Star Wars Roleplay: Chaos

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Approved NPC Mercurial Jim

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The Admiralty
Codex Judge
Header_Jim_Mercurial_copy.png

OUT OF CHARACTER INFORMATION
  • Intent: To start setting up Cogmind and Daro's operations in the Underworld.
  • ​Image Credit: Jon Hamm. Edited by me.
  • Role: Associate, Patsy.
  • Links: /
PHYSICAL INFORMATION
  • Age: 62
  • Force Sensitivity: Force-Sensitive.
  • Species: Half-Zeltron.
  • Appearance: Mercurial Jim is a man of class and dresses like it. Always dressed bespoke and presenting himself to impress Jim knows exactly how to woo those around him. Not a single hair on his head is out of place, nails groomed, brows manicured, he even applies just a little bit of make-up here and there to accentuate certain features he is most proud of. There is but a single flaw - or something he perceives is a flaw - his nose is slightly crooked to the right. Almost unnoticeable until Jim himself draws attention to it, then you might notice its angle and shape seem straight out of a doctor's text-book of a broken nose set correctly.
SOCIAL INFORMATION

[*]Skills: He is moderately trained in slicing and hacking. Not in the practical sense (besides being able to operate ready-made tools), but enough that Jim can survive a cross-examination by a slicing expert and come out of it relatively unscathed.
[*]Personality: Jim's a people person, he knows what they want, knows how to make them feel wanted. He is at his best in the thick of the crowd, the center of attention, energized when sharing conversation with others. Most people have a natural inclination to like him, because they have the feeling he actually tries to listen and understand them. In short, Jim's suave, relaxed and easy-going.
COMBAT INFORMATION
  • Weapon of Choice: His wits, pheromones and empathy.
  • Combat Function: Jim is most definitely not someone you want to assist you in a fight. He can't throw a punch, even if his life depended on it. Doesn't have a clue how to hold a blaster without the recoil hitting him straight in the face and if you make him hold a knife he will probably be more liable to cut himself than hurt anyone with it. Instead Jim's competent in smoothing out and solving issues before they arise. His empathy (heightened by slumbering force sensitivity) allows him to feel the emotions of others, that same empathy and his pheromones enables him to smooth any negativity out. After decades of use Jim has become very competent in that regard. Rather than force people into a state of mind, he is capable of guiding them into something more acceptable. This usually prevents them from noticing it (counter-productive) and makes him far more successful at it than most. Of course, some individuals simply don't want to feel good and non-aggressive... that's where a healthy set of legs and knowledge of the exits serve him well.
HISTORICAL INFORMATION
Jim and Daro go way back.

How exactly Daro earned Jim's loyalty is a tight-kept secret, but after a handful of drinks (that have little effect on Jim) he might reveal that his life had been at stake and Daro saved his bum out of the fire. In truth Jim had a deep gambling debt to a certain Hutt on Klatooine a few decades back and was about to be thrown into a rancor pit when Daro came 'round. Tarsi wasn't there for Jim, but he saw a use for the Zeltron half-blood.

A friendship developed and the two became regular associates in many jobs.

In recent years (the last two decades or so) Jim's reputation as a slicer has become very pronounced as has his fortune. He took on the name Mercurial Jim, revealed that he was, in fact, Cogmind and proved it in a high-stakes competition where he cleaned out multiple high-tech security systems within half a minute. He lives openly and comfortably on Nar Shaddaa now, enjoying life from his pleasure palace in the sky while becoming a regular customer at one of the many casinos on 'Shaddaa.

All of this background is a lie, of course.

Jim's knowledge on slicing and computing extends as far as being able to fool an expert into believing that he is one too. Instead of an Master Codebreaker, Outlaw Tech and gloryhound, Jim is in fact a stooge. (Oh, don't worry, he knows. He's fine with it as long as he gets to live the high-roller life). Mercurial Jim is the front-man, the face of Cogmind, the PR representative. What the Zeltron is, is a lightning rod for when people come sniffing around looking for Daro Tarsi.

Whenever a genuine business proposal needs to be set-up, it's Jim that talks the walk and smooths things over. Whenever a legitimate investment or business enterprise needs to be created? A contract needs to be funded? A bank account opened? Patents filed for a particular design filed?

Yup, Jim's your man.
 
[member="Daro Tarsi"]

I love seeing non-combat NPCs that aren't necessarily wilting flowers, I like how you broke tropes for this one.

Only thing I need is for you to link to your character in the Loyalties field and I can stamp this.
 
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