Well-Known Member
I think the newly updated rules are a good addition, but my only criticism of them is this line:
Also mid-way through this post, I realized I may have misread this line. So I'll ask my question first, and depending on the answer I'll throw up my own suggestion outlined below.
Question: Is this saying that the Faction that successfully defends their Capital, can take an enemy hex adjacent to THEIR (Defending Faction's) Capital, so long as that hex does not happen to be the Invading factions Capital?
If this is not the case, and the Defender can take any Invader Hex so long as it is not a Capital/Capital-Adjacent Hex, this seems a little silly to me, and I think it should be changed.
Otherwise, I'm just bad at context reading and needed a place for clarity lol
3. If a Major Faction successfully defends their Capital they may take any non-capital adjacent hex from the attacker. Alternatively they may render any non-capital hex from the attacker as neutral as though they had successfully invaded it.
Emphasis mine.Also mid-way through this post, I realized I may have misread this line. So I'll ask my question first, and depending on the answer I'll throw up my own suggestion outlined below.
Question: Is this saying that the Faction that successfully defends their Capital, can take an enemy hex adjacent to THEIR (Defending Faction's) Capital, so long as that hex does not happen to be the Invading factions Capital?
If this is not the case, and the Defender can take any Invader Hex so long as it is not a Capital/Capital-Adjacent Hex, this seems a little silly to me, and I think it should be changed.
Otherwise, I'm just bad at context reading and needed a place for clarity lol