Star Wars Roleplay: Chaos

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Approved NPC Mirdirmorut Security Forces

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Ravenfire

King of Pumpkins
Moderator
OUT OF CHARACTER INFORMATION
HEAVY TROOPS
roberto-robert-storm-trooper.jpg

Medium/Scout Troops
roberto-robert-scout-trooper.jpg
GENERAL INFORMATION
COMBAT INFORMATION:
  • Unit Size: Medium
  • Unit Availability: Rare
  • Unit Experience: Veteran
  • Combat Function: They work as an all round defence group. Their tactics are to hold a position at all costs using anything at hand including mines, droids or just general weapons. Their goals are to make sure that the mirdirmorut facility they defend manages to survive while also making sure all civilians are able to make it out safety. They often need support from other elements within Mirdirmoruts forces, however sometimes they are also the supporters.
Strengths:
  • Jacks of all trades - These men and women are trained in the best facilities available to Mirdirmorut. Thus they are able fulfil all the jobs required of them. Including riot training, standard weapons, Standard driving and operating procurers.
  • Experienced with heavy armour - They are able to handle moving and running in heavy armour as they have trained with it throughout.
Weaknesses:

  • No Aircraft please - They have no anti-air weaponry and as such a group of fighters attacking them could easily decimate them.
  • Difficulty to replenish numbers - As were a militia force it is purely voluntary making it hard to find recruits once a large number of people are lost. However now with the amount of experience they have gathered from being in various combat situations now makes it harder for them to be replaced with.
HISTORICAL INFORMATION
This unit came about when Rex realised that he required a unit that was loyal to him and him alone. However Rex then started a company and needed some security forces and this unit fit the bill. Thus Rex's militia came about. So he created a militia that hold their loyalties to Rex and Rex Alone. They are trained to do anything and everything but they don't specialise in anything due to this. They are very experienced with heavy armour however they are just a voluntary group and thus it is hard to find recruits. However some of there lesser known roles include spying on any of Rex's enemies.

After a while this unit began working more within the mirdirmorut facilities as guards and members of the company. For a while they were a joint Clan Australis force however when Tom Taff came to power properly shortly after his father Rex Taff fell in combat it was decided they would have less to do on the battlefield or with clan australis and would instead begin working more as guards. With the new management also came new equipment to improve upon the old equipment that had been used by the group before under Rex.



List of Changes
Role changed from To protect Rex Taff along with anyone else who is in clan Australis, reads instead To protect Mirdirmorut Facilities, Noverskaa and the Taff Family.
Changed part of the format to come into line with the new Codex template.
Added more links to where they have been used both threads and locations.
Updating equipment with the Newer submissions as well as new equipment.
Updated Loyalties from Rex Taff, Mirdirmorut to Mirdirmorut, The Taff Family
Updated Strengths and weaknesses to suit new equipment and story.
Added more to Historical Information to suit the units history.
 

Zeradias Mant

Democracy Dies in Darkness
[member="Rex Taff"]

GENERAL INFORMATION
  • Please lower the availability to Minor, as all the gear you have listed is at Minor production.
COMBAT INFORMATION
  • The absence of a strength is not a weakness. Please remove the Jack of All Trades weakness and replace it with a weakness that can be exploited in a PvP scenario.
 

Ravenfire

King of Pumpkins
Moderator
[member="Zeradias Mant"]
Okay changed the availability and changed the weakness to No Vehicles please - They have no anti-vehicle weaponry and as such a group of vehicle attacking them could easily decimate them. Especially tanks and walkers. instead
 
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