D I R E C T O R

OUT OF CHARACTER INFORMATION
- Intent: To create a powerful and effective anti-starfighter missile that functions to serve against heavily armored fighters, freighters, or small corvettes.
- Image Source: N/A
- Canon Link: N/A
- Primary Source: x
- Manufacturer: Roble Manufacturing
- Affiliation: Closed-Market
- Model: M12X Sheridan Point-Defense Missile
- Modularity: None
Production: Minor
- Material: Missile Components, Onboard Targeting System, Precision Flight Boosters, Kuradium Warhead, Ammonium Nitrate
- Classification: Point-Defense Missile
- Size: Average
- Weight: Average
- Ammunition Type: Ion Warheads, Kuradium Warhead
- Ammunition Capacity: N/A
Reload Speed: N/A
- Effective Range: Long-Range
- Rate of Fire: N/A
- Stopping Power: Very High
- Recoil: N/A
- The Sheridan features inbuilt targeting sensors that lock onto a ship's electronic and thermal signature.
- The Sheridan features precision boosters that allow for more agile flight than most modern missile systems.
- The Sheridan's targeting systems lock onto a starfighter through the launcher's targeting system, and the lock is transferred to the missile upon firing.
- The Sheridan, once in close/medium range of the target with a direct and unobstructed line of fire, will in short succession dumb-fire off four smaller self-propelled Ion warheads at its target, which upon impact disrupt with the chance of completely disabling electronic systems. The Sheridan then will accelerate to punch through the defenseless ship and cause a considerable amount of damage.
- Swift and Agile: The Sheridan missile is built with precision thrusters that allow it to make tight manuevers while fast-tracking a target. The missile can make quick directional changes and can practically mirror a starfighter's flight pattern.
- Big-Brain Targeting System: The Sheridan missile's features an in-built targeting system, which interfaces with the targeting system of its corresponding missile launcher. Identifying the target to the Sheridan missile, the missile then fast-tracks it's target fighter through the target's thermal and electronic signatures.
- Rapid-Fire Explosion: The Sheridan can rapid-fire four small Ion warheads, which upon impact has the potential to cripple a ship's electronic and mechanical systems. These act as a wall-breaker to open the defenses to the missile itself, which then accelerates and detonates on the weakened ship.
- Needs Assistance: The Sheridan cannot lock onto a target without the aid of an outside targeting system, which limits the emplacements that the Sheridan missile can be effectively used in.
- Not Anti Capital: The largest ship that the Sheridan is effective against are medium corvettes, and the missile does not have adequate Ion warheads to neutralize a larger ship's shields nor the damage capacity to deal a severe blow to a larger ship.
- Missed: The effectiveness of the Sheridan missile largely depends on whether or not the Ion warheads hit their target. If the Ion warheads do not impact, then the Sheridan becomes just as effective as a regular point-defense missile (same damage output as the Chieftain point-defense missile, to be precise).
An upgraded, and considered by some to be more niche, version of the M11 Chieftain point-defense missile, the M12X Sheridan point-defense missile is designed to be an even more powerful missile that can take on heavily armored targets up to medium corvette size. Designed around a two-stage firing system -- when properly aligned, the Sheridan will quickly fire off four Ion warheads at it's target in rapid succession, and then once its targets defenses have been compromised the Sheridan missile accelerates in for the kill. Theoretically, the Sheridan is more effective against larger starfighters, freighters and even small to medium corvettes rather than light fighters based on the fact that it's effectiveness is greatly dependent on whether the Ion warheads are able to hit its target. As a safety measure, Roble Manufacturing designed the Ion warheads to have a potency enough that only two warheads (half of the total payload) would be enough to sufficiently compromise enemy defense systems, but it still ideal that all four warheads impact on their target.