Star Wars Roleplay: Chaos

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Minor Factions Owning Planets

A little topic of discussion that might be good for Map Games, are for Minor factions, and allows for a little more interaction between Minor-> minor and Minor-> major factions.

It has been thought of a few times, I am sure, and maybe been shot down more times, but with so many changes coming to chaos, I thought I might as well bring this up again.

With Minor factions having no Map Game whatsoever, Excluding Rebellions and aid to Major faction Invasions, I propose that we could allow Minor factions to own 1-3 Planets at the very most, to have a base, and a place where they can claim to be. It would allow for Minor Faction Skirmishes over territory, or Minor Factions to Grow into a Major Faction and already have a Solid base of operations.

That way if someone has done a ton of work on various planets in an area, a Major faction can't come over and just steamroll over them.

I am throwing this idea out to be a discussion, and possibly a way to gather thoughts for what could be possible in the future. Let me know what you guys think, Pros and Cons, or any discrepancies you may have with this.
 
I wanted this for so long, and never fully understood why we don't have this already. (Besides work for the mods obviously lol) There are already groups/factions that own planets due to spending time and energy to build stuff there, and yet if a major faction starts a dom on that hex they still have to go (or put up a fight, but well major vs minor faction isn't fair lol). I feel like it is super unrealistic for a invasion force to show up on such a world, and people need like one dom to go "yeah whatever, I don't care that they came by with 300 warships and blasted or offical, elected goverment into orbit."
 
Well-Known Member
Admirable of you to bring up a well discussed topic, but you will find the logistics of doing this is next to impossible. Anyone, and I mean literally anyone can make a faction, and it is impossible to regulate all the one's that haven't ascended to a level of 'major'. Having influence on the map is exclusive to major factions, otherwise why bother going through the effort of making a major faction that can take territory if any joe smoe who "has a minor faction" can just claim planets. Besides, one guy or even a small collection of individuals that can "claim" a planet, cannot realistically stop an invasion from instantly taking their territory anyway. Either way, the result is the same - if you aren't a major faction, your presence on the map is a moot point, and this makes sense with the resources available to a major faction as opposed to an individual, or small collection of individuals.
 
[member="Fatty"], Of course we would require activity checks and a minimum amount of members to be active. Just so one person can't claim an entire hex of planets and then just sit on it. I was going to edit my post with that in it, but you brought it up faster than I could type.

Most of the idea of this is just an idea of the moment, and Minor factions number greatly, so there will be some regulation, but not more than what is already there. And you can't make a minor faction then claim a planet. You have to wait a set amount of time, provide proof of owning or governing the planet, as well as having active writers who can support it.

Hence why I mentioned 1-3 planets so the larger minor factions can have three, and the smallest of minor, but active, factions can own one.

EDIT: and if you are not active for a time, you don't lose a portion of the planets if you own more than one. You lose all of them. High Risk High reward for activity.
 
After talking to a few others on Discord about it, Ideas sprang up about having a different term for Minor factions.

National Minor Faction, Where they are a movement, and own no planets, and Global, where they can own planets, but require activity checks.

I would really like to see this come to fruition, and would even offer to help create this transition if given the chance. This idea could create more minor factions that can have impacts upon the galaxy other than Rebellions and aid to major factions.

[member="Sanya Val Swift"], @Fatty
 
Also worth noting that there's absolutely nothing wrong with a Minor Faction asserting that their primary operations occur on a planet controlled by a Major Faction: the forum's companies already do this, to a rather considerable extent. The simplest way to view it is that the Major Faction has political and military control over a given planet, and has full access to resources, as well as a boost to their own economic status via taxation. There's a LOT of room between those lines of jurisdiction for a Minor to claim influence without being able to overtly control the planet.

And, let's be honest, Minor Factions aren't permitted the economic or military resources needed to protect a planet from a Major Faction. That's why the distinction exists, realistically.
 
[member="Alema Ziveri"], it doesn't even have to be on the map. It could just be on a List of what Active Minor Factions own planets, and if they want to mark them, then mark them all with the same color that stands for all Minor Factions. All you have to do is know how to read a map to figure out where they are.

As well, These Minor factions that are based around one, and one planet only should be given the chance to defend themselves if they do not wish to be dominioned, and forced into a major faction.

And Minor factions need to find a way to support themselves. It will be harder to simply just say you own it without waving a hand to say you pay all the bills. As for a faction that owns a company or someone who does own a company could be use to support the faction. Or have a temporary alliance with a Major faction to support them. Becuase some planets that Minor factions start on, are so far away from everything else, it would be impossible for the Major faction to not waste months worth of time before they can actually dominion the planet the Minor faction is on.

I know that it will take some work, but I would rather compromise and come up with something for Minor factions to have to protect themselves than just He said she said. If someone is going to work on a planet for so long, only for it to be taken away from them by a major faction that could care less about what happens, then it feels like its less of a community and more of just a power grab because, "Why not."
 
[member="Atheus"]

I've discussed this with Admins. No amount of work you put on a planet in the roleplay, or even in the factory or codex, ever matters. Any Minor Faction or group can ignore you for their own reason, and also set up shop on the planet you are in if they wanted to. Same goes if it's a major, just ignore them. But the part I can't stand, which arguably forces me to stay out of the horrendous map game, is when you work for months to build up your faction, your planet, your culture, everything you ever worked for, a Major can just pluck it from your hands.

In the "grand scheme" nothing you do matters, in the map game. Not unless you're Major. It's stupid. I'm sorry! It's stupid. There could be a half-assed major faction with their light stories and few faction products. If they have 30+ members, you can't do anything. They claim it, you don't exist. If they absolutely wanted to, like if someone who doesn't like you, they could ignore your existence. Even if you have a huge member base. It's true.

If someone wanted to take Commenor, and a Major couldn't force a Rebellion, it's over. Commenor is now owned by <Major Faction>




[member="Darth Abyss"]

You took the words right out of my mouth.




[member="Fatty"]

A minor faction doesn't have the strength to roam the galaxy and take planets. But look at the Hutt Clans. During the Clone Wars, the Hutts even controlled space, but their armies stayed at home. When home was threatened, like a bee hive, they had the power to assault an invasion force, but they couldn't quite become an invasion force.

Minor factions do not have the strength to invade, but they are called a faction for a reason. They have an army. They have a fleet. They have production. And they should be able to plant their flag where they live. At the very least, 1 planet. At the very most, 3 planets.

Minor Factions can change the odds in a Rebellion. They have the freedom to roam the map and ambush Invasions or Dominions. A Minor Faction has the power to say "this is my home."


"But Eddak, that's way too much for Admins to deal with since anyone can have a faction"

You're right.

Which I am saying they don't participate in the map game.


Every faction that wants their home, need to register it. Development is needed to claim their home. I'm not talking Development Threads, I'm talking certifiable proof that these minor factions have put in the effort to plant their flag. Codex submissions, Company/Faction contracts, large threads with people in or out of the faction of the planet. Do something on the planet. Show you can hold this planet and you have an army to do so. Make a Skirmish, show you fought the local populace, something that proved you are here.

Turn that Local Government thread that shows who or what leads or governs such planets or asteroid fields or moons into an official thread. Make Faction Admins factcheck, make them play fair and have to check if this planet has an army that could cost lives to invade.

Admins already use it, Judges, just do it. There isn't a map game of color my territory. Because they aren't an invasion force. Give the Minors a reason to be alive instead of just "look at my affiliation badge"

If a lone Sith clan holds a temple on a planet and they are the populace of the planet, they are important!
 
Scruffy Lookin’ Nerfherder
Eddak Manod said:
In the "grand scheme" nothing you do matters, in the map game. Not unless you're Major. It's stupid. I'm sorry! It's stupid. There could be a half-assed major faction with their light stories and few faction products. If they have 30+ members, you can't do anything. They claim it, you don't exist. If they absolutely wanted to, like if someone who doesn't like you, they could ignore your existence. Even if you have a huge member base. It's true.
That's true of pretty much anything. I could do private role-play threads on the First Order capital and as long as I don't do anything harmful I can do as I please, ignoring whatever the major faction has established.

However, in the past there are instances where single PCs with vested interests in a particular planet have stymied a faction, had negotiations with that faction, or made their interests known through more forceful means. Your voice on a planetary interest is as loud as you choose to make it.

Feel like the major faction is ignoring what you've done on a planet? Inform them. Still ignoring you? Start throwing your weight around in dominions relevant to your planet's interests. Gather a power base. Maybe even start a rebellion.

There are measures that exist if you feel like you are being ignored IC or OOC. Failure to use them is no excuse.
 
[member="The Arkanian"]< its required that if you do anything on a factions planet that could affect the faction, Big or small, it needs to be an open thread.

[member="Eddak Manod"], As you said, you could simply have a directory that labels that these planets have a claim to them, and should not be taken for granted. Which is more than what I could hope for. All that is needed, is a list, and should anyone want to claim an already claimed planet or system, they have to make contact with the faction that owns it.
 
Scruffy Lookin’ Nerfherder
Eddak Manod said:
Technically that would be labeled "non-canon" since everything major faction-wise is established Canon for CHAOS. They've even effected the timeline.
Patently false.

The major faction could petition to have it labeled non-canon, but they would lose.





Atheus said:
[member="The Arkanian"]< its required that if you do anything on a factions planet that could affect the faction, Big or small, it needs to be an open thread.

[member="Eddak Manod"], As you said, you could simply have a directory that labels that these planets have a claim to them, and should not be taken for granted. Which is more than what I could hope for. All that is needed, is a list, and should anyone want to claim an already claimed planet or system, they have to make contact with the faction that owns it.

Incorrect.

I have done threads in the past before where I have operated on a faction's planet without their consent in a private role-play. It was reported. I prevailed.

As long as you are not harming anything, you can do as you please in private threads and it is canon for your character and those involved in the story.

It is only once you start doing extreme actions, like assassinating public officials, that you will be forced to either allow the major faction to participate in your story or be labeled as non-canon.
 
The Arkanian said:
That's true of pretty much anything. I could do private role-play threads on the First Order capital and as long as I don't do anything harmful I can do as I please, ignoring whatever the major faction has established.

However, in the past there are instances where single PCs with vested interests in a particular planet have stymied a faction, had negotiations with that faction, or made their interests known through more forceful means. Your voice on a planetary interest is as loud as you choose to make it.

Feel like the major faction is ignoring what you've done on a planet? Inform them. Still ignoring you? Start throwing your weight around in dominions relevant to your planet's interests. Gather a power base. Maybe even start a rebellion.

There are measures that exist if you feel like you are being ignored IC or OOC. Failure to use them is no excuse.

"Yeah! I'll force my presence to be known!" No, it doesn't work that way. I'm sorry. Those factions you mentioned talking to, those are people you're talking to. They have to care enough not to act like the faction that is targeting your planet and ignoring you.

No matter what you do, Minor factions only - Assist- in Rebellions, maybe lightly in Invasions. But when it comes to the big board game called Map of Chaos, at this point with the rules as they are, a Major Faction can legally ignore your faction doing anything and Dominion your planet. You matter not.
 
Scruffy Lookin’ Nerfherder
Eddak Manod said:
"Yeah! I'll force my presence to be known!" No, it doesn't work that way. I'm sorry. Those factions you mentioned talking to, those are people you're talking to. They have to care enough not to act like the faction that is targeting your planet and ignoring you.
Yes it does.

Warrant: [member="Jorus Merrill"] stopped an incursion of a planetoid he had an interest in by simply staring down the major faction and then proceeding to negotiations. There are numerous other examples of this.

It is precisely because these are people you are talking to that you can force yourself to be known. Chaos is just one big sociological experiment. The power relationships here are simply a microcosm of those that exist in the real world. Throw your clout around. If you don't have clout, get some.

The rebellion rules pretty clearly state that minor factions can initiate rebellions, so I'm not sure what you mean by saying they can only assist. Rebellions have entire hexes at stake. That's some pretty heavy power right there.

1. To initiate a Rebellion on a planet, the following conditions must be met by a Minor Faction.
  • The target of a Rebellion must be a Tier 3 Dominion or a planet belonging to a recalled Major Faction.
  • The faction declaring Rebellion can not be the faction that started the Dominion.
  • An OOC thread must be made in the Roleplay Discussion forum declaring a Rebellion.
 
[member="The Arkanian"], You forgot to mention that you can only rebel on Recalled Major Factions. And since there are only two or three possible factions currently that are within the range to be Recalled, It limits growth by that factor.
 
Scruffy Lookin’ Nerfherder
Atheus said:
[member="The Arkanian"], You forgot to mention that you can only rebel on Recalled Major Factions. And since there are only two or three possible factions currently that are within the range to be Recalled, It limits growth by that factor.
It is either or.

Either the rebellion is on a current major faction's T3, or it is against a recalled major faction.

The fact that major factions sometimes try to purposefully keep their dominions to T2 out of fear of certain minor factions rebelling shows that minor factions do, in fact, have power.
 

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