Star Wars Roleplay: Chaos

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Approved Tech Maleficii Fascinum

Status
Not open for further replies.
Type: Basic
Market Status: Closed Market
Production: Unique
Weight: Very Light
Size: Small




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SPECIAL FEATURES
  • Teleportation
    • The spell bound into the alchemized necklace hums with a restrained, predatory patience, responding only when her fingers brush its cool surface and her eyes are fixed upon a chosen destination; in that instant, space folds rather than breaks, drawing her body through a tight seam in reality and releasing her precisely where her gaze had settled. The magic is deliberately limited, refusing blind leaps or careless escapes; she must see where she intends to arrive, anchoring the spell through sight as both key and constraint. Its reach extends no farther than twenty meters, a short, calculated distance that favors precision over spectacle, allowing her to slip from shadow to shadow, doorway to doorway, with a quiet inevitability rather than dramatic flair, as though the world itself momentarily agrees to let her be elsewhere.
  • Cursed
    • The necklace is warded by a vicious curse woven into its core, a Sith spell given sentience in the form of a smoke demon that exists solely to deny the unworthy; should any intruder dare to touch it, the seal fractures and the demon pours forth in roiling black vapor, shrieking with borrowed memories and malice. It does not simply strike; it hunts, relentlessly harassing and harming its victim while shaping its attacks around the intruder's deepest fears, manifesting phantoms, sensations, and whispered truths meant to unmake their resolve. The curse does not end quickly nor cleanly, lingering until the trespasser is driven away broken, terrified, or worse, ensuring the necklace remains loyal only to its true bearer and feared by all others.
STRENGTHS
  • Teleportation
    • The necklace's true power lies in its teleportation spell, the primary enchantment around which all others are merely safeguards, allowing its bearer to slip through space multiple times in succession with a mere touch and a focused glance. Each use draws from a reservoir of coiled energy within the alchemized metal, enabling several short-range teleports before the magic begins to thin and the spell must withdraw inward to recharge. This recovery is not fixed or predictable; the time required varies with the intensity, frequency, and strain of its recent use, making the necklace feel almost alive, responsive to how recklessly or carefully its power is wielded, rewarding precision while punishing excess with enforced stillness.
WEAKNESSES
  • Nullification, Suppression, & Friends
    • Despite its formidable enchantments, the necklace is not invulnerable, and its magic can be nullified or suppressed by specific countermeasures designed to choke the flow of power through it. Certain technological devices: such as localized dampening fields, alchemical disruptors, or focused energy inhibitors can interfere with the spell matrix, causing the enchantments to stutter or fall dormant while the device remains active. Likewise, advanced Force-based abilities can smother the necklace's power, whether through precise suppression techniques, overwhelming null-field manifestations, or disciplined Force focus that severs the bearer's attunement to the artifact, rendering its teleportation and curses inert until the opposing influence is withdrawn.
DESCRIPTION

The necklace was forged in secrecy by Lady Izanami during a period of exploration, when she turned her mastery of Sith sorcery and alchemy inward, crafting an artifact meant not for domination but for survival and control. Within its alchemized metal she bound two primary enchantments. The first, a refined teleportation spell that allowed her to fold space over short distances through line-of-sight alone, granting her swift, silent movement in hostile environments; the second, a vicious curse shaped into a Smoke Demon, conjured through Sith magic and sealed within the necklace to ensure that no hand but hers could ever wield it without consequence. Together, these enchantments reflected her philosophy; power restrained by precision, violence reserved only for those foolish enough to intrude.

Yet the necklace was never meant to be flawless, and Lady Izanami deliberately accepted its limitations as the price of reliability. Its greatest strength lies in the teleportation enchantment's repeatable use and tactical precision, allowing multiple short jumps before the spell must retreat and recharge, making it ideal for infiltration, escape, and misdirection. Its weaknesses are equally deliberate: the teleportation is bound by sight and distance, and the entire enchantment matrix can be suppressed or nullified by certain technologies or potent Force-based countermeasures, leaving the necklace temporarily inert. In this balance of power and vulnerability, the artifact stands as a quiet testament to Lady Izanami's calculated brilliance; deadly, clever, and never reckless.


 


Out Of Character Info


Intent: Personal Alchemized / Magical Charm (necklace)
Canon Link: N/A
Permissions: N/A
Primary Source(s):

N/A


Technical Information


Model: N/A
Modular: No
Material: See Above
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