Star Wars Roleplay: Chaos

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Approved Starship Lothal-II-class artillery carrier

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To boldly alchemize what no one alchemized before
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Ringovinda StarYards
  • Model: Lothal-II-class artillery carrier
  • Affiliation: Open Market
  • Production: Minor
  • Material: Durasteel hull
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES

[*]Navigation:

[*]Defenses:

Strengths:

  • Long-range firepower

  • Long-range tractor beam (can be used within long-range turbolaser range)

  • Ability to penetrate shields

  • Large cargo capacity

  • Strong hull

  • Can land on planets

  • High resistance to slicing attempts
Weaknesses:
  • Concentrated firepower in few hardpoints
  • Vulnerable at close range (especially to a squadron of corvettes in anti-capital ship roles)
  • Slow, ponderous
  • Repulsorlift generator failures must be repaired in orbit
  • A stray shot at the hangars' hypermatter reserves can gut the ship
Description: The Lothal-class artillery cruiser underwent modifications based on battle experience, where it was found that the space allotted for missile launchers could be better used for additional attack craft squadrons, bringing its total hangar complement to four squadrons in their enlarged port and starboard sides. In addition, a host of systems are in place to help protect against asteroid impacts, such as those experienced on Ossus, for which the Kreelan explosive reactive armor is designed. Also, the suite of weapons was overhauled, including 420mm HVCs and new heavy long-range turbolasers and ion cannons, alongside solar ionization cannons that allow them to bypass shields, and a limited set of smaller, rapid-fire weapons for short-range engagements. However, to make way for additional weapons, and thanks to the reactor drain they cause, engines had to be downsized, hence making it much slower than the original Lothal.

Nevertheless, as with its predecessor, the Lothal-II is best used in a support capacity, staying at a fleet's back. Due to how its main battery is concentrated in its limited number of hardpoints, the artillery carrier is vulnerable to a pack of escorts that can close range and evade its array of long-range weapons, thanks to its limited amount of short-range firepower. Also, if a stray shot somehow hits the hypermatter or ordnance reserves inside the hangar bay, it can potentially gut the ship along with it.

- Consumables: 2 years
- Crew: 1,700 (skeleton: 600)
- Passengers: 4,000
- Cargo: 75,000 tons
 
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