entry for the codex contest.
  • Image Credit: Standing-stones by Kaeriya
  • Canon: /
  • Permissions: /
  • Links: /
SETTING INFORMATION
  • Landmark Name: Conclave of the Whills
  • Classification: Forest Glade
  • Location: Netherworld
  • Affiliation: Lightside
  • Size: Small
  • Population: Insignificant
  • Demographics: Few souls dwell here. Only those deemed worthy by the glade's Jedi spirit guardians may tend the glade and roam its surrounding idyllic landscape.
  • Accessibility: The Conclave is only accessible from a lonely islet amidst the vast plane of the Mist-Beyond. A pocket realm within the netherworld, the boundaries of the glade are warded by the combined will of each Jedi.
  • Description: Nothing more than a small forest and glade with a set of ancient standing stones in its center, the Conclave of the Whills is a cosmic link to the Living Force and a means by which Jedi spirits can gather and observe the material plane.
NETHERWORLD INFORMATION
  • Lucidity: Coherent. There is a dreamlike quality to the glade that grows the closer one moves to the standing stones, but in all other respects the Conclave is a facsimile of our reality.
  • Hostility: Tranquil. No malevolent denizens roam the glade, and while those who gather here are mistrustful towards uninvited guests they will not react with hostility unless they detect the presence of the Darkside.
  • IC Rules: Those in touch with the lightside are empowered within the glade while students of the dark are repulsed by standing stones. Spirits are at peace here and some may dwell for a time in quiet reflection before moving on to become one with the Force.
POINTS OF INTEREST
  • The Hollow Tree: An otherwise ordinary looking elder tree, at the base of its stump there is a gateway to the wider netherworld. No ornamentation marks this passage, merely a faint glow within a natural cavity wide enough for a spirit to pass through.
  • Astral Falls: These waters fall from nowhere, and possess restorative properties. Wounded or corrupted spirits may find purification within the Wellspring.
  • Standing Stones: Covered in glowing runes etched within the very stones themselves, the standing stones act as a focusing point where spirits might observe events as they unfold for the living. This clearing also marks a gathering place for the Conclave itself.
HISTORICAL INFORMATION
"No one's ever really gone."

Over the millennia, comparatively few Jedi have ever unlocked the secrets to life after death. Most are content to pass on and become one with the Force, but those with unfinished business in life or who remain too attached to their individuality sometimes follow in the teachings of those who came before and linger in the netherworld as spirits. In the beginning, these wise souls were content to leave one another well enough alone, but after the Netherworld Crisis some decided to band together to monitor the cosmos and prevent another similar occurrence.

The Conclave of the Whills was formed, a spectral council of restless guardians who have assumed the responsibility of watching over the living and protecting the very fabric of the Force. Each member of the Conclave has sworn an oath not to interfere in material concerns or the struggle between Light and Dark, only acting in the event that this conflict somehow threatens to damage reality itself or provokes the opening of a new rift.

While the Conclave is ruled by a consensus, there is a growing minority who believe that more direct intervention is required. These radical few are particularly concerned with the ratio of active vergences on the material plane, believing there is a link to some kind of overall influence on the Force. After Csilla provoked strange manifestations within netherworld the Jedi spirits infused their standing stones with the power to monitor Oblivion more closely.

 
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MODIFICATIONS 6/15/21
  • Updated formatting to fix site transfer relics and add some try hard div aesthetic.
  • Changed netherworld gate from the Hadean Athenaeum to something more ambiguous for relevance purposes.
  • Increased size and population marginally to accommodate for greater sandbox flexibility.
  • Additional lines appended to end of historical information reflecting the current timeline and leading in to the upcoming event.
  • Various minor syntax changes/corrections.
 
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Ylla Caeli'runa

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Y
Hello again Zark San Tekka Zark San Tekka . Another nice sub, very laid back and straight forward. Just one thing to concern ourselves with this time:

IC Rules | This field is currently missing for the Netherworld Information section. This must be added if it's to be considered for the contest judging. Would you mind adding it and filling it with the need info? I've provided the template requirements in the quote below.
IC Rules: [ Are there any weird rules that apply to reality around this area/object? Do characters feel a fatigue, or attrition when walking around? Does gravity work in odd ways? How are the dead/spirits affected?]
Give me a tag once this edit is complete or if you have any questions/need clarification!
 
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