Cay-Yo
Patitite
OUT OF CHARACTER INFORMATION
ADVANCED SYSTEMS
Abuse for the Moonbeam would entail not taking a single reasonable hit in a combat between it another player pilot. It is not credible to believe that another pilot could not land a single, if not glancing, blow on another ship no matter its speed or agility unless the starfighter they are piloting is woefully inadequate to combating the Moonbeam's strengths - such as a dropship. Starfighters with mostly balanced speed, arms, agility, and defenses will also find it hard to land hits on the Moonbeam as those vessels are typically too slow to keep up or position themselves advantageously. This does not mean those vessels are defenseless, rear-facing weaponry will still pose a credible threat to the Moonbeam.
ECM, EMP, Mines, and Flak would be particularly dangerous to the Moonbeam as they are usually based off AoE and the Moonbeam does not have an answer to these threats.
- Intent: To create a personal Starfighter for Cay-Yo.
- Image Source: I made it in MS Paint... don't judge me!
- Canon Link: -
- Primary Source: -
- Manufacturer: Confederacy of Independent Systems, Cay-Yo
- Affiliation: Cay-Yo
- Model: "Moonbeam"
Production: Unique
- Material: Durasteel, Ion Thruster Components, Scaled down Starship components, Glass, Rubber, Fabric, Plastic, Copper
- Classification: Interceptor
- Length: 1 Meter
- Width: 2 Meters
- Height: 50 Centimeters
- Armament: Low
- Defenses: Very Low
- Squadron Count: None: 1
- Maneuverability Rating: Extreme.
- Speed Rating: Very High
- Hyperdrive Class: None
- Standard Life Support System
- Magnetic Landing Gear
- Dual Ion Thruster Engine
- Durasteel Frame
- Durasteel Covering
- Reinforced Glass Cockpit
- Fleet Communication Radio
- Minimal Navigational Display
ADVANCED SYSTEMS
- Dual Joystick Steering Input System
- Electric Sphere Projector
- Electric Sphere Projector: This weapon was specially designed for this interceptor. Due to the small size of the vessel it is improbable that the weaponry it could potentially carry could destroy its intended targets. Therefore the ESP was designed to disable the Moonbeam's targets instead of destroying them outright. This is achieved by projecting or "shooting" a powerful electric sphere into a target (ideally the engines) in hopes of creating enough electrical disturbance that the ship's systems shut down. The shutdown of the vessel is completely up to the systems that ship contains. Anti-EMP systems will make a difference.
- U-Turn Is Always Possible: The Moonbeam is a marvel of agility and speed. This starfighter can easily run in tight circles around other larger starfighters. To try and make the most of the ship's dexterity the Moonbeam is controlled by the pilot, who is laying on their stomach, with two joysticks for maneuvering. These sticks also contain the trigger and various other buttons for ship systems.
- Easily Overlooked: Stealth by size! While enemy ship sensors may pick up the Moonbeam's signature it is unlikely that, in the void of space, the naked eye will be able to acquire a visual on the diminutive vessel - especially at speed.
- Speed Demon: The Moonbeam can reach incredible speeds in a very short amount of time and will be able to outpace other starfighters except for the quickest Interceptors.
- Non-Lethal: The Moonbeam is not equipped with lethal options. The ESP is its only weapon. Unless the target falls into planetary orbit, struck by another ship, or is destroyed by debris it is wholly impossible that the Moonbeam's ESP will destroy the ship or its occupants.
- No Shields: There is only so much you can pack into something so small, and a shield generator is not one of them.
- Weight-class Limitations: More so than with most any other vessel the Moonbeam will find it hard to punch above its weight class. Bombers, Fighters, Light Freighters, Dropships, and other Interceptors will be the only targets that this vessel can engage with certainty.
- Compact: When something so compact is hit with something so randomly destructive, say a blaster bolt, it is bound to hit something vital. Critical damage is almost guaranteed if the Moonbeam suffers even a glancing blow.
Abuse for the Moonbeam would entail not taking a single reasonable hit in a combat between it another player pilot. It is not credible to believe that another pilot could not land a single, if not glancing, blow on another ship no matter its speed or agility unless the starfighter they are piloting is woefully inadequate to combating the Moonbeam's strengths - such as a dropship. Starfighters with mostly balanced speed, arms, agility, and defenses will also find it hard to land hits on the Moonbeam as those vessels are typically too slow to keep up or position themselves advantageously. This does not mean those vessels are defenseless, rear-facing weaponry will still pose a credible threat to the Moonbeam.
ECM, EMP, Mines, and Flak would be particularly dangerous to the Moonbeam as they are usually based off AoE and the Moonbeam does not have an answer to these threats.