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Approved Starship Modified Blockade Runners

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Modified Protectorate Blockade Runners (AKA Nopeship)
http://img2.wikia.nocookie.net/__cb20111028234135/starwars/images/thumb/f/f5/SunderedHeart-RotS.jpg/500px-SunderedHeart-RotS.jpg
Image Source: Here
Affiliation: ArmaTech Combat Systems
Manufacturer: Corellian Engineering Corporation (Modified by MandalHypernautics and ArmaTech Combat Systems)
Model: MCR-125 (Modified)
Modularity: Limited
Production: Unique (3)
Material: Durasteel & Glasteel
Classification: Balanced Corvette

Height: 34.3 meters
Width: 48.6 meters
Length: 150 meters
Armaments:

Hangar: Starfighters (2)
Special Features:
Primary Systems:
Stealth Systems:
Electronic Warfare Systems:
Support Systems:
Speed: 7 (Temporarily 5)
Maneuverability: 7 (Temporarily 5)
Hyperdrive Rating: Class 0.6
Strengths:
  • Nope: This series of ships is renown for its ability to leave, get out, and not be there anymore; in addition it excels at not getting hit by things
  • Cloak and Stealth: This series of ships features numerous stealth equipment and devices making it capable of slipping past most things
Weaknesses:
  • Pew: It lacks powerful Offensive Weaponry, focusing on defense instead
Description:
  • Minimum Crew: 1
  • Optimal Crew: 15
  • Passenger Capacity: 20 plus an Executive Suite
  • Cargo Capacity: 500 tons
  • Consumables: Eight Months
Basing the design off the CEC Blockade Runner, this ship uses the iconic design of the CR90 Corvette, known for its speed. Modified with a plethora of Stealth and Cloaking technology, as well as extensive defense technology the modified Blockade Runner is capable of leaving. It can't be held down, it can't be stopped, and sometimes, it can't be seen or sensed with technology. This aspect reduced its damage output significantly over military grade ships, however it maintains wicked speed and maneuverability and uses overdrives and maneuvering thrusters to temporarily enhance those qualities, allowing it to burst away for danger if necessary. It features advanced shielding, almost double the strength of normal shields, with a redundant generator. A 500 Series Hyperdrive carries the ship through hyperspace, featuring a Hyperwave Inertial Momentum Sustainer that allows it to travel through interdiction fields unaffected. Its myriad of countermeasures allow it to avoid missiles and other projectiles without equal, disable them at close range, or blast them or starfighters out of space. Tractor beams have lessened effect on the ship since it features numerous tractor shrouds, making it difficult for them to get a lock and accurately target the ship. During its cloaked use, the ship uses a baffled Caecius Drive System, greatly reducing its efflux trail and making it very difficult to track in that way, however under normal flight, it does not use the chemical drives and instead is propelled by a powerful set of Overdrives.

Powered by a large Tenloss derived Hypermatter Annihilation Reactor the ship is able to generate significant power. Couple with the fact that it has few weapons, and some of those are independently powered such as the Witch Fire CIWS it has power to spare. Using this energy, it is able to provide power to its support systems and electronic warfare modules along with its defensive systems and engines without issue. However its stealth functions have too much of a power drain for them to function alongside the Electronic warfare modules. The other reason this isn't possible is the two types of systems clash with each other. Stealth is meant to block signals from leaving the ship and being traced by enemy forces, where as the electronic warfare modules emit signals, which may be able to block the sensors of a few ships, but would still be easily traceable by any not blocked or jammed.

For anti-boarding security, there are twenty recessing immobile turrets installed in the ceilings of every major corridor, above the executive suite and bridge that can be activated from the bridge or the executive suite. Each of these turrets holds a twin-mounted Hyperion Squad Automatic Weapon and ACS-202 Vanquisher Light Repeating Blaster. Each weapon in the turret connects to a twenty kilogram power generator or a five hundred round .32 caliber slug magazine, feeding the weapon ammunition. These are controlled by a single miniaturized droid brain with the same programming as the MandalHypernautics Automated Gun Platform. The blast doors are constructed of high-density duranium with reinforced bulkheads, providing excellent internal security. Finally twenty TA4 Ultra Battle Droids outfitted with Icon-class Personal Energy Shields, rest deactivated in alcoves throughout the ship. These become active when the defense turrets go live, defending high profile areas such as the reactor, bridge, and executive suite.

When or if boarded, Ray shields, generated from a dedicated power generator within the rooms activate sealing the bridge, reactor, and executive suite. These can only be deactivated from within the dedicated room (or technically by a Force User) and will defend the door and nearby bulkhead form blaster weapons, energy based explosives, and lightsaber strikes, at least for some period of time.

The Executive Suite is designed for comfort, featuring a relaxa-bed, a jetstream meditation pool, and many other commodities to make the travelling executive comfortable. The Suite is split into three main rooms, a personal refresher, and the recreation room which features the concealable pool, a billards table, or any other game the executive prefers. The main rooms consist of the foyer, which features two plush love seats, a coffee table, a holovid screen, and other such devices; the bedroom, which has a bed, the attached full sized luxury refresher, a closet, and is made with soft carpet rather than metal. The third room is the office, featuring a communications suite, desk, and data-terminal. This suite can be modified easily to be made more aesthetically pleasing to the executive and can easily include more luxury items. Four Luxury Protocol Droids tend to every need and want of the executive being transported around by the corvette, making life easy for them, and attempting at making the ship a home away from home.

Development Thread: http://starwarsrp.net/topic/59221-cant-touch-this/
Intent: To provide ArmaTech's Senior Employees with a custom Stealth Ship and personal luxury yacht.
Who Can Use This: Draco Vereen, Lady Kay, Zreame Ithrac Zeibitha, and approved others.
Primary Source: http://starwarsrp.net/topic/8859-protectorate-blockade-runner/ Acquired Here
 
<p>RESEARCH REVIEW<br /> <br />Star Wars Canon:<br />Pending initial review<br /> <br />Starwars Chaos: <br />Pending initial review<br /> <br />WITHOUT DEV THREADS<br />Pending initial review<br /><br />WITH DEV THREADS<br />Pending Initial review<br /><br />SUGGESTIONS<br />Pending Inital review</p>
 
You just slapped every bit of bling you could find on this didn't you? ;P

You currently have redundant systems that are doing the same job, systems not designed for a ship of this size, systems that require capital guns you don't have the energy budget for.

You're also already under the recommended speed an manoeuvrability for a ship of this size before the engine mods. Change to 7/7

Could you please see the advanced systems analysis below and take the pruning shears to them please? Then we can have a look at the development required for these.


75%20Tricked%20Out%20Car.jpg


[SIZE=10pt]· [/SIZE]Tenloss L-HARC
[SIZE=10pt]· [/SIZE]B1-TM3 Countermeasures Package
[SIZE=10pt]· [/SIZE]Cannot be applied to anything under a cruiser - REMOVE
[SIZE=10pt]· [/SIZE]QQ-1453-DR1 Solid Fuel/Ration Converter
[SIZE=10pt]· [/SIZE]Fluff only, fine
[SIZE=10pt]· [/SIZE]QQ-4U85 Tractor Shroud
[SIZE=10pt]· [/SIZE]Weighs 10 tonnes, stops a tractor beam from one angle
[SIZE=10pt]· [/SIZE]QQ-45h/310T Countermeasures Module (2)
[SIZE=10pt]· [/SIZE]Heavy corvettes and larger vessels would get little benefit from a 45H/310T module in most circumstances, as your average warhead is not stupid enough to mistake a very small flare packet for the heat signature of its target capital ship's drive efflux.
[SIZE=10pt]· [/SIZE]Unlikely to be particularly effective for a ship of this size.
[SIZE=10pt]· [/SIZE]QQ-543N/53R Cap Drain Module
[SIZE=10pt]· [/SIZE]Limited resistance to Ion cannons.
[SIZE=10pt]· [/SIZE]QQ-C1R-C3 Defensive Decoy Module
[SIZE=10pt]· [/SIZE]Deploy a decoy that appears to be a ship in distress using EM radiation and holoprejections
[SIZE=10pt]· [/SIZE]MH-EW07 Conical Full Spectrum Distortion Projector
[SIZE=10pt]· [/SIZE]The MH-EW07 Full Spectrum Distortion Projector is a massive turreted dish that draws a massive amount of power and projects a powerful cone of false sensor readings that covers a 11.25 degree angle and extends to Long Range Turbolaser ranges. A Standard MH-EW07 has a significant impact on the sensors of Cruiser and smaller ships. 10 capital weapons
[SIZE=10pt]· [/SIZE]MH-EW14 Signal Scrambler Projector
[SIZE=10pt]· [/SIZE]The MH-EW14 Signal Scrambler Projector is a device that prevent others from tracking the sources of transmissions by increasing the difficulty in scanning an area of space by enhancing the background noise of a given area.
[SIZE=10pt]· [/SIZE]HM-EW17 Active Camouflage
[SIZE=10pt]· [/SIZE]Pretty basic active camouflage system.
[SIZE=10pt]· [/SIZE]MH-PU04 Overdrive Engines
[SIZE=10pt]· [/SIZE]Temporary +2 Sublight Speed in exchange for -2 Maneuverability
[SIZE=10pt]· [/SIZE]-2 Maneuverability persists for 45 seconds after speeds return to normal
[SIZE=10pt]· [/SIZE]MH-PU07 Maneuvering Thrusters
[SIZE=10pt]· [/SIZE]Temporary +2 Maneuverability, without effecting Sublight Speed
[SIZE=10pt]· [/SIZE]-15% Power persists for 45 seconds after speeds return to normal
[SIZE=10pt]· [/SIZE]LLT-11 Caecius Drive System
[SIZE=10pt]· [/SIZE]e stealthy engine systems
[SIZE=10pt]· [/SIZE]LLT-12 Erebus Jamming Array
[SIZE=10pt]· [/SIZE]Takes up a significant amount of power (5 capital guns)
[SIZE=10pt]· [/SIZE]-Excellent at lessening the effectiveness of enemy long-range fire
[SIZE=10pt]· [/SIZE]Note: similar to EW07 – pick one please
[SIZE=10pt]· [/SIZE]LLT-13 Blackest Night Stealth System
[SIZE=10pt]· [/SIZE]While the LLT-13 can make a ship almost invisible to casual observation, it is not without its faults. The electronics and Reflec used in the system make it exorbitantly expensive to use on a massive scale, and the LLT-13 are almost exclusively used on small production runs of exceptional subcapital ships, especially since it is ineffective at disguising anything larger.
[SIZE=10pt]· [/SIZE]Comes with Gravitic Modulator
[SIZE=10pt]· [/SIZE]Please remove, this is clearly aimed at subcapital
[SIZE=10pt]· [/SIZE]500 Series Hyperdrive
[SIZE=10pt]· [/SIZE]Advanced hyperdrive with HIMS
[SIZE=10pt]· [/SIZE]Echo Copycat Sprite
[SIZE=10pt]· [/SIZE]IFF copier. Not likely to be useful on this scale unless people are missing a CR-90 of their own…
[SIZE=10pt]· [/SIZE]Advanced Targeting System
[SIZE=10pt]· [/SIZE]Advanced Deflector Shield Generator (Ray and Particle)
[SIZE=10pt]· [/SIZE]Advanced Long Range Sensory Array
[SIZE=10pt]· [/SIZE]Gravitic Modulator
[SIZE=10pt]· [/SIZE]Holonet Transceiver
[SIZE=10pt]· [/SIZE]Tractor Beams (2)
 
[member="Raziel"]
Edited hombre.

Raziel said:
QQ-45h/310T Countermeasures Module (2) · Heavy corvettes and larger vessels would get little benefit from a 45H/310T module in most circumstances, as your average warhead is not stupid enough to mistake a very small flare packet for the heat signature of its target capital ship's drive efflux. · Unlikely to be particularly effective for a ship of this size.
http://starwars.wikia.com/wiki/Stealth_ship
I'm gonna defend that with this Cannon ship (only 50 meters shorter)

With the baffled drives and with its Active Camouflage
Additionally, while actively using its visual cloak or not, the ship will often still be hidden from sensors by the secondary stealth systems built into the ship. Reflec paints, gravitic modulators, magnetic resonators, and other such systems are unaffected by the operation or inoperation of the visual cloak.
Warheads can be confused and adding to that will confuse them further.
 
[member="Draco Vereen"]

These are going to need 20 posts of development for integrating this massive range of advanced and unique systems, as well as powering them please.
 
Rewrote the Special Features system (did not add anything)
Draco Vereen said:
Special Features:
Primary Systems:
Stealth Systems:
Electronic Warfare Systems:
Support Systems:
Added this paragraph to Description, Limiting its E-War
Draco Vereen said:
Powered by a large Tenloss derived Hypermatter Annihilation Reactor the ship is able to generate significant power. Couple with the fact that it has few weapons, and some of those are independently powered such as the Witch Fire CIWS it has power to spare. Using this energy, it is able to provide power to its support systems and electronic warfare modules along with its defensive systems and engines without issue. However its stealth functions have too much of a power drain for them to function alongside the Electronic warfare modules. The other reason this isn't possible is the two types of systems clash with each other. Stealth is meant to block signals from leaving the ship and being traced by enemy forces, where as the electronic warfare modules emit signals, which may be able to block the sensors of a few ships, but would still be easily traceable by any not blocked or jammed.
Added this Paragraph for Shiz, because lets be fair, it probably ain't gonna come into play
Draco Vereen said:
When or if boarded, Ray shields, generated from a dedicated power generator within the rooms activate sealing the bridge, reactor, and executive suite. These can only be deactivated from within the dedicated room (or technically by a Force User) and will defend the door and nearby bulkhead form blaster weapons, energy based explosives, and lightsaber strikes, at least for some period of time.
[member="Raziel"] Kay. Will do, Archive this for now though please.

Raziel said:
These are going to need 20 posts of development for integrating this massive range of advanced and unique systems, as well as powering them please.
 
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