Star Wars Roleplay: Chaos

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Markus Ashir [Bounty Hunter]

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Credit where it's due.​
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Markus Ashir​
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|=Currently employed=|​
|===by the Primeval===|​


NAME:..........Markus Ashir​
FACTION:...................N/A​
RANK:........Bounty Hunter​
SPECIES:..............Human​
AGE:.................Thirty-Six​
SEX:.........................Male​
HEIGHT:...5 feet 10 inches​
WEIGHT:........145 pounds​
FORCE SENSITIVE:.......No​

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STRENGTHS AND WEAKNESSES:​
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Curious​
Curiosity certainly may have killed the cat, but it has yet to take Mark's life. He​
possesses an oddly strong sense of curiosity, and won't hesitate to act upon it.​
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Observant​
Acute senses pay off well, both in the wilds and in the city. Mark possesses a sharp​
mind and swift thoughts, as well as an ability to act upon what he perceives quickly.​
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Sharpshooter​
Markus has a decently good aim, and this shows in the missions and bounties he​
undertakes. He hates blasters, however, instead preferring to use old slugthrowers.​
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Persistent​
Ambition has never been a trait that Mark lacks. He's got a strong drive that allows​
him to keep going until a task is done, though this may also be at the expense of others.​
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Stubborn​
Through persistence and curiosity also comes a certain stubbornness that is very hard​
to shake. Markus is set in his ways, and nobody can tell him otherwise--he's always right.​
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Loner​
Markus was always a bit of a recluse. Due mainly to his nomadic and constantly-changing job,
Mark doesn't seem to be able to afford closeness to any family he has, much less his coworkers.


Technophobe​
Mark grew up without technology, and would prefer to keep his life far away from it.​
Starships make him motion-sick, and he'll be damned before he even goes near the holonet.​
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Superstitious​
Religion has played a large part in Markus' life since childhood. Superstition is also held in​
very high regard, and with this comes plenty of strange quirks and a refusal to do certain things. ​
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APPEARANCE:​
If you were to set him in a crowd, not that he would ever agree to being stuck in one, Markus​
would certainly stand out quite a bit. Long, untrimmed dark brown hair falls just past his​
shoulders, framing a pair of solid yet pale green eyes. Just as his hair, Mark's attire is messy​
and largely uncared for. He could care less about how he looks, considering that he very​
rarely brings himself to public enough places where appearances alone might cause him​
trouble. Mark stands at a fairly average height, yet he's thin and wiry, looking more like one​
used to swift reactions and movements than related to endurance or physical power.​


PERSONALITY:​
Stubborn yet endlessly curious, persistent yet introverted, Mark certainly can be considered quite​
the interesting character. His dedication and loyalty to whatever cause he might be serving or​
committing to at the time is backed by a religious fervour that borders on zealotry. Order and​
prayer to his gods is a necessary ritual practiced daily, no matter the circumstances. This devotion​
is not kept separate from his work, although Mark tries to remain professional while on a job--and,​
as often as not, off a job as well. Over the years, he has managed to build a mental wall between​
bounty hunting and his profession as a hired gun, and what little personal life he has.​
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Generally, Markus is kind and polite to others, if a bit secretive. He doesn't put any belief in telling​
others about everything he holds dear; the same goes for feelings of closeness and companionship,​
if only because of the fear that Markus may, one day, be facing the very people he has helped in the​
past. To him, bounty hunters and mercenaries can't afford to have personal connections to anyone,​
though no matter how hard he's tried, Markus has always managed to form a couple of close friendships​
on each contract he's taken up, or military he's been hired into.​

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SHIP:​
None.​
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SIGNIFICANT INVENTORY:​
M107 "Headhunter" Rifle​
[Range of roughly 2500m]​
[Suppressor equipped]​
[Link]​
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Standard Vibroknife​
[Backup weapon]​
[Link]​
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KILLS:​
None.​
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BOUNTIES COLLECTED:​
None.​


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ROLE-PLAYS:​
None.​
 

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