Zenva Vrotoa
The Crimson Devil of Nal Hutta
Image Source: Google
The MT-RAW in it's full fire stance.
Intent:
A Light Walker. The first Blood Hunter's Vehicle.
Development Thread:
N/a
Manufacturer:
Blood Hunter's Iron Works
Model:
Multi-Terrain Recon Assault Walker
Affiliation:
Blood Hunter's Iron Works
Open Market
Modularity:
Minor, Coloration
Production:
Mass
Material:
Reinforced Durasteel Armor
Titanium Alloy Frame
Miscellaneous Components
Role:
Anti-Personnel, Reconnaissance, Troop Support
Height: 8 meters
Length: 3 meters
Width: 6 meters
Weight:
18,250 Kg
Crew:
1 Pilot, 1 Gunner
Propulsion:
Bipedal
Top Speed:
97 kph on level terrain (60 mph)
Armaments:
- Rotary Slug Cannon; Left Shoulder, 18,000 Armor Piercing Explosive Rounds
- Heavy Laser Cannon; Right Shoulder
- Rotary Blaster Cannon; Right of Cockpit
- DW-3 Concussion Grenade Launcher; Back of Left Shoulder, 10 Grenades
- HM-6 Missile Launcher; Back of Right Shoulder, 3 Homing Missiles
Squadron Count:
12
Passenger Capacity:
None
Cargo Capacity:
750 Kg
Misc. Equipment:
- Manipulation Arms (seen holding crate)
- Clan Heart
- Gyro Stabilizer
- Wide Band Radio Antenna
- Encryption Network
- Standard Targeting System
- Advanced Sensor Suite
- 360° Holographic Display Cockpit
- Environmentally Sealable Cockpit (8 hours life support)
- High Output Repulser Engines
- Impact Compensators/ Shock Absorbers
Description:
The MT-RAW is an advanced scout assault walker designed for rapid deployment from Blood Hunter's H-SDV1 Dropships. The walker features high output repulser engines, situated in the torso and legs. These engines are not true means of propulsion, except perhaps in zero gravity environments, but are intended to slow the walkers descent during combat drops. In conjunction with sophisticated shock absorbers and impact compensators built into the legs, the MT-RAW is able to be safely dropped from an altitude of twenty meters. While higher altitudes are possible, the MT-RAW will experience increasing risk of damage the higher it is dropped. Any drop from above fifty meters will not only disable the walkers ability to move, destroying the pistons required to actually walk, but is highly likely to cause injuries to the crewmembers as well.
The MT-RAW boasts two primary cannons, a Heavy Laser Cannon and a Rotary Slug Cannon. The Heavy Laser Cannon can fire once every five seconds but after twenty consecutive shots it enters a forced cool down cycle that last forty five seconds. The Heavy Laser Cannon is accurate out to one kilometer before target acquisition becomes difficult. The Rotary Slug Cannon fires 20mm armor piercing explosive rounds at a tremendous 6,000 rounds per minute. Naturally this rate of fire is difficult to maintain, between weapon overheating concerns, accuracy concerns and ammunition restrictions, it's nearly impossible to sustain that top end fire rate and move. On the move the MT-RAW fires the Rotary Slug Cannon in brief, fifty round bursts to maintain accurate fire out to two kilometers. The MT-RAW cannot accurately fire both cannons simultaneously while moving, instead it drops into a "full fire stance". The legs turn outward and the walker lowers itself, using the same impact compensators and shock absorbers for it's combat drops to maintain a stable firing platform. From this position the Rotary Slug Cannon can be used to it's full potential, up to one solid minute of fire followed by a thirty second cool down. Both Cannons have an impressive articulation range, +/- 55° horizontally from center point, and +/- 80° vertically from center point.
The MT-RAW sports two different concussion launchers, a DW-3 Grenade Launcher and a HM-6 Concussion Missile Launcher. The grenade launcher is ideal for dealing with enemy fortifications, weapon emplacements, light vehicles or even large groups of soldiers; dangerous, rock wielding Ewoks for instance. The missile launcher is typically reserved for the true threats to the MT-RAW, heavier walkers, main battle tanks, and fighter craft. The homing concussion missiles make short work of nimble fighters the walker's main cannons cannot effectively track to engage, and those bigger heavier walkers it might encounter are often too slow to properly retaliate against the swift hit and run tactics of the MT-RAW.
The last two pieces of equipment of note are the Rotary Blaster Cannon and the Manipulation Arms, both of which the pilot has exclusive control over. The Rotary Blaster is linked directly to the walker's power plant, effectively eliminating the concerns regarding ammunition. This anti-personnel blaster weapon has a very short range comparatively, seventy five meters effective out to seven hundred fifty maximum. It's position and controls give the pilot of the MT-RAW something few other walkers do, means to defend his vehicle from infantry and other threats the gunner might otherwise be too preoccupied to engage. The manipulation arms are versatile tools that most other walkers have to have installed after construction. From clearing debris to aiding in construction of fortifications, the manipulation arms are sure to come in handy. They even give MT-RAWs the ability to aid their squad mates with repairs and reloading of weapon systems like the Rotary Slug Cannon and Concussion Launchers.
Primary Source:
N/a

The MT-RAW in it's full fire stance.
Intent:
A Light Walker. The first Blood Hunter's Vehicle.
Development Thread:
N/a
Manufacturer:
Blood Hunter's Iron Works
Model:
Multi-Terrain Recon Assault Walker
Affiliation:
Blood Hunter's Iron Works
Open Market
Modularity:
Minor, Coloration
Production:
Mass
Material:
Reinforced Durasteel Armor
Titanium Alloy Frame
Miscellaneous Components
Role:
Anti-Personnel, Reconnaissance, Troop Support
Height: 8 meters
Length: 3 meters
Width: 6 meters
Weight:
18,250 Kg
Crew:
1 Pilot, 1 Gunner
Propulsion:
Bipedal
Top Speed:
97 kph on level terrain (60 mph)
Armaments:
- Rotary Slug Cannon; Left Shoulder, 18,000 Armor Piercing Explosive Rounds
- Heavy Laser Cannon; Right Shoulder
- Rotary Blaster Cannon; Right of Cockpit
- DW-3 Concussion Grenade Launcher; Back of Left Shoulder, 10 Grenades
- HM-6 Missile Launcher; Back of Right Shoulder, 3 Homing Missiles
Squadron Count:
12
Passenger Capacity:
None
Cargo Capacity:
750 Kg
Misc. Equipment:
- Manipulation Arms (seen holding crate)
- Clan Heart
- Gyro Stabilizer
- Wide Band Radio Antenna
- Encryption Network
- Standard Targeting System
- Advanced Sensor Suite
- 360° Holographic Display Cockpit
- Environmentally Sealable Cockpit (8 hours life support)
- High Output Repulser Engines
- Impact Compensators/ Shock Absorbers
Description:
The MT-RAW is an advanced scout assault walker designed for rapid deployment from Blood Hunter's H-SDV1 Dropships. The walker features high output repulser engines, situated in the torso and legs. These engines are not true means of propulsion, except perhaps in zero gravity environments, but are intended to slow the walkers descent during combat drops. In conjunction with sophisticated shock absorbers and impact compensators built into the legs, the MT-RAW is able to be safely dropped from an altitude of twenty meters. While higher altitudes are possible, the MT-RAW will experience increasing risk of damage the higher it is dropped. Any drop from above fifty meters will not only disable the walkers ability to move, destroying the pistons required to actually walk, but is highly likely to cause injuries to the crewmembers as well.
The MT-RAW boasts two primary cannons, a Heavy Laser Cannon and a Rotary Slug Cannon. The Heavy Laser Cannon can fire once every five seconds but after twenty consecutive shots it enters a forced cool down cycle that last forty five seconds. The Heavy Laser Cannon is accurate out to one kilometer before target acquisition becomes difficult. The Rotary Slug Cannon fires 20mm armor piercing explosive rounds at a tremendous 6,000 rounds per minute. Naturally this rate of fire is difficult to maintain, between weapon overheating concerns, accuracy concerns and ammunition restrictions, it's nearly impossible to sustain that top end fire rate and move. On the move the MT-RAW fires the Rotary Slug Cannon in brief, fifty round bursts to maintain accurate fire out to two kilometers. The MT-RAW cannot accurately fire both cannons simultaneously while moving, instead it drops into a "full fire stance". The legs turn outward and the walker lowers itself, using the same impact compensators and shock absorbers for it's combat drops to maintain a stable firing platform. From this position the Rotary Slug Cannon can be used to it's full potential, up to one solid minute of fire followed by a thirty second cool down. Both Cannons have an impressive articulation range, +/- 55° horizontally from center point, and +/- 80° vertically from center point.
The MT-RAW sports two different concussion launchers, a DW-3 Grenade Launcher and a HM-6 Concussion Missile Launcher. The grenade launcher is ideal for dealing with enemy fortifications, weapon emplacements, light vehicles or even large groups of soldiers; dangerous, rock wielding Ewoks for instance. The missile launcher is typically reserved for the true threats to the MT-RAW, heavier walkers, main battle tanks, and fighter craft. The homing concussion missiles make short work of nimble fighters the walker's main cannons cannot effectively track to engage, and those bigger heavier walkers it might encounter are often too slow to properly retaliate against the swift hit and run tactics of the MT-RAW.
The last two pieces of equipment of note are the Rotary Blaster Cannon and the Manipulation Arms, both of which the pilot has exclusive control over. The Rotary Blaster is linked directly to the walker's power plant, effectively eliminating the concerns regarding ammunition. This anti-personnel blaster weapon has a very short range comparatively, seventy five meters effective out to seven hundred fifty maximum. It's position and controls give the pilot of the MT-RAW something few other walkers do, means to defend his vehicle from infantry and other threats the gunner might otherwise be too preoccupied to engage. The manipulation arms are versatile tools that most other walkers have to have installed after construction. From clearing debris to aiding in construction of fortifications, the manipulation arms are sure to come in handy. They even give MT-RAWs the ability to aid their squad mates with repairs and reloading of weapon systems like the Rotary Slug Cannon and Concussion Launchers.
Primary Source:
N/a