Captain Larraq
Capitalist
Intent: To create fancy Ewar Tech for Mandal Hypernautics
Development Thread: NA
Manufacturer: Mandal Hypernautics
Model: MH-EW05 “Jamming Beam Projector"
Affiliation: Mandal Hypernautics, Mandalorian,
Modularity: Yes. Standard, Heavy, LR, HLR variants
Production: Mass Production
Material: Alusteel, Durasteel, Electronics,
Description:
Similar to the tractor beam, the jamming beam is a projection weapon that disrupts the fire control systems of the "painted" craft. While traditional jamming beams are relatively small and designed to effect the small and rapidly moving point defense turrets of capital ships at very close ranges, the MH-EW05 JBP is significantly larger and more powerful. Scaled up to a size comparable to a Turbolaser and drawing nearly as much power as one, the MH-EW05 is generally considered more of an unorthodox capital weapon than a traditional electronic warfare device.
To understand the capabilities of the MH-EW05, an understanding of targeting and tracking systems must first be had. All ships use one or more complex sensor systems to acquire and read information about its surroundings. When these sensors detect a high level of return as compared to background levels, the computers register this return as a 'contact'. Targeting computers then feed every contact to the display of the pilot or operator where said pilot, operator, or computer selects primary, secondary, and further targets. From here, sensors record the position, speed, and maneuvering of all targets, but prioritize processing power for tracking the primary and secondary targets. Even more advanced target and tracking systems utilize a C3 processors to analyze and predict the countermeasures of the various targets to calculate optimal firing solutions that take into account speed, trajectory, distance, and predictable countermeasures.
The MH-EW05 functions by projecting false sensor data at a high enough power to overload the tracking and targeting computers of the 'painted' ship. The painted ship's targeting computer with register dozens or hundreds of false contacts. And while the computer is bogged down by trying to track all of the false readings, even if an operator visually confirms a target to aim at, the computer software is slowed to a crawl and cannot keep up with the real-time telemetry to accurately predict movement and create firing solutions.
A Standard MH-EW05 has enough power to effect a ship at standard turbolaser range. Standard Jamming Beam Projectors are capable of effectively jamming Bombers, Gunships, Light Freighters, and Corvettes.
Heavy MH-EW05's are twice the size, but have a slower tracking speed. Heavy Jamming Beam Projectors are capable of effectively jamming Frigates and Cruisers.
Long Range MH-EW05's are four times the size and power of the standard variant and utilize an advanced focusing dish to drastically increase the effective range of the weapon. Long Range Jamming Beam Projectors are capable of effectively jamming Heavy Cruisers and Light Star Destroyers.
Heavy, Long Range MH-EW05's utilize three emitters that are each three times as powerful as a standard model. Each of these three emitters utilize the same focusing dish as the Long Range model. The entire cluster of three emitters are fire-linked and focus all three emissions on a single point in space. HLR Jamming Beam Projectors are incredibly powerful and can effectively jam Star Destroyers and Command Ships, as well as larger ships.
Each of these variants increase in power and effectiveness depending on how close the target ship is. At further than optimal range, the effectiveness of this component is drastically reduced. At closer than optimal range the effectiveness of this component is drastically increased. Likewise, additional beams focused on a single target drastically increase the effectiveness of the weapon. While only a single weapon focused on a target is required to reduce the accuracy of their weapons tracking speeds, two or more have a compounding effect on the targeting and tracking systems of the target and reduce the crews of the painted ship to “Visual Targeting” only. Typically, it takes four HLR Jamming Beam Projectors to completely neutralize something as large as a Star Destroyer, though it sometimes takes more when used against ships with highly specialized sensor or computer systems. Additionally, while individual models of JBP's are rated for use against specific size categories of targets, combining four or more of a single JBP can begin to effect a ship of a larger size category. When targeting a ship of a size category larger than the JBP is rated for, it can take as many as 8 beams focused on a single target to completely neutralize the target. In some extreme cases, as many as forty Single Jamming Beam Projectors would be required to completely neutralize a Star Destroyer's ability to fire upon a ship with any hope of landing a shot.
Weaponry calibrated for use at long ranges are particularly vulnerable to the effects of the Jamming Beam Projector as the precise firing solutions required to hit a target at extreme ranges becomes increasingly difficult to obtain while the processors are straining to track and predict the movements of the targeted ship. Because of this, it takes significantly less disruption to neutralize Long Range Turbolasers, Heavy Long Range Turbolasers, or any other extended range weaponry. In some cases, only a single Beam is required to completely neutralize the long range weaponry of a ship. There have even been recorded incidences of JBP's successfully restricting the Long Range Weaponry of ships far outside the intended size category of the weapon intended target.
Classification: Capital Weapon
Size: Ship-Mounted
Status: Military
Effective Range: Long Range, Long Range, Very Long Range, Extended Range,
Value: 1 Capital Weapon, 2 Capital Weapon, 5 Capital Weapon, 10 Capital Weapon
Development Thread: NA
Manufacturer: Mandal Hypernautics
Model: MH-EW05 “Jamming Beam Projector"
Affiliation: Mandal Hypernautics, Mandalorian,
Modularity: Yes. Standard, Heavy, LR, HLR variants
Production: Mass Production
Material: Alusteel, Durasteel, Electronics,
Description:
Similar to the tractor beam, the jamming beam is a projection weapon that disrupts the fire control systems of the "painted" craft. While traditional jamming beams are relatively small and designed to effect the small and rapidly moving point defense turrets of capital ships at very close ranges, the MH-EW05 JBP is significantly larger and more powerful. Scaled up to a size comparable to a Turbolaser and drawing nearly as much power as one, the MH-EW05 is generally considered more of an unorthodox capital weapon than a traditional electronic warfare device.
To understand the capabilities of the MH-EW05, an understanding of targeting and tracking systems must first be had. All ships use one or more complex sensor systems to acquire and read information about its surroundings. When these sensors detect a high level of return as compared to background levels, the computers register this return as a 'contact'. Targeting computers then feed every contact to the display of the pilot or operator where said pilot, operator, or computer selects primary, secondary, and further targets. From here, sensors record the position, speed, and maneuvering of all targets, but prioritize processing power for tracking the primary and secondary targets. Even more advanced target and tracking systems utilize a C3 processors to analyze and predict the countermeasures of the various targets to calculate optimal firing solutions that take into account speed, trajectory, distance, and predictable countermeasures.
The MH-EW05 functions by projecting false sensor data at a high enough power to overload the tracking and targeting computers of the 'painted' ship. The painted ship's targeting computer with register dozens or hundreds of false contacts. And while the computer is bogged down by trying to track all of the false readings, even if an operator visually confirms a target to aim at, the computer software is slowed to a crawl and cannot keep up with the real-time telemetry to accurately predict movement and create firing solutions.
A Standard MH-EW05 has enough power to effect a ship at standard turbolaser range. Standard Jamming Beam Projectors are capable of effectively jamming Bombers, Gunships, Light Freighters, and Corvettes.
Heavy MH-EW05's are twice the size, but have a slower tracking speed. Heavy Jamming Beam Projectors are capable of effectively jamming Frigates and Cruisers.
Long Range MH-EW05's are four times the size and power of the standard variant and utilize an advanced focusing dish to drastically increase the effective range of the weapon. Long Range Jamming Beam Projectors are capable of effectively jamming Heavy Cruisers and Light Star Destroyers.
Heavy, Long Range MH-EW05's utilize three emitters that are each three times as powerful as a standard model. Each of these three emitters utilize the same focusing dish as the Long Range model. The entire cluster of three emitters are fire-linked and focus all three emissions on a single point in space. HLR Jamming Beam Projectors are incredibly powerful and can effectively jam Star Destroyers and Command Ships, as well as larger ships.
Each of these variants increase in power and effectiveness depending on how close the target ship is. At further than optimal range, the effectiveness of this component is drastically reduced. At closer than optimal range the effectiveness of this component is drastically increased. Likewise, additional beams focused on a single target drastically increase the effectiveness of the weapon. While only a single weapon focused on a target is required to reduce the accuracy of their weapons tracking speeds, two or more have a compounding effect on the targeting and tracking systems of the target and reduce the crews of the painted ship to “Visual Targeting” only. Typically, it takes four HLR Jamming Beam Projectors to completely neutralize something as large as a Star Destroyer, though it sometimes takes more when used against ships with highly specialized sensor or computer systems. Additionally, while individual models of JBP's are rated for use against specific size categories of targets, combining four or more of a single JBP can begin to effect a ship of a larger size category. When targeting a ship of a size category larger than the JBP is rated for, it can take as many as 8 beams focused on a single target to completely neutralize the target. In some extreme cases, as many as forty Single Jamming Beam Projectors would be required to completely neutralize a Star Destroyer's ability to fire upon a ship with any hope of landing a shot.
Weaponry calibrated for use at long ranges are particularly vulnerable to the effects of the Jamming Beam Projector as the precise firing solutions required to hit a target at extreme ranges becomes increasingly difficult to obtain while the processors are straining to track and predict the movements of the targeted ship. Because of this, it takes significantly less disruption to neutralize Long Range Turbolasers, Heavy Long Range Turbolasers, or any other extended range weaponry. In some cases, only a single Beam is required to completely neutralize the long range weaponry of a ship. There have even been recorded incidences of JBP's successfully restricting the Long Range Weaponry of ships far outside the intended size category of the weapon intended target.
- Do to the strain the system places on computer processing power on the equipped ship, even Star Destroyers cannot effectively mount any more than 32 HLR Jamming Beam Projectors without overloading the computers and electronics of the ship.
Classification: Capital Weapon
Size: Ship-Mounted
Status: Military
Effective Range: Long Range, Long Range, Very Long Range, Extended Range,
Value: 1 Capital Weapon, 2 Capital Weapon, 5 Capital Weapon, 10 Capital Weapon