Star Wars Roleplay: Chaos

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Character Mrauw



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NAME: Mrauw
FACTION: -
RANK: Executive
SPECIES: Tinnell
AGE: 20s
SEX: Male
HEIGHT: Average
WEIGHT: Slender
EYES: Yellow
HAIR: White-Grey
SKIN: Fair
FORCE SENSITIVE: No


STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum):
Quick Fix: It may not be the best fix and it may not hold, but it'll do in a pinch.
Pew Pew: Mrauw can hold his own in a blaster fight.
Financial Backing: A series of investments ensure Mrauw is rarely without a moderately impressive stack of credits.
Poor Swimmer: Mrauw won't sink to the bottom, at least not instantly, but he's clumsy in the water and it'll take all his effort to keep above the surface.
Curiosity Killed the Cat: Curiosity, curious. What's that? Can I see it? Oh... its a trap. Dang.

BIOGRAPHY:
Mrauw spent his years bouncing back and forth between planets as the fires of war raged the galaxy seemingly without ceasing. His parents made their careers as technicians at the starports, using their affinity for mechanical devices to keep the bills paid. Mrauw inherited some of his parents skills but his mind was always more with business. Which is why he created Sector Industrial. What started as a simple work crew on Byss became a larger and more capable workforce due to no small amount of luck and destiny. With Sector Industrial providing a pathway to success Mrauw hopes to garner greater capabilities and contracts.

SHIP: Public transit
 
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