Star Wars Roleplay: Chaos

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Approved Tech MCA suit - Tiro Vanek

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Intent: To further detail the armor and gadgetry used by Tiro Vanek

Development Thread: If necessary

Manufacturer: Tiro Vanek

Model: Mk. II

Affiliation: Tiro Vanek

Modularity: Yes

Production: Unique

Material: Durasteel (Chestpiece, shoulder pads, helmet, thigh pads and leg guards.) Plastoid (forearm guards, knee and elbow guards.)

Classification: Multipurpose

Weight: 14 kg

Quality: 7

Special Features -

*Helmet contains an anti-blaster mesh

*Stun Ray resistant


*Heat/Cold resistance

*Helmet Air filters

*Built-in comlink

*(Left arm)Velocity 7 integrated wrist mount (Electro-dart, Tranquilizer dart, grappling hook)

*(Right arm)Integrated ZX miniature flame projector (Limited fuel)

*Integrated JT-12 jetpack (Removed MM9 Missile launcher. )

*Four Thermal detonators and Two frag mines and one stun grenade.

*Three ammo packs for spare blaster power packs.

*Automatic polarizing and anti-flash blinding visor

*Internal heating and cooling system



Description: The Mk.II medium armor was built and modified by Tiro Vanek with the associated help of Dilton, his late Instructor. The armor was the very first thing built by Tiro's hands.

The armor is known to be capable of deflecting glancing bolts and reduces damage from bolts that are absorbed. The armor can also resist attacks from blunt and slash attacks from vibroblades, stun knives, etc. Although, repeated attacks will eventually prove to be effective against the armor.

Lightsabers prove to be very effective, as there is nothing to absorb saber strikes.

The armor allows for decent mobility, allowing Tiro to roll, sprint or jump if need be. The Integrated JT-12 jetpack also helps increase mobility, by allowing Tiro to jet boost up to 145 kph if need be.

The heating and cooling system integrated in the Mk.II armor allows Tiro to survive in some of the most harshes conditions. From the bone chilling winds of Hoth to the searing sands of Tatooine.
 
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