Star Wars Roleplay: Chaos

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Approved Tech Megagunner Robot War Machine

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Rick Kaloo

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: 9,000 kg
  • Height: 5 meters
  • Movement: Bipedal
  • Armaments: Upscaled miniguns, most commonly an upscaled version of the Bull Minigun.
  • Misc. Equipment: N/A
SPECIAL FEATURES
  • Battery - In the very center of the Megagunner robot, surrounded on all sides by thick armor, lies the massive battery that fuels the Megagunner. It can sustain the robot for six to thirty hours depending on how much exertion it performs. When the battery is empty, a portion of its back can be opened through a small combination lock and the battery can be recharged outside the Megagunner.
Strengths:
  • Giant Metal Man - Each Megagunner is shaped to resemble a large, well-built human, consequently becoming a terrifying presence on the battlefield. A Megagunner is as much of a physiological threat as it is a physical threat, especially against smaller or less advanced species.
  • Human Actions - Being roughly humanoid, Megagunners can enjoy a level of adaptability far above that of their vehicular counterparts. Additionally, Megagunners are able to lift up large objects and even APCs, and then throw them across the battlefield with deadly effect.
  • Bulletproof - The Megagunner is well-armored, being practically immune to small-arms fire and is highly resistant to ion grenades. However, two anti-tank rockets to the head or six to the body are enough to destroy or incapacitate a Megagunner. Heavier armaments found on tanks, walkers, forts, and capital ships can typically kill a Megagunner in two or less shots in any area of the body.
  • Heavy Weapons Guy - Megagunners wield miniguns two to five times larger than infantry issue miniguns, and can constantly inflict terrifying damage. Their higher caliber bullets makes them able to penetrate light armored vehicles or multiple infantry units at once.
Weaknesses:
  • Close-Sighted - Megagunners have a limited sensor range, only being able to detect and fire apon enemies up to about fifteen meters away. If an enemy strays outside its range, it will automatically disengage and search for a new target.
  • Giant Metal Man - The Megagunner's size makes it an extremely obvious target to tanks and artillery. With no way of concealing itself, Megagunners must usually be supported by cavalry units who can distract heavier enemy defenses.
  • Superconductor - A giant plate of metal and wires, the Megagunner's ultimate bane is an ion cannon emplacement. Even a tripod ion cannon can be enough to hinder a Megagunner significantly, cutting down its rate of fire and making it even easier to hit with other weapons.
  • Inaccurate - Beyond twelve meters, the spread of the Megagunner's massive minigun becomes so great that it can no longer inflict reliable damage onto enemy infantry.
  • Soft Bullets - Despite the Megagunner's higher caliber bullets and excellent rate of fire, it has no dedicated armor-piercing rounds, and cannot penetrate the front, turret, and rear armor of most armored battle vehicles.
DESCRIPTION

The Megagunner is the first complete product of the Robot War Machine Project.
The project was started by Rick Kaloo with the intent of replacing most armored vehicles with giant humanoid robots outfitted with massive weapons. Three models were experimented with nearly immediately after the project started - one with a giant minigun, one with a colossal rocket launcher, and one with a huge grenade launcher. The robot designs would each be centralized around their weapons, being well-suited to specifically wield their chosen weapon.

Out of the three, the minigun robot was completed first. As an upscaled minigun weighed the most out of all the giant weaponry used in experimentation, the robot was made to be the largest and bulkiest of the three models. An armored magazine was bolted to the chest and back of the robot, increasing the ammunition in its minigun from 600 to 3000. Finally, after the rest of the body had been put together, two sensors were hidden within its small eye sockets.

Named the Megagunner, the minigun-weilding giant soon entered private production.
 
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