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Approved Starship Mateus-II-class fleet carrier

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Ringovinda StarYards
  • Model: Mateus-II-class fleet carrier
  • Affiliation: Closed-market
  • Production: Minor
  • Material: Durasteel hull
TECHNICAL SPECIFICATIONS
STANDARD FEATURES

[*]Navigation:

[*]
Defenses:

SPECIAL FEATURES:

Strengths:
  • Heavy long-range firepower
  • Large number of squadrons
  • Can land on planets: it can thus land a sizeable invasion force for ground assaults
  • Ability to penetrate interdiction fields
Weaknesses:
  • Slow, unmaneuverable
  • Exposed command tower
  • Exposed ventral hangar
  • Exposed shield generators atop the command tower
  • Exposed aft tailfin: if the tailfin explodes, it triggers a chain reaction that may take the reactors down with it, and also disables the hyperdrive as well as its ability to land on planets
  • Rapid-fire turbolasers are only effective within half standard turbolaser range
  • Repulsorlift generator failures must be repaired in orbit
Description: After serving in several engagements against various opponents, it became clear the Mateus class was aging poorly. Inability to penetrate gravity traps, lack of EWAR capability and lackluster long-range firepower all contributed to the original chassis' shortcomings. A host of refits were made, which saw the dorsal batteries replaced by heavy long-range turbolasers, the two 380mm HVCs, found to be vulnerable, being removed to the favor of smaller 88mm HVCs and the extra weight of applying ERA across the ship, while improving its defenses against projectiles and other debris, caused it to be even more sluggish than before. In addition, rapid-fire turrets were replaced from triple emplacements to double emplacements, with two tractor beams removed, and the old quad-lasers replaced by more agile electromagnetic plasma machineguns. Furthermore, an electronic warfare suite was fitted to that ship, in response to increasing use of EWAR in battle. Finally, more cargo space was sacrificed for the ability to house five additional squadrons of attack craft, for a total of 15 squadrons. So, in fact, it bears very little functional resemblance to the carrier that fought against the Rogue One Sith over Castameer.

Using the same hull chassis as its predecessors made it so that the same problems occurred: exposed command tower, exposed ventral hangar, exposed shield generators atop the command tower and so on, so forth, which are, in fact, intrinsic to dagger designs. Even then, it still retained its ability to land on planetary surfaces and hence to support planetary campaigns, thanks to its large number of variable-geometry landing gears enabling it to land on a variety of uneven terrain. The ability is still coming to the same basic costs as it was on its predecessors: repulsorlift generator failures must be repaired in orbit.

Consumables: 2 years
Cargo capacity: 2 million tons
Passenger capacity: 16,000
Crew: 12,000
 
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