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Approved Tech MH-EW26 Sensor Scrambler Turrets

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Intent: To create fancy Ewar Tech for Mandal Hypernautics

Development Thread: NA
Manufacturer: Mandal Hypernautics
Model: MH-EW26 “Sensor Scrambler Turrets”
Affiliation: Mandal Hypernautics, Mandalorian,
Modularity: None
Production: Mass Production
Material: Alusteel, Electronics, Stuff


Description:

Like a scaled-down version of the MH-EW05 Jamming Beam Projector, the MH-EW26 Sensor Scrambler Turret emits false positive sensor contacts upon the target acquisition systems of a missile, warhead, or starfighter. The weapon's turret is fast moving and can easily keep pace with most missile systems.

The MH-EW26 has two target acquisition systems. The first is a basic passive scanner that detects the guidance and lock-on signal of an approaching warhead. In this case, the turret will then track the source of the signal and target the offending warhead and emit numerous false contacts to confuse the warhead and cause it to divert to a non-existing target.

The second target acquisition system is tied into the IFF and threat acquisition system of the ship itself. Individual threats can be identified and tracked by the equipped vessel and the MH-EW26 Sensor Scrambler Turrets can be used to target and disable the offending missile, warhead, or fighter.

The weapon system functions similarly to the Jamming Beam Projector. It overloads the targets tracking systems with 'false positive contacts'. This slows down the missile's ability to rapidly acquire a target and divert its path to intercept the target by overloading the electronics/CPU and making them work harder/hotter. The weapon also has the effect of causing the missile to 'lock onto' one of the false readings and move in a random pattern to intercept the non-existent target. This is good because it keeps the missile away from the defending ship. This is bad because (in a fleet or with numerous escort fighters) the missile is increasingly likely to divert onto a random heading that causes it to 'accidentally' impact another nearby ship. However, thanks to the bogged-down CPU, its an easier target for traditional point defense than it would otherwise be because it's movements are less-precise and it's not taking the most 'effective' route towards a target.

In some conditions it also makes missiles a little more dangerous than they would otherwise be. Sometimes the random movements of the missiles can make them harder to target with point defense. Other times, it sends missiles diverting into ships that were previously safe from the warheads and are ill-prepared to defend themselves from the sudden threat.

While the turret is more than capable of effecting a starfighter in a similar manner as any other electronic warfare turret, the effectiveness of so is debatable as a starfighter's pilot is typically within close enough range to 'eyeball' a target as large as a capital ship.


Classification: Defensive Turret
Size: Ship-Mounted
Status: Military
Effective Range: Short Range (standard point defense ranges)
Value: 2 Point Defense Turret
 
Please expand on what you mean when you say the Sensor Scrambler Turret can target and disable the offending missile/warhead/etc. Does this mean the turret has the electronic warfare (EW) capability of actually electronically/physically disabling a target, resulting in the target's complete deactivation? Or do you mean something else?

Please tag me in your reply. Thanks! :)
 
The weapon system functions similarly to the Jamming Beam Projector. It overloads the targets tracking systems with 'false positive contacts'. This slows down the missile's ability to rapidly acquire a target and divert its path to intercept the target by overloading the electronics/CPU and making them work harder/hotter. The weapon also has the effect of causing the missile to 'lock onto' one of the false readings and move in a random pattern to intercept the non-existent target. This is good because it keeps the missile away from the defending ship. This is bad because (in a fleet or with numerous escort fighters) the missile is increasingly likely to divert onto a random heading that causes it to 'accidentally' impact another nearby ship. However, thanks to the bogged-down CPU, its an easier target for traditional point defense than it would otherwise be because it's movements are less-precise and it's not taking the most 'effective' route towards a target.

In some conditions it also makes missiles a little more dangerous than they would otherwise be. Sometimes the random movements of the missiles can make them harder to target with point defense. Other times, it sends missiles diverting into ships that were previously safe from the warheads and are ill-prepared to defend themselves from the sudden threat.

But no. It doesn't actually 'shut down' the missiles. It just scrambles their sensors.

[member="Asemir Lor'kora"]
 
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