Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Mobquet Medium Transport for AgriCorp

Setzi Lunelle

Searching for Eleos's Altar
2rKBVsjl.jpg


Image Source: http://whatanart.com/2012/05/01/sci-fi-art-maciek-garbacz/space-odyssey-garmac/

Affiliation: Silver Sanctum Chapter of the Agricultural Corps

Manufacturer: Mobquet Swoops and Speeders

Model: Mobquet Medium Transport

Modularity: Yes

Production: Mass-Produced

Material: Durasteel, Transparisteel, Freighter components

Classification: Freighter

Length: 113 m


Height: ~30 m
Width: ~ 20 m


Armament:
Laser Cannons (2)
Concussion missile launcher with 32 Concussion missiles

4 Quad-Laser Turrets (Slaved or Manned)
3 Warhead Launcher Turrets (8 warheads each)


Crew: 2 to 8
Minimum crew: 2
Passengers: up to 32

Special Features:

  • Standard Navigation System
  • Redundant Shield Generator
  • Standard Life Support System
  • Encrypted Communications Array
  • Standard Sensors Suite
  • Standard Targeting System
  • Escape Pods (2)

Maneuverability Rating: 6
Speed Rating: 6
Hyperdrive Class
Primary: Class 2
Secondary: Class 11

Strengths:
With a cargo capacity of 700 tons, this ship is a workhorse of major proprotions. It can transport tractors, combine harvesters, labor droids, fertilizer, foodstuffs and a variety of other supplies.

Weaknesses:
Bulky and slow

Description:
The Mobquet Medium Transport is an updated design of a transport ship which is slow but has a reinforced hull and extra space. There are still three modular nodes but with a sleeker design. These can be modified to fit the needs of the owner. Crew quarters, defensive weapons and storage is in the front node as well as two boarding ramps, one for personnel and an extra-wide ramp for cargo. Speeder racks and the escape pods are in the second node, and computer units are in the third. There is a small boarding ramp in the third node.

From a control panel on the bridge of the ship, each node can be sealed off from one another to protect from breaches on the ship or pirates. Or in the unfortunate circumstance that a passenger or prisoner needs to be kept away from the rest of the crew.

Another difference between the newer model Mobquet is that its hull is made of ferroceramic and Reinforced Durasteel panels which provides a better defense against pirates and other space hazards.

Development Thread: If required

Intent:To Provide the Silver Sanctum Chapter of the Agricultural Corps a transport ship capable of transporting cargo, materials and select personnel to critical missions in order to assist planets experiencing blight, poverty or recovering from natural disaster.

Who Can Use This: Setzi Lunelle and approved members of the SS AgriCorps

Primary Source:
http://starwars.wikia.com/wiki/Mobquet_medium_transport
 
Height: ~30 m
Width: ~ 20 m

Maneuvering and speed, this is going to be mainly used to transport goods/personnel, right? Might go with something like something 6-8, for both. Don't need to be breaking any records, but I think average Corvette is 10?

I'm also a fan of keeping things so they can't be confused.

Special Features:
  • Standard Navigation System
  • Redundant Shield Generator
  • Standard Life Support System
  • Standard OR Encrypted Communications Array
  • Standard Sensors Suite
  • Standard Targetting System
  • Escape Pods (2)

Expanding a bit on the nodes of the ship, and why they each suit those particular uses wouldn't hurt. Where are the boarding ramps? Can each deck or node be sealed off from the rest of the ship in case of pirates or hull breaches?

I would also work to see if you can get Reinforced Durasteel as a material, give it a bit more armoring. Let these things take a beating if someone really wants to crack it open.

Also, you're carrying a large amount of missiles here. But only one launcher.

Standard loadouts are here.

Even if we scrapped the Capital Guns, you can still (most likely)

Armaments:
  • 4 Quad-Laser Turrets (Slaved or Manned)
  • 3 Warhead Launcher Turrets (8 warheads each)
 

Users who are viewing this thread

Top Bottom