M A R A M A

OUT OF CHARACTER INFORMATION
Intent: To recreate my old Mandalorian line of ships for the Sith Empire, to serve Sith-aligned Mandalorian Clans.
Image Source: Adam Kop, Deviantart (x)
Canon Link: (Please link the canon link if applicable canon item.)
Primary Source: Savea-type Gunship (x)
Manufacturer: Primo Victorian
Affiliation: Primo Victorian, the Sith Empire | Closed-Market
Model: VHV-PCFG3, I Te Marama Marama - In the Moonlight // Marama
Production: Limited
Material:
AR-0B Damage Reduction Plating Overlay
Archer Advanced Hull Plating System Underlay
Durasteel Reinforced Trilamnium Hull
Durasilk Thermafoam Reinforced Crystaplast Hull Liner
Alusteel Reinforced Durasteel Hull [Interior]
Tunqstoid Blast Doors, Turadium Blast Shields [Interior]
Solarium Glasteel Viewports [Overlay]
Glasteel Viewports [Underlay], Turadium Blast Shutters
Agrinium, Dallorian Alloy [Key Areas/Critical Components]
TECHNICAL SPECIFICATIONS
Classification: Escort Corvette, Gunship
Length: 144m
Width: 72m
Height: 40m
Armament: Low
16x Anti-Missile Octets
16x Rotary Point Defence Cannons
8x Mogh II Rotary HVC
8x Twin Rapid-Fire Ion Cannons
8x Twin Ruislip Short Range HVC
4x Heavy Plasma Cutters [Retractable]
2x Seismic Charge Launchers
2x Modular Warhead Launchers
Mag-Pulse Warhead
Concussion Missiles
Disruptor Torpedo
Ion Torpedo
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Defenses: Average
Anti-Ion Management
Cap Drains
De-Ionizer
Socketguards
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Anti-Missile Systems
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Electronic Countermeasures
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Gravitational Technology
Tractor / Pressor Beam
Reactionary Repulsor Field Generator
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Shields and Hull
Deflector Shield Generator
Backup Shield Generator
Reinforced, Insulated Hull
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Hangar Space: None - 0
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Hangar Allocations: N/A
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Maneuverability Rating: High
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Speed Rating: High
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Hyperdrive Class: Fast - 1
STANDARD FEATURES
Sensor Suite:
SI Vestige Communications
SI Hunter Targeting/Tracking
SI Suzerain Sensor Suite
Maelstrom Advanced Tracking and Targeting System
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Integrated Fleet Command Data Exchange Network
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Navigational Sensor Suite, Short-Range Tachyon Sensor Network
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Fleet Control Data Exchange Network
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Encrypted Communications Suite, Short-Range Encrypted Data Network
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Long Range Communications Management Systems, Encryption Key Systems
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Internal Security Systems Management
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Tactical Analysis, Computer-Aided Targeting Systems
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Swarm Targeting and Tracking Sensor Systems
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Environmental Systems Management Suite
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Life Support and Emergency Life Support Systems
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Electronic Countermeasures Control Suite
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Long Range Tactical Analysis Computer Suite
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Weapons Control and Munitions Management Systems
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Scrap Machinist and Breakdown Systems
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Metal Rework and Furnace Systems
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Reactionary Repulsorfield Management
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Anti-Ion / Ion Sweep Control Systems
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Anti-Sympathetic Detonation Systems
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Hazard and Damage Control Management Systems
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Shield Management Systems, Emergency Shield Generator Systems
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Power Converter Systems Management, Shield Capacitor Systems
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Engineering Control Suite, Core Coolant Management Systems
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Reactor Disengagement System, Safety Management Systems
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Automatic Fail-Safe and Emergency Containment System
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Triteary Life Support Systems Generator
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Auxiliary Battery and Power Generator. Emergency Power Converters
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Emergency Power Generators, Secondary Auxiliary Battery Suites
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Secondary Power Management Control Suite
ADVANCED SYSTEMS
Salvage Systems:
2x Claw/Extendable Grabber Arm [Retractable]
Plasma Cutter Power Management
Conveyor Systems Management
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Internal Defense Systems:
Retractable Auto Blasters
Retractable Turadium Blast Barriers, Trilamnium Coated.
Automated Anti-Concussion Field Emergency Deployment
Advanced Biometric Security Systems
Advanced Laser Grid, Emergency Deployment Only
Advanced Mass Sensor Grid
Extensive Security Camera and Motion Detection System
Strengths:
Speed: High rate of speed and maneuverability the Marama relies on this to get herself in and out of tense situations whether that’s combat or a salvage operation went wrong.
Vulnerabilities: Average defenses with perhaps the only stand out being a reactionary repulsor field. Otherwise, armaments of higher rating may find it easier to punch through the vessel’s defenses. On its own, it does not have the guns necessary to take on more than one ship at a time. Her main combat role is that of escort/support aiming to take down strike craft and not other capital vessels.
Out of combat, the Marama takes part in salvage operations utilizing her heavy plasma cutters, and extendable grabbers/claws to aid in this process. In combat, the arms will not extend and are kept on system lock. This is to reduce power consumption, as weapons and shields require power that otherwise would be utilized by the arms. Plasma cutters are retractable and while they can be utilized in combat, it is seen as a last resort option.
In combat, the Marama uses seismic charges as well as a number of rotary cannons to create a small anti-missile/starfighter field. Defensively there isn’t much that stands out about the vessel. Electronic countermeasures are fairly standard scramblers, while gravitational technology features a reactionary repulsor field generator. This is primarily to keep the ship safe from kinetic mishaps of salvage operations but may be used to help keep missiles and such away - if only briefly from the ship itself.
All in all the vessel is heavily reliant on her speed and maneuverability to get in and out of tense situations. The Marama is part of the new line of Sith Mandalorian vessels and is designated to be used by those Mandalorian clans loyal to the Sith Empire.