Star Wars Roleplay: Chaos

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Approved Tech Mk.3 Light Ordnance Launcher

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OUT OF CHARACTER INFORMATION
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  • Intent: Provide infantry carried fire support for the Republic Remnant
  • Image Source: X
  • Canon Link:N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Republic Industries (The Republic Remnant)
  • Model: Mk.3 Light Ordnance Launcher
  • Affiliation: Republic Remnant
  • Modularity: Yes [Sports top and bottom rails for modifications, has multiple options for magazines from standard cylindrical, box and even belt fed, firing pin can be shortened to greatly increase the rate of fire turning it into an automatic, albeit unwieldy, weapon often used as an emplacement or pintle-mounted weapon]
  • Production: Mass-Produced
  • Material: Durasteel, synthmesh, grenade launcher components
TECHNICAL SPECIFICATIONS
  • Classification: Concussion Grenade Launcher
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: 40mm Grenades
  • Ammunition Capacity: Cylindrical [6], Box [14], Belt [30]
  • Reload Speed: Low
  • Effective Range: Low
  • Rate of Fire: Average
  • Stopping Power: High
  • Recoil: High
SPECIAL FEATURES
Strengths:
  • In-Direct Fire - The fact that the rounds are 'lobbed' allows the user to excel at clearing out cover.
  • Ammo Selection - Grenades can come in a massive variety of shapes and sizes, due to the simplistic design of the Grenade Launcher, if it will fit, it will fire.
Weaknesses:
  • Heavy - The grenade launcher, and its grenades, are all heavy which makes carrying them, along with the normal kit, difficult.
  • Low-Range - Being a grenade launcher, it range is not going to be anything to write home about. Viable use of it requires the user get a bit closer to comfort in order to effectively use it.
DESCRIPTION
The Light Ordnance Launcher, or just Grenade Launcher, is simply another rehash of the time tested weapon. It is a great support and specialist weapon allowing a squad to better clear out defensive positions and, thanks to the very nature of grenade launchers, have tools issued to meet nearly any job or situation. The grenades can come in HE, AT, Incendiary, Smoke, Stun, Flash, etc, the limits are simply on the creativity and willingness to spend on ammunition. As previously mentioned, the Launcher is incredibly customizable and can even be turned into a heavy support weapon via increasing the magazine with a belt feed and shortening the fire pin, however, as what should be obvious, the larger the magazine, the faster the firing rate, the heavier the weapon, greater the recoil, more likely for malfunctions and greater the reload time required. On malfunctions and jamming, the cylindrical magazine is very stable and rarely, if ever, jams and is incredibly easy to unjam due to its design, while the likelihood of jamming or malfunctions increases with capacity size.
 
Iona Immarya said:
Expensive - The weapon, and its ammo, is far from the cheapest weapons out there, as such, they are given out to specialist and heavy support units within squads.
This is not a viable weakness. I'd rather see something about lower accuracy due to its weight, recoil and faster firing rate.
 
Therran Graush said:
This is not a viable weakness. I'd rather see something about lower accuracy due to its weight, recoil and faster firing rate.
Was hard to think of a viable weakness for a standard grenade launcher. They are so simple its... difficult. Well, the weight, itself, being heavier would help lessen recoil as there is more mass to help absorb the shock, also, I don't like the idea of it being inaccurate because all they are doing is angle it and pulling the trigger to lob the grenade in a fairly predictable trajectory, so any inaccuracy would probably be from user error or suppression.

But! As I thought about it, I realized it wouldn't have average range, that would imply, imo, an assault rifle like range and this thing should be putting grenades down the field at hundreds of yards, so I dropped the range to Low and noted the lower range, requiring the soldier to get closer and put themselves at risk, in order to use the weapon. Let me know if that is an acceptable change.
 
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