Star Wars Roleplay: Chaos

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Discussion LOTS │ Trial of Sand (OOC Thread)



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Korriban
864 ABY

Lost in the desert...

Acolyte Callo could feel his tongue begin to suffocate him - swelling and cracking from days without water. His partner had abandoned him nearly a week before - convinced he was too weak to help them accomplish victory, and as such left him without supplies or even a sense of direction. Now, Callo could feel Death looming over him as the cold winds blew dust and sand into his face - threatening to take the last vestige of hope he had, his sight.

He could remember it fondly, only a few days before when the instructor told them this would be the first of the trials to be knighted. How he had been so excited to finally see himself become the Sith he knew he could be; powerful, with dreams of a planetary fief on Ziost - now brought low by the need for cool water. It seemed almost odd how quickly the Force had abandoned him without something so relatively simple; but it didn't matter now.

In the distance, he could see a massive storm beginning to roll his direction - a wall of dust rolling like a tsunami, consuming every mountain and rock before it as static lightning shot out from its depths. He swore he could hear it on the wind, feel demons in its depths; but he was too exhausted now to feel anything, to react to its danger. It would consume him, like it did everything around it - and leave him nothing but a corpse to be forgotten about in the sands of Korriban.

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OOC

One of the first trials to become a knight under the reformed Sith Order, the Trial of Sand is a competition between Acolytes/Knights to become recognized in the eyes of the Korriban Academy. All who want to join should find one writing partner and forge a path to a singular objected - the Holocron of Darth Malgus, specifically in his lost tomb of Korriban. Teams will be sent out into the desert to both sense where the tomb is, then retrieve the holocron from within - fighting other teams as well as the elements.

The thread will be partially DM'ed to ensure fairness, and possibly to add in random elements; however it will be up to each team to accomplish the mission. Surviving is succeeding, but only one team gets the holocron - along with a personal submission from Darth Empyrean Darth Empyrean to even it out for the two. The thread will not be judged on who can get the holocron first, or who can even beat down all the others - but rather Invasion criteria.

  • Participation. An invasion is a story of conflict between two factions, and the participation of both factions will contribute to their chances for victory. This is does not include the total contribution of posts from one faction as compared to another, nor the total amount of individual writers from one faction as compared to another. This does include, but is not limited to, the level of consistent activity of both factions throughout the course of the thread, the interaction between members of both factions with the opposition from the start of the invasion to the end, the steady responses between writing partners made in a reasonable frame of time, and the amount of cooperation and teamwork between members of each faction to achieve their goals.
  • Tension. Throughout invasions there will always be a conflicts, large or small. This can be something as small as a Padawan and an Acolyte dueling and how their conflict plays out, or as large as the interaction of two massive fleets in orbit. These moments, as well as how members of both parties respond to and shape them, can contribute to a faction's chances for victory. This is not determined by the literal outcome of these moments. They will be decided by how unique these moments are, how fair and appropriate the moments that lead up to these interactions are, as well as how each individual and group handles these moments and either recovers or takes advantage of them in a fair and appropriate manner.
  • Story. At the heart of an invasion lies the stories woven by writers from the first post until its last, whether it is through a violent conflict, a peaceful diplomatic resolution, or anything that lies between. Actions made by individuals, groups, and the factions as a whole make up the fabric of this story and will contribute to each faction's chances for victory. This will not be determined by a summation of duels, objective wins, and general tallying of scores. This will be determined by subjects such as, but is not limited to, whether the actions of individuals and groups make sense in their given context, the expansion of a given location's lore and history, the general flow of the overarching story as it unfolds and is influenced by the actions of each faction, how engaging each individual and group's storyline is, and the impact felt by the gains and the losses of both factions - as well as the fair and balanced actions made by individuals of each faction.
  • Drama. While the focus of an invasion will always be the actions of each character and faction in-character, the interaction and the general behavior of writers of each faction out-of-character also create an impact on the flow of an invasion. The goal for every invasion is for members of both parties to have fun and enjoy their experience, and to create a fun and interesting story comprised of the actions of each character as individuals and participating factions as a whole; however, this can be derailed by behavior that is not conducive for such an ideal environment. It is our goal for this to always end as a tie, with both parties never showing examples of inappropriate and negative behavior, but any negative behavior instigated by either side, visibly, can negatively impact that faction's chances for victory in an invasion.

Adapted slightly for the sake of the free for all. For those interested, feel free to post below with your team - and any discussions you have or want to set up with others. Tag Aspect of Passion Aspect of Passion with your team members so I can add it to the list.

Teams:
 
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