Star Wars Roleplay: Chaos

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Approved Starship Modified CR-90 "Mynock Rock"

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Corvette Carrier
  • Length: 150 metres
  • Width: 55 metres
  • Height: 32.6 metres
  • Armament: Average
  • Defenses: Average
  • Hangar: Very High
  • Maneuverability Rating: Low
  • Speed Rating: Average
  • Hyperdrive Class: 2
SPECIAL FEATURES

Weapons:
Defenses:
Sensors:
  • 2 x Variable Array Sensor Units
Engines:
Hangar:
  • Hangar
  • 3 x Docking Tubes
Strengths:
  • Hangar: The Mynock Rock's hangar allows for the Mynock Squadron to use the corvette as their home base. All twelve fighters can be held, plus an additional three ships by the three docking tubes on the ship.
  • Sufficiently Armed: The corvette has enough weapons to stand alone in a one-on-one fight against another corvette and/or fighters with it's laser cannons and two turbolasers.
Weaknesses:
  • Hull Space: With the addition of the hangar, several parts of the corvette had been removed, such as the main corridor and space for cargo and crew members, resulting in a slightly lowered crew.
  • Lower Shielding: With the addition of the hangar, the shields required additional power to cover the added space of the hangar as well as shield the hangar bay doors. Without the needed space for an extra generator, firepower and engine power are lowered slightly to allow for capable shielding for the whole ship.
Description: The Mynock Rock was designated as the carrier ship for the support fighter squadron, Mynock Squadron. The only modification given to the ship was the added hangar modification to allow it to carry the squadron. It's firepower is slightly lower than the casual CR-90, as is it's engine power but the shields are enough to hold out against another corvette or a fighter squadron. It can hold all 12 fighters, along with 3 others fighters along the docking tubes.
 

Travis Caalgen

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Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 
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