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Metal Lords Technology List

HK-36

The Iron Lord Protector (Neutral Good)
All technology available to Metal Lords and supplied by ARGH. Updated as of 4/23/2017


Armor

  • Aedan's Saddle and Barding- Custom, Unique Artifact, a set of very large armor forged out of Phrik for some sort of giant mount.
  • Armour-Ani, Armor Mesh Line of Clothing- Light, concealable armor designed to look like every-day clothes and uniforms, replication based on plans HK submitted to Omega Tech
  • Electro-Cestus- A rating 8 gauntlet with built-in Cortosis-Weave Blades, lined on the underside with purified Cortosis, and electro-shocking padding on the palm.
  • Gados Graphite Reed Armor- Flak armor made from Echani Graphite with ratings between 5 and 7, depending on the spacing between Graphite segments, lightsaber resistant, designed to be worn over additional armor, it offers superior protection against blunt trauma and slashing damage at the cost of vulnerability to losing segments and piercing damage.
  • Gados Traditional Headware- Somb'rae'ro, Fed'rae, or Leovi Plume Hat, traditional headware among the Restored Gados culture, come in armor ratings between 1 and 4, depending from which material they are made, can be adorned with Feathers, Flowers, Bells, or similar trinkets.
  • Gauntlets of Gravitational Mastery- Unique Artifact, a pair of Grav Gloves made even more powerful by addition of a Sourcefyre crystal as their power source and clad in Phrik plating.
  • Mag'ladroth-class Dwarf Personal Walker Exoskeleton- more or less a suit of mechanized armor you can operate, only Light Scout variant sold to the public, comes with duraplast plating reinforced with Graphite mesh, can be armed with Abregado-made flamethrowers, Mk 3 Heavy Bolt Guns, Electro-Cestus, chainswords, or any other of our melee weaponry, as well as our rotary cannons, mass drivers, or another Mk 3 Heavy Bolt Gun for a dual-bolt gun action.
  • Mobile Barricade- Class 10 durasteel barricade with built-in repulsorlifts for ease of deployment and density projectors for anchoring
  • Nocur Battle Barding- Class 9 durasteel armor for large creatures like the Nocur, impervious to standard personal armaments, except heavy repeaters, anti-armor weaponry, and lightsabers, joints, neck, sides, and armpits are class 6 armor and vulnerable to personal armaments. Hardpoints on the back available for mounting heavy and light repeaters to be used by the rider, like the OPRC-1.

Construction Materials

  • Echani Graphite- Material as durable as Mandalorian Iron with weight somewhere between Phrik and Beskar, comes only in cylindrical format, perfect for hilts, shafts, battlestaves, and other polearm weaponry. Although Echani in origin, the Gados were able to replicate Graphite Fletching Facilities on Abregado due to HK's memories and knowledge of Echani Weaponry. Lightsaber resistant.
  • Echani Graphite Cables- Strong, durable, and lightsaber-resistant cables for any weapon, utility, vehicle, or building construction, come in sizes from thin single-strand filaments to huge, thick, multi-strand bridge cables.
  • Echani Graphite Containers- Containers made from the lightsaber resistant, tough, Echani Graphite, come in pill, drum, and silo sizes, for storage of fragile goods, these containers will withstand anything short of orbital bombardment.
  • Gados Electrite- A golden colored, pricier, counterpart of the Echani Graphite mixed with Electrum found on Abregado-Rae. Lightsaber resistant.
  • Gados Graphite Chain Mail- A lightsaber-resistant mesh, known to stop shattergun pellets made out of Graphite rings linked together into a chain layer, usable in construction of personal, vehicle, and starship armor.
  • Graphite Mesh Reinforcement- Lightsaber-resistant wire mesh made from Echani Graphite designed to reinforce armor plates made from various metals like Duranium, Durasteel, Duraplast, and others. Capable only of creation of heavy personal armor, vehicle and ship armor, and building armor. Greatly increases blunt and slashing protection as well as protection against shrapnel.
  • Graphite-Reinforced Durasteel Plating- Vehicle, Ship, and Building armor plating made from Durasteel with its internal structure enhanced by the strong Graphite Reed formation. Perfect for heavy armor plating, it greatly reduces slashing, blunt, and large caliber-piercing damage such as large pieces of shrapnel, while partially reducing large-caliber energy weapon damage, while not affecting Durasteel's resistance to small-caliber piercing damage. Unusable in personal infantry armor.
  • The Replicator-Series 3-D Printer- Revolutionary manufacturing and recycling system with ability to break down any material and either copy it or re-assemble molecules gathered from it into a new object. For example turning garbage into basic foodstuff or turning foodstuff into simpler war droids.
  • Sourcefyre Crystals- Power source crystals with ability to function not only as batteries but explosives and firing mechanisms as well, manifesting the energy they store in power beams and colorful lightning to create new energy based weaponry.

Droids

  • Drone Warriors- Mechanized Autonomous Combat Unit- Infantry Drone- Upgraded version of previous Iron Legionnaire Drones to serve as mass manufactured cheap standard infantry for ARGH, equipped with Abregado Combat Shield, strong in melee combat, and effective when deployed in large groups. Often used outside of combat by ARGH commanders and officers as general lackeys and henchmen.
  • Eldritch Technomancer's Droid Vessel- Unique Artifact, a body made specifically for HK, forged out of Phrik with multiple layers of armor and packed with additional systems like ability to hover or redundant power and processing systems in his limbs.
  • Herakles-class Construction Drone- a construction droid with limited intelligence designed to travel in the void and atmosphere to construct shipyards. Comes in tiny Worker version and much bigger Carrier version, Carriers carry the construction materials and a swarm of Workers while the Workers construct or perform most tasks as a single hive-mind unit.
  • Hover Spider Drones- Mechanized Autonomous Combat Unit- Armored Transport- Repulsorlift hover transports and support vehicles with weaponry mounted on their back, powerful melee claws with flamers, and capability to carry Aspis Shield Generators
  • HRD-2- The fruits of the New Beginning Project, these bodies are given only to trusted droids to be used as their new vessels to start a new life among the organics by blending in with them, becoming unrecognizable from a human. However only few droids are given those vessels, first they must prove they are trustworthy and will not use them for any nefarious purposes. The skeletons of these droids are lightsaber resistant, they can possess in-built weaponry and innate limited shape-shifting abilities due to plate-shifting mechanisms in their bodies and faces.
  • Iron Legionnaire Droid Vessel and Drone- Designed to reinforce the ranks of Iron Company and provide for droid inhabitants of Abregado a way of supporting the planet militarily without risking their lives completely, these mechanized infantry models bare latest of technological tricks and techniques the Gados have learned with their time under HK's regime. Classified as heavy infantry on their own, these machines not only wield Duranium, Durasteel, and Abregado Graphite used in building their vessels but also wear the heavy variants of Protectorate's Defense Power Armor. These units have been described as "hard to deactivate" time and time again for a good reason, biggest weakness, however, is the stupidity of their innate programming, the GaDOS, requiring a copy of other droid's programming to be used for any more advanced tasks. As a result most of these machines are used as common grunts rather than for specializations like heavy weapons duty, sniper support, or engineering.
  • The Mechanical Dragons- Heavy Droid Starfighters- a droid combat vessel based on the ancient designs of Basilisk War Droids, comes equipped with a proton torpedo launcher, proton bomb bay, build-in flamer, two RC-2 miniguns, a tail-mounted Sourcefyre Beam Emitter, and razor sharp Duranium claws and fangs for close quarter combat.
  • Mobile Weapon Platforms- Three variants of quadrupedal droids, Light Variant with Light-vehicle armor and one hardpoint for custom weaponry made by Guild of Hammers, perfect for boarding actions, Medium Variant with Light-vehicle armor and two hardpoints mounted overhead on the droid's back, great for use as light artillery, anti-aircraft defenses, and heavier support for infantry, and the Heavy variant, large Walker Tank with three hardpoints mounted on rotatable head of the droid, one set in the middle, and two swiveling at the sides, usable for multitudes of roles including anti-armor support, anti-personnel suppression, or artillery.
  • Scorpion Drones- Mechanized Autonomous Combat Unit- Spider Assault Drone- a modern ARGH manufactured variant of old Droideka designs, this time equipped with an Abregado Combat Shield and an RC-2 minigun.
  • Squid Buzz Drones- Mechanized Autonomous Combat Unit- Buzz Drone- a hybrid of buzz and repair drone equipped with repulsorlifts and jet systems to allow for quicker movements and increased manouverability in no-gravity setting.
  • Wyvern Fighter Drone- Mechanized Autonomous Combat Unit- Fighter Drone- a starfighter equivalent to Infantry Drones used by ARGH, serpentine expendable drones deployed in large numbers to overwhelm their opponents as swarm, also used by other droids as mounts or personal starfighters.

Gadgets

  • Abregado Combat Shield- an average strength deflector shield that grants advanced protection against electronic and ionic attacks, using their power to recharge and reinforce its structure, also grants limited protection from physical and electromagnetic attacks.
  • DUST- Durable, Ultrasmall, Sticky, Transmitter- Microscopic tracking substance, replication based on plans HK submitted to Omega Tech
  • Electro-Cestus- A rating 8 gauntlet with built-in Cortosis-Weave Blades, lined on the underside with purified Cortosis, and electro-shocking padding on the palm.
  • Graphite Grappling Guns- A series of gas and magnetic-powered grappling mechanisms utilizing filaments and wires made from the durable Echani Graphite, limiting the chance of the wires being severed. Includes wrist-mounted, gun attachment to weapons like Gados SP-1, small-caliber shattergun fired, and large-caliber mass driver fired variants.
  • HypnoGaze- Updated version of a Hypno Gazer, a portable flashing advice that can induce a state similar to that of a mind-trick, now addable into visors and droid sensors
  • Leovi's Wings-Class Personal Jet Propulsion System- Jetpack and Jetsuit with Rocket Boots and Rocket Gauntlets made from Echani Graphite, advancements in technology allow the jetpack to propel its user for longer periods of time while the jetsuit can lift even heavily-armored soldiers and humanoid droids while the Graphite structure prevents the vital systems from being damaged during combat, cutting on the risks of explosions or jet malfunctions.
  • Transmitter-Antennae-1- A miniaturized broadcasting set-up disguised as ARHVN receiver and transmitter. It can be used to access the HoloZinema Network and ARHVN programming in areas outside of their coverage with higher quality as well as broadcast your own programming such as warning about pirate raids of patrols. The detachable antennae of the handheld control unit has a lightsaber-resistant Echani graphite filament which can be used as a 50 centimeter long whip or wire during self-defense scenarios.
  • Wrist Mounted Flamer (15,500 credits)- A miniaturized flamethrower mountable on forearm armor plates, a perfect additional for all up-and-coming as well as veteran bounty hunters and mercenaries. Range of 40 meters, capable of sustaining continuous fire for 10 seconds.

Mounts/Pets (Along with an option for a safari in order to acquire eggs of the creatures, all three beasts are much easier to tame when raised from a babi)

  • Hill and Crag Leovi- Creatures with mix of feline and avian characteristics, swift and deadly they are the rulers of Abregado's skies, their hide can take only one bolt/slug of damage before breaking but their claws can pierce armor of rating between 1 and 4, their beaks can crack armor of rating between 1 and 7. However, for flying the more expensive, and more rare, Crag Leovi are recommended, their larger size allows them to carry heavier loads, like armor or armored rider, their hide lasts two shots to same area before breaking.
  • Magru of the Plains- These thin, bit skeletal avian plainstriding creatures are good long-distance runners and beasts of burden. They can reach the speed of 80 km/h for prolonged time and carry an armored rider, in full charge their large beak can pierce armor of rating 1-7, just by swinging it they can pierce 1-4 rating, just as their claws can pierce 1-4 rating with a good kick. They are very much walking spears. Warning: as pack animals, at least two specimen are recommended for purchase if they are bought adult.
  • Nocur the Forest Kings- These highly aggressive creatures have a mix of ursine and owl traits. They are Owlbears with limited lightsaber and energy damage resistance due to oils their feathers produce. When clawing at enemy they can slash through armor of rating 1-4, however, they can also use their large meaty paws as spiked maces or pick-axes, penetrating armor 1-6 by piercing it with their claws. Their beaks can crush armor with rating 1-8 by putting steady pressure on it over time, much like crushgaunts or nutcrackers are able to crack harder material. Their strong hide corresponds to armor of rating 4-5, and they are able to swivel their head in 270 degrees, meaning they can look behind themselves or upside down. Warning: Adult Nocur are highly aggressive and it is highly recommended to raise them from eggs, unless proper skills are present.

Melee Weapons

  • Electro-Cestus- A rating 8 gauntlet with built-in Cortosis-Weave Blades, lined on the underside with purified Cortosis, and electro-shocking padding on the palm.
  • Gados Electro-Flails- lightsaber-resistant flails made of golden material, capable of delivering electro-shocks and blunt trauma, the fact that they can wrap around lightsabers or shields and strike at the target behind makes them an excellent anti-Jedi weapon. Training required to use them properly.
  • Plasma Energy Firearm- Blaster Staff- 1- A magnetized electro-staff capable of raining blaster bolts at high rate of fire, as well as fighting off a lightsaber or other melee weapons and deflect other plasma bolts.
  • Rae Batons of Ember (15,000 Credits)- Concealable, blunt, lightsaber-resistant instruments capable of electro-shocking strikes. They come in a traditional holster as well as a wearable forearm rig, one which can be worn directly on forearm or armor plates, making the weapon hidden on the wearer's forearm for ease of concealment and quick draw.
  • Spears of Rae (15,000 Credits Spear, 30,000 Credits Pike)- Force Spears of Adjustable Length between 50 centimeters and 1.60 meters or 2 meter pikes with electroshocking systems as well as phrik spear-heads and Echani graphite shafts. They are melee lightsaber resistant weapons with ability to pierce phrik and beskar armor plates, the Spears are easier to carry while the Pikes can pierce armor quicker and can be used as a halberd due to more powerful electro-shocking systems in the segment near the spear-head.
  • Whips of Rae (15,000 Credits)- Large, 4 meter-long whips made from Echani Graphite Wires, lightsaber-resistant, they can provide electro-shocks, that cause their body to glow with blue, electric light, used for stunning attacks or lethal strikes that can rip or burn a body apart, while their strand Graphite ends can go through armor of up to rating 6 with a single good slash, anything higher requires multiple strikes. The magnetic ends of the Whip's strands allow them to grapple to either themselves or metal surfaces, allowing them to pull objects closer or let the user swing around.

Ranged Weapons

  • The Bobcasters/The Shattering Bowcasters- (50,000 Credits) bastard child of a bowcaster and a shattergun, capable of firing special bolts, if they are available, firing up to 5 bolts at once, and its bolts can bounce off of solid surfaces. The bolts fired from this weapon deal both physical and energy damage, due to the plasma enveloping process, and cause a small explosion.
  • The Black Staff Of Power (Unique Artifact)- A black Phrik staff with a large Sourcefyre crystal embedded in its crown, originally the first crystal ever grown by ARGH, capable of conjuring beams of incendiary energy that cause minor explosions in contact with lightsaber blades and deflector shields and arcs of ionized lightning.
  • Bolt Guns MK 3 "Heavy Bolters"- (50,000 Credits or Firstborn Child) a heavy version of MK 1 Bolt Guns, capable of firing multi caliber projectiles, especially larger caliber, and capable of greater ammunition capacity. Although much heavier the weapons is also capable of being mounted on vehicles or barricades as turrets.
  • Chemical Based Ranged Weaponry-1 "Flamer" (15,500 Credits for Wrist Mounted, 45,000 for Handheld, 50,000 for Backpack Mounted, and 60,000 for Vehicle Mounted)- a modernized line of flamethrowers with fuel canisters made from Echani Graphite for additional protection and limiting the risk of the fuel's combustion and explosion due to a unlucky blaster shot during the battle. Comes in multiple variants, including handheld, wrist mounted, and vehicle mounted.
  • Graphite Bows- Pretty strong bows made out of modern material, come with length up to 2 meters, standard arrows are made out of graphite shaft, synthetic fletching, and a durasteel arrowhead, can easily achieve penetration of most common armor up to rating 6.
  • High Velocity Kinetic Firearm- Mass Driver-1 (50,000 Credits)- Shatterboltgun for anti-armor and bombardment purposes
  • High Velocity Kinetic Firearm- Rotary Cannon-1 (60,000 Credits)- Shattergun Rotary Cannon for anti-infantry and some anti-vehicle purposes
  • High Velocity Kinetic Firearm- Rotary Cannon-2 (50,000 Credits)- Shattergun Rotary Minigun, a slimmed down version of the Rotary Cannon to be carry-able by the infantry, making it much more versatile and portable in engagements.
  • High Velocity Kinetic Firearm- Semiautomatic Pistol-1 (15,500 Credits)- Shatterpistol with customizable attachments
  • High Velocity Kinetic Firearm- Semiautomatic Pistol-2, Racket's Bite (10,000 Credits)- A highly concealable shatterpistol with a multi-caliber bore, capable of launching all manners of projectiles, from metal pellets to specialized darts or explosive bullets. Standard comes with only ammo capacity of 2 projectiles in its muzzle-loaded double barrel. However, it can be mounted in a forearm armor piece and additional magazine can be added for increased ammunition capacity. Completely silent, this tiny gun can achieve penetration of up to armor rating of 5.
  • High Velocity Kinetic Firearm- Shattergun Pistol-3 The Magnetic Revolver- Called the Gun That Won The Outer Rim, a powerful shattergun, in pistol form, with faster fire rate than a standard Shattergun pistol and ability to fire in bursts, at the cost of decreased energy efficiency, requires its Power Pack to be switched out after every three bursts or 20 single shots. Two modularity rails allow for customizable attachments to be added over and below the barrel. Comes in lighter Standard variant, and Heavier variant, although more unruly it fires its projectiles faster, achieving greater armor penetration. Build-in Multicaliber Magazine and Bore to fire special ammunition or ammunition of different calibers than default pellets.
  • High Velocity Kinetic Firearm- Semiautomatic Rifle-1 (45,000 Credits)- Shattergun Semiautomatic Rifle, excellent for sniping
  • High Velocity Kinetic Firearm- Shattergun Rifle-2 The Magnetic Repeater- Called the Gun That Won The Outer Rim, a powerful shattergun, in rifle form, with faster fire rate than a standard Shattergun rifle and ability to fire in bursts, at the cost of decreased energy efficiency, requires its Power Pack to be switched out after every three bursts or 20 single shots. Two modularity rails allow for customizable attachments to be added over and below the barrel. Comes in lighter Carbine variant, and heavier Rifle variant, although more unruly it fires its projectiles faster, achieving greater armor penetration. Build-in Multicaliber Magazine and Bore to fire special ammunition or ammunition of different calibers than default pellets.
  • High Velocity Kinetic Firearm- Volley Gun-1 (50,000 Credits)- Shattervolleygun capable of firing 7 pellets at once from 7 railgun barrels, comes with revolving ammunition barrel of 6 shots. Highly efficient as a scattergun.
  • HK-Killer Spike Rounds (Highly restricted ammunition)- Anti-mechanical ammunition design to kill advanced intelligent droids who have figured out a way in which to protect themselves from most forms of ionic and electrical attacks.
  • "Lady Fingers" OP-BHP (200 Credits Civilian, 300 Credits Military)- Concealable hold-out blaster pistols, available in civilian and military models, replication based on plans HK submitted to Omega Tech
  • Neuranium Pellets (Semi-Unique Ammunition)- Shattergun rounds designed to pierce through Phrik and Beskar armor sets
  • Plasma Energy Firearm- Blaster Staff- 1- A magnetized electro-staff capable of raining blaster bolts at high rate of fire, as well as fighting off a lightsaber or other melee weapons and deflect other plasma bolts.

Starships

  • Abregado War Galleys- Corvettes designed to function as anti-starfighter escort ships and boarding craft, optimized for ramming other vessels
  • The Mechanical Dragons- Heavy Droid Starfighters- a droid combat vessel based on the ancient designs of Basilisk War Droids, comes equipped with a proton torpedo launcher, proton bomb bay, build-in flamer, two RC-2 miniguns, a tail-mounted Sourcefyre Beam Emitter, and razor sharp Duranium claws and fangs for close quarter combat.
  • Wyvern Fighter Drone- Mechanized Autonomous Combat Unit- Fighter Drone- a starfighter equivalent to Infantry Drones used by ARGH, serpentine expendable drones deployed in large numbers to overwhelm their opponents as swarm, also used by other droids as mounts or personal starfighters.
  • Space Bazaar Over Denon- A floating giant marketplace in the orbit of Denon, symbol of the system's prosperity and new focus on trade.

Toys

 

HK-36

The Iron Lord Protector (Neutral Good)
List of Technology Made Directly By Metal Lords (Faction Specific Tech)

Droids
  • Drone Warriors- Mechanized Autonomous Combat Unit- Infantry Drone- Upgraded version of previous Iron Legionnaire Drones to serve as mass manufactured cheap standard infantry for ARGH, equipped with Abregado Combat Shield, strong in melee combat, and effective when deployed in large groups. Often used outside of combat by ARGH commanders and officers as general lackeys and henchmen.
  • Eldritch Technomancer's Droid Vessel- Unique Artifact, a body made specifically for HK, forged out of Phrik with multiple layers of armor and packed with additional systems like ability to hover or redundant power and processing systems in his limbs.
  • Herakles-class Construction Drone- a construction droid with limited intelligence designed to travel in the void and atmosphere to construct shipyards. Comes in tiny Worker version and much bigger Carrier version, Carriers carry the construction materials and a swarm of Workers while the Workers construct or perform most tasks as a single hive-mind unit.
  • Hover Spider Drones- Mechanized Autonomous Combat Unit- Armored Transport- Repulsorlift hover transports and support vehicles with weaponry mounted on their back, powerful melee claws with flamers, and capability to carry Aspis Shield Generators
  • HRD-2- The fruits of the New Beginning Project, these bodies are given only to trusted droids to be used as their new vessels to start a new life among the organics by blending in with them, becoming unrecognizable from a human. However only few droids are given those vessels, first they must prove they are trustworthy and will not use them for any nefarious purposes. The skeletons of these droids are lightsaber resistant, they can possess in-built weaponry and innate limited shape-shifting abilities due to plate-shifting mechanisms in their bodies and faces.
  • Iron Legionnaire Droid Vessel and Drone- Designed to reinforce the ranks of Iron Company and provide for droid inhabitants of Abregado a way of supporting the planet militarily without risking their lives completely, these mechanized infantry models bare latest of technological tricks and techniques the Gados have learned with their time under HK's regime. Classified as heavy infantry on their own, these machines not only wield Duranium, Durasteel, and Abregado Graphite used in building their vessels but also wear the heavy variants of Protectorate's Defense Power Armor. These units have been described as "hard to deactivate" time and time again for a good reason, biggest weakness, however, is the stupidity of their innate programming, the GaDOS, requiring a copy of other droid's programming to be used for any more advanced tasks. As a result most of these machines are used as common grunts rather than for specializations like heavy weapons duty, sniper support, or engineering.
  • The Mechanical Dragons- Heavy Droid Starfighters- a droid combat vessel based on the ancient designs of Basilisk War Droids, comes equipped with a proton torpedo launcher, proton bomb bay, build-in flamer, two RC-2 miniguns, a tail-mounted Sourcefyre Beam Emitter, and razor sharp Duranium claws and fangs for close quarter combat.
  • Mobile Weapon Platforms- Three variants of quadrupedal droids, Light Variant with Light-vehicle armor and one hardpoint for custom weaponry made by Guild of Hammers, perfect for boarding actions, Medium Variant with Light-vehicle armor and two hardpoints mounted overhead on the droid's back, great for use as light artillery, anti-aircraft defenses, and heavier support for infantry, and the Heavy variant, large Walker Tank with three hardpoints mounted on rotatable head of the droid, one set in the middle, and two swiveling at the sides, usable for multitudes of roles including anti-armor support, anti-personnel suppression, or artillery.
  • Scorpion Drones- Mechanized Autonomous Combat Unit- Spider Assault Drone- a modern ARGH manufactured variant of old Droideka designs, this time equipped with an Abregado Combat Shield and an RC-2 minigun.
  • Squid Buzz Drones- Mechanized Autonomous Combat Unit- Buzz Drone- a hybrid of buzz and repair drone equipped with repulsorlifts and jet systems to allow for quicker movements and increased manouverability in no-gravity setting.
  • Wyvern Fighter Drone- Mechanized Autonomous Combat Unit- Fighter Drone- a starfighter equivalent to Infantry Drones used by ARGH, serpentine expendable drones deployed in large numbers to overwhelm their opponents as swarm, also used by other droids as mounts or personal starfighters.
Starfighters
  • Abregado War Galleys- Corvettes designed to function as anti-starfighter escort ships and boarding craft, optimized for ramming other vessels
  • The Mechanical Dragons- Heavy Droid Starfighters- a droid combat vessel based on the ancient designs of Basilisk War Droids, comes equipped with a proton torpedo launcher, proton bomb bay, build-in flamer, two RC-2 miniguns, a tail-mounted Sourcefyre Beam Emitter, and razor sharp Duranium claws and fangs for close quarter combat.
  • T-32 Valkyrie- a heavy well armed and armored support starfighter made out of salvaged parts and scrap.
  • V-7 Fenrir- an unshielded interceptor made out of scavenged and salvaged parts from TIE interceptors and X-wing starfighters
  • Wyvern Fighter Drone- Mechanized Autonomous Combat Unit- Fighter Drone- a starfighter equivalent to Infantry Drones used by ARGH, serpentine expendable drones deployed in large numbers to overwhelm their opponents as swarm, also used by other droids as mounts or personal starfighters.
Weaponry
  • Electro-Cestus- A rating 8 gauntlet with built-in Cortosis-Weave Blades, lined on the underside with purified Cortosis, and electro-shocking padding on the palm.
  • Spears of Rae- Force Spears of Adjustable Length between 50 centimeters and 1.60 meters or 2 meter pikes with electroshocking systems as well as phrik spear-heads and Echani graphite shafts. They are melee lightsaber resistant weapons with ability to pierce phrik and beskar armor plates, the Spears are easier to carry while the Pikes can pierce armor quicker and can be used as a halberd due to more powerful electro-shocking systems in the segment near the spear-head.
  • High Velocity Kinetic Firearm- Mass Driver-1- Shatterboltgun for anti-armor and bombardment purposes
  • High Velocity Kinetic Firearm- Rotary Cannon-1 - Shattergun Rotary Cannon for anti-infantry and some anti-vehicle purposes
  • High Velocity Kinetic Firearm- Rotary Cannon-2- Shattergun Rotary Minigun, a slimmed down version of the Rotary Cannon to be carry-able by the infantry, making it much more versatile and portable in engagements.
  • High Velocity Kinetic Firearm- Semiautomatic Pistol-1- Shatterpistol with customizable attachments
  • High Velocity Kinetic Firearm- Semiautomatic Pistol-2, Racket's Bite- A highly concealable shatterpistol with a multi-caliber bore, capable of launching all manners of projectiles, from metal pellets to specialized darts or explosive bullets. Standard comes with only ammo capacity of 2 projectiles in its muzzle-loaded double barrel. However, it can be mounted in a forearm armor piece and additional magazine can be added for increased ammunition capacity. Completely silent, this tiny gun can achieve penetration of up to armor rating of 5.
  • High Velocity Kinetic Firearm- Shattergun Pistol-3 The Magnetic Revolver- Called the Gun That Won The Outer Rim, a powerful shattergun, in pistol form, with faster fire rate than a standard Shattergun pistol and ability to fire in bursts, at the cost of decreased energy efficiency, requires its Power Pack to be switched out after every three bursts or 20 single shots. Two modularity rails allow for customizable attachments to be added over and below the barrel. Comes in lighter Standard variant, and Heavier variant, although more unruly it fires its projectiles faster, achieving greater armor penetration. Build-in Multicaliber Magazine and Bore to fire special ammunition or ammunition of different calibers than default pellets.
  • High Velocity Kinetic Firearm- Semiautomatic Rifle-1- Shattergun Semiautomatic Rifle, excellent for sniping
  • High Velocity Kinetic Firearm- Shattergun Rifle-2 The Magnetic Repeater- Called the Gun That Won The Outer Rim, a powerful shattergun, in rifle form, with faster fire rate than a standard Shattergun rifle and ability to fire in bursts, at the cost of decreased energy efficiency, requires its Power Pack to be switched out after every three bursts or 20 single shots. Two modularity rails allow for customizable attachments to be added over and below the barrel. Comes in lighter Carbine variant, and heavier Rifle variant, although more unruly it fires its projectiles faster, achieving greater armor penetration. Build-in Multicaliber Magazine and Bore to fire special ammunition or ammunition of different calibers than default pellets.
  • High Velocity Kinetic Firearm- Volley Gun-1- Shattervolleygun capable of firing 7 pellets at once from 7 railgun barrels, comes with revolving ammunition barrel of 6 shots. Highly efficient as a scattergun.
  • Plasma Energy Firearm- Blaster Staff- 1- A magnetized electro-staff capable of raining blaster bolts at high rate of fire, as well as fighting off a lightsaber or other melee weapons and deflect other plasma bolts.
 
All the following provided by LOOM, please user responsibly.

Droids
  • Overseer: A drone used to combat support and reconnaissance
Weapons
  • Ameliorator: Grenade that acts as a Bacta dispersion system to be used in the Overseers
  • Instigator: A high yield grenade to be fired from Overseers
  • Adapter: Multi-purpose grenade grenade to be used either in Overseers or as standard grenade
  • Entropy Rifle: Powerful disrupter rifle
  • Skonitropy Gun: Rapid-fire version of Entropy
  • Destroyer: A powerful Anti-Armor Launcher
  • Conflagration: A multi-purpose mobile turret
Vehicle
  • Displacer: An orbital drop pod to deploy troops through orbital defenses
  • Desolation: Heavy Artillery unit for long range support (Note: Do not stay in blast zone.)
  • Escutcheon: A near immobile super-heavy tank
  • Hunstman: Tank Hunter with very powerful main weapon
Starships
  • Tome'tayl: Ship originally designed for Mandalorians, generic well produced ship
  • A'den: Ship with heavier armor and larger hangars
  • Awe Fighter: Incredibly fast fighter designed for atmospheric combat
Technology
  • Life's Touch: Wireless energy power transmitter
  • Liberator: Allows most organics to utilize a limited Force pulse (Keep use to minimum)
  • System: A method of organics entering a simulation that reflects reality to a near perfect replication
 
Following tech provided by the Mechanicum. Rejoice! The Maker loves you, the Motive Force flows through you. Our offerings will bring you closer to the Divine Spark.

Starships
  • Combat Drone 1.0: Droid brain piloted escort starfighter. Designed primarily for an interceptor role, the Mechanicum combat drone utilizes swarm tactics, overwhelming enemy attack craft to protect both mothership and repair drone counterparts.
  • Repair Drone 1.0: Droid brain piloted light repair and salvage craft. Mechanicum repair drones are miniature tender ships, capable of conducting minor repair work on other vessels and even patching much more serious damage with the help of a whole networked squadron or several operating in tandem.
 

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