Star Wars Roleplay: Chaos

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Manta

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NAME: Manta
FACTION: None Yet
RANK:
SPECIES: Human
AGE: 18
SEX: Female
HEIGHT: 5'11"
WEIGHT: 145 Lbs
EYES: Dark Grey
HAIR: Grey and White
SKIN: Green tinged white
FORCE SENSITIVE: Yes

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STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
+ Manta has trained in a combination of lightsaber form two and three, allowing her to fight against both lightsaber and blaster wielding opponents with moderate success.
+ Manta is used to tense situations, and doesnt freeze up in the face of adversity. She is very good at making split second decisions due to the fact that she is pretty much the only person she actually cares about.
- She is definately a combat oriented person. She prefers to solve problems through the use of excessive force. She dislikes negotiating and sees it as a waste of time.
- Easily bored, Manta is always searching for excitement and adventure, something to entertain her. Whether it is manipulating people to 'perform' for her, or just jumping into the midst of combat, which isnt always the best idea.

APPEARANCE:
Manta has shoulder length grey hair, tinged white in some places. Her skin is an odd greenish white, with black markings up and down her arms in seemingly random patterns. When she was very young, she was caught in a fire and severely burned. While she eventually made a full recovery, her skin never regained it's normal color. Manta is around an average height and weight for a human, standing at five feet and eleven inches, and weighing around one hundred and forty five pounds. She always wears a sleeveless black body suit with long, knee high boots. A strange metal chestplate of sorts hangs on her shoulders down to the top of her stomach. She also has a medium sized cape, wrapped around her neck like a scarf of sorts.

BIOGRAPHY:
Manta was born on Klatooine to a family of smugglers. When she was just a toddler, the house caught on fire, killing her parents and older brother. A man who happened to be in the vicinity swooped in and rescued the young, injured girl, and took her to his ship where a medical droid patched her up as best it could. Of course, she wasnt to know until later that he had been the one to set the fire, for the purpose of claiming her as his apprentice. The man dumped her with a caretaker on the same planet, where she grew up alongside another girl. When they were old enough to walk, the man came back and explained that he was a sith lord. The training was hard and grueling, and it soon became apparent that this 'sith lord' wasnt who he said he was, mainly because he wasn't all that strong or powerful. Manta herself was growing bored with the man. It was quite obvious that he wasnt the sith lord that he said he was, and was likely some run away sith acolyte. So she challenged him and eventually won the duel, peircing him through the chest with her lightsaber, unknowingly avenging her real family. She then temporarily split up with her adopted sister to find a true sith to teach her.

SHIP: N/A

KILLS: None

BOUNTIES COLLECTED: None

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ROLE-PLAYS:
Current:

Completed:
 

Felran Natri

Guest
[member="Manta"]

Force sensitive......well I have been known to fight fellow Sith for the fun of it,
 
Well, she is technically not an acolyte. Her master was a runaway, and she has no ties to the sith other than the fact that she is searching for a master. [member="Imperator Tiberius"]

I guess right now she's technically a freelance mercenary until she finds someone to train her more.
 
[member="Manta"]

Trust me. Those we do not kill will either be enslaved or crucified, if they truly agree with the Sith way of thinking.

And we also use inhumane things in warfare, such as napalm, artificial diseases for biological warfare, nerve gas, etc. In warzones, we are as inhumane, if not worse, than any Sith or Imperial Faction. I have seen them using orbital bombardment and the Force to kill a lot of people, but that is generally quick. Nerve gas, bio-weapons, and napalm are not fast ways to die.

So good bye to the moral of your soldiers :D
 
But they also arent as predictable. You drop a bomb and it explodes (Usually). Bio-weapons in particular are unpredictable. You never know when they might evolve that new trait that you cant cure, and come back around to hurt you as well. Or maybe someone tampers with it personally....
*Never had morals to begin with* (In a character sense)
 
[member="Thalia Kaia"]

By killing, I meant in combat. Crucifixion is a special way, an execution.

[member="Manta"]

As for bio weapons, we usually just drop a bio weapon somewhere well out of reach of our troops, or just cause an epidemic on a planet that has no tactical need other than to demoralize the enemy, and not bother having troops on it. And if someone tampers with it in some way and uses it against us, we'll simply kill twice as many of their civilians as they did us. The Sith may not really lose morale, ever (Morale is different from moral, being that it is how confident, or how hopeless, your troops are. High morale means that your military is confident they will win, while average morale is just them thinking 'we are going into battle, and we are going to fight. Got no idea if we will win,' and low morale is them feeling hopeless, terrified, going AWOL, etc.

And your soldiers may have armor and stuff to protect them from bio weapons and whatnot, but who said I would strike the military?
 
Somehow I feel like that would get more than just the siths attention. Killing civilians is almost never a good idea. It just turns everyone against you.
(Sorry about the tags, i keep forgetting to use them)
[member="Imperator Tiberius"]
 

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