KeCholo
Money Man


Intent: To create a mass produced product to kick start Battlewell's vehicle line.
Development Thread: If needed
Manufacturer: Battlewell Security and Arms
Model: MAU-Mobile Artillery Unit
Affiliation: Battlewell Security and Arms, those who purchase.
Modularity: Yes.
The MAU has many different weapons that can be loaded onto the main platform:
Heavy Canon:
Power cells, plasma, or slughtrowers can be used as ammo.
Launches large shells
Longest reload time
Minimum Crew: 5. Two loaders, one spotter, one triggerman, one mechanic
Extremely loud
Huge kickback, anchoring required.
Used to destroy large and armored targets.
Medium Canon:
Power cells, plasma, or slughtrowers can be used as ammo.
Launches medium shells
Reload time depends on crew, usually medium-long
Minimum Crew: 4. One loader, one spotter, one triggerman, one mechanic.
Loud
Large kickback, anchoring suggested
Used to destroy large and armored targets.
Double Medium Canon:
Power cells, plasma, or slughtrowers can be used as ammo.
Launches two medium shells
Reload time depends on crew, usually long
Minimum crew: 8. 4 loaders, two spotters, one triggerman, one mechanic.
Loud, extremely loud when both shells are launched simultaneously
Large kickback when one shell is fired, anchoring suggest. Huge kickback when both shells are fired, anchoring required.
Used to destroy large and armored targets.
Light Canon:
Power cells, plasma, or slughtrowers can be used as ammo.
Launches one light shell
Reload time depends on crew, usually very short
Minimum crew: 2. One triggerman/mechanic, one loader/spotter.
Loud firing noise, however not nearly as loud compared to the others.
Medium kickback, anchoring not required.
Used to destroy large and armored targets.
Double Light Canon:
Power cells, plasma, or slughtrowers can be used as ammo.
Launches two light shells
Reload time depends on crew, usually medium-short.
Minimum crew: 4. Twin triggerman/mechanic, Twin loader/spotter.
Loud firing noise, however not nearly as loud compared to the others. Increased loud when both are firing simultaneously.
Medium kickback, anchoring not required. Medium-large kickback when both are fired, anchoring not required.
Used to destroy large and armored targets.
Heavy Machine Gun.
Power cells, plasma, or slughtrowers can be used as ammo.
Launches extremely powerful machine gun rounds
Short reload time.
Minimum crew: 1. One shooter/reloader. One Mechanic recommended.
Loud.
Small kickback.
Anti-aircraft, vehicle, and personnel
Dual Medium Machine Guns.
Power cells, plasma, or slughtrowers can be used as ammo.
Launches heavy machine gun rounds
Short reload time
Minimum crew: 2. Twin shooters/reloaders. One Mechanic recommended.
Loud
Almost no kickback
Anti-aircraft, vehicle, and personnel
Quad Light Machine Guns.
Power cells, plasma, or slughtrowers can be used as ammo.
Launches light anti-personal rounds
Extremely short reload time
Minimum crew: 4. Four shooters/reloaders. Two Mechanics recommended.
Medium-loud
The machine guns are mounted on each of the four sides of the deck, kickback is canceled out.
Anti-aircraft, vehicle, and personnel
Anti Aircraft Flak Canon.
Flak rounds are used as ammo.
Launches very powerful AA Flak.
Extremely long reload time
Minimum crew: 7. 3 reloaders, one spotter, one triggerman, and two mechanics.
Very loud
Very powerful kickback, anchoring required
Used as a highly effective anti-aircraft weapon.
Cargo Hold
No weapon is equipped, and the unit is used for transportation of cargo, troops, handheld weapons ect.
Production: Mass produced.
Material: Durasteel, walker parts, weapon system, walker guidance system.
Role: Versatile Mobile Artillery Platform
Height: 5-6~ meters
Length: 30~ meters
Width: 10-15~ meters
Weight: 2-5 metric tons depending on equipped weapon
Minimum Crew: Weapon's crew + 1 pilot.
Optimal Crew: Weapon's crew + 1 pilot + as many more crew members you deem necessary.
Propulsion: Quadrupedal
Top Speed: Depends on weapons. 5 km/h is the slowest where 20 km/h is the fastest.
Armaments: One of the above weapons, plus two forward mounted repeating blasters or slughthrowers.
Squadron Count: 2-6 depending on the attached weapon(s).
Passenger Capacity: 5~ seated at the rear of the firing platform without the cargo hold add-on. 30~ when the cargo hold add-on is equipped and seats are installed. 50~ when the passengers are standing
Cargo Capacity: .25 metric tons without the cargo hold add-on. 1.5~ metric tons with.
Misc. Equipment: Ant-heat seeking flares, de-ionizer, anchoring mechanism.
Description: The MAU is the most versatile vehicle on the market. It can equip a variety of different weapons systems. The MAU is a jack of all trades, master of none soft of vehicle. Ke'Cholo stumbled upon the idea when he wanted a vehicle that could be versatile enough that he could switch out weapons instead of building different ships for all occasions.
Jack of all trades
Heavily armored and armed
De-ionizer and anti-heat seeking flares attached
Large crew needed
Poor passengers capabilities
Slow
Anchoring mechanism takes time to deploy
When artillery is equipped, not built for anti-personal encounters
When anti-personal weapons are equipped, not built for long range encounters