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Longbow-Class Heavy Artillery Cruiser

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Other Space Kaiden

Better than other-other space Kaiden
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OUT OF CHARACTER INFORMATION
  • Intent: A new line of long-range strike vessels for use by the Empire of the Hand.
  • Image Source: Link
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: The Empire of The Hand
  • Model: Long-Range Support Craft
  • Affiliation: The Empire of the Hand
  • Production: Minor
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Cruiser
  • Length: 680 meters
  • Width: 230 meters
  • Height: 265 meters

[*]Defenses: Low
[*]Hangar: N/A
[*]Maneuverability Rating: Low
[*]Speed Rating: Average
  • Hyperdrive Class: Average (2)
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SPECIAL FEATURES
The outer shell of the Longbow-Class is a reliable skin of Quadanium Steel, the trademark metal of Imperial designs. The sturdy armor provides excellent defense against both energy and projectile attacks, the present armor is light however and does not match up to other Heavy Cruisers. To this end, many improvements had to be innovated in order to create a sturdy hull.

Firstly, the Durasteel plating is made of several hexagonal plates that are assembled into larger, rectangle patterns throughout the entire body of the vessel. These plates are carefully overlapped in alternating patterns to create a slightly flexible, yet firm skin that displaces kinetic energy across a greater area at one time. This allows the ship to better absorb projectile rounds upon impact by allowing the hull to bend inwards without risking a breach as each plate acts as a support for the next. From a far, the pattern looks flat, just as any other armor, but upon closer inspection, the ridges of the armor become more clear; though one would have to be nearly standing on the hull to see such.

Secondly, underlying this layer of steel is a layer of Durallium/Lanthanide composite. This acts as a secondary defense against hull breaches, forcing projectiles and energy currents to pass through this thin but hard and nonconductive layer of defense. While too thin to defend against a hit all its own, this layer is capable of, but not guaranteed to stop, a projectile or energy current already dispersed by the primary armor.


The Longbow-Class Heavy Cruisers are decidedly light armored, an issue toiled over by the Hand's freelance engineers day and night. It was insurmountable, it seemed, until the search for The Rebirth ended and the entire wealth of operational data from the vessels long life was revealed to them. Among the mounds of data they discovered designs for a module that can be designed into the armor plating of the vessel, providing damage protection without significantly altering the superstructure.

The AR-0B design incorporates several energy field generators built under the surface of the first layer of quadanium steel hull armor. These generators create an ablative energy shield that covers the second layer of Duralium/Lanthanide composite, deflecting energy and physical damage away from the second layer of protection. This upgrade allows the manufacturer to keep the armor lighter while providing enormous benefits to the overall survivability of the vessel.

With the benefits this module provides, the Longbow can deflect stray flak fire and most impacts from small meteorites with increased deflection of direct capital weapon hits from the internal workings of the cruiser. Ion fire, however, remains mostly unhindered by the presence of the additional energy field and does little to defend against it.

Only physical damage is significantly reduced.


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The Longbow-Class is a glass cannon of sorts. It would be inaccurate to say that the gun was built into the ship, it's far more accurate to say that the ship was built around the gun. The engineers themselves would tell you as much. The coilgun, nicknamed "The Arrow" by the engineers tasked with developing it, is essentially a 540-meter long cannon that accounts for most of the ship's length. In order to protect the weapon, it has been rested between two "wings" of hull armor that protect it and keep it connected to the rest of the mechanism. These same "wings" double as storage bays for the extremely heavy ammunition the cannon utilizes.

Stationed in the back of the vessel is an enormous solar ionization reactor that is built underneath the protruding heavy sensor housing on the top of the rear-end of the vessel. This reactor powers both all the major modules of the vessel (engines, computers, etc) as well as the coil gun itself. In order to charge and fire the gun effectively, huge swaths of power must be leached from other primary systems; absorbing most of the reactors power potential. With all primary systems activated, fully charging a firing the weapon can take up to a full minute. However, by simply powering down a system such as primary engines the vessel can reach maximum charge in five-second bursts with an additional load time of two seconds; allowing the vessel to put a round down range every seven seconds.

The combat potential of the coilgun far exceeds that of a standard rail weapon or hypervelocity cannon. While lacking the rapid fire capability of hypervelocity guns and the condensed size of rail guns, the Longbow's coilgun is capable of firing a projectile that dwarfs the projectiles of the alternatives both in physical size and technological achievement.

Using an automated loading system located at the back of the ship, in front of the engines, the cannon is first loaded with a 2,000-ton Tunqstoid projectile embedded with an ion projector similar to what is found in Corellia's Ion Wall. This projector sends fluctuating Ion signals to the surface of the projectile upon remote activation (handled by an onboard computer laced into the firing matrix). The projectile is fired by being attracted to a magnetic coil, which is quickly turned off and a second coil turned on. This process is repeated in a matter of microseconds, each magnetic coil laced into the barrel turning on and abruptly off as the projectile passes through at shocking speeds. In order to increase efficiency, mag-lev guides are used to speed the projectile along the barrel.

Upon exit of the weapon's barrel, the Tunqstoid projectile is traveling approximately 15,000 kilometers a second. At these speeds, most capital ships would be hard-pressed to evade at standard space-combat ranges and the sheer size + momentum of the projectile is enough to completely shatter entire sections of a ship. Thanks to the ion field cast around the projectile, it is also able to collapse ray shields with relative ease as the ion field disrupts the energy and the projectile's sheer mass breaks through. It is not impossible, and is quite probable, to see these projectiles simply punch through military grade shields and completely collapse standard civilian shields.

A terrifying feat of this weapon is its ability to shatter Star Destroyers down the middle and create terran impact craters that are several miles in radius. The ultimate long-range and bombardment weapon in the projectile category. It is not without its downsides, however. The weapon is only capable of firing in a straight line in front of the vessel, making direct combat an extremely risky if not impossible venture. It is a risky business boasting a weapon that requires the entire vessel to turn, but a very rewarding one.


The vessel sacrifices the defense capability of other ships in its class but makes up for it with its coilgun and the sensors to make it deadly accurate. The tower extruding from the back end of the vessel is a dedicated sensors hub with a small control station hidden within and not the bridge as many first assume. The sensors on the ship are based heavily off of the ancient MRX-BR Pacifier suites, which were capable of counting the number of leaves on individual trees from a position in orbit. When combined with advanced targeting computers, this warship is capable of pinpointing hull weak points on enemy vessels, acquiring important module locations on said ships, predicting the movements of enemy weapons based on electronic readouts and making precision strikes on enemies in ground side installations.

These sensors, however powerful, do come with a weakness of their own. While powerful, the sensors have a short range that makes it difficult to do much else than locate an enemies position if the enemy is far away. While in orbit it would have no issue using its sensors across an entire planet, but it would have difficulty picking out weak spots of a vessel on the other side of the next planet. To counter this, feeds from satelites, probes or other ships would have to be used if positioned on the far edges of combat.


Every window within the vessel, even those of glassteel, are overlayed with a mirrfield layer that is capable of completely blacking out on one side with the press of a button. During boarding actions, this allows defense teams to observe enemies on the far side of a glassteel window without the opponent being able to see their own movements. To further aid to the security of the ship during boarding actions, heavy tunqstoid doors have been installed at all major junctures and maintenance ways. These doors are too dense to destroy without causing major hull breaches, killing the borders.


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Strengths:
  • Extreme range potential, capable of firing well out of the effective range of most modern capital weapons
  • Extremely high damage output from main cannon, capable of shattering capital ships and their shields
  • Sensors capable of pinpointing leaves from orbit and small weakness on ships from the edges of a system
  • Thick armor, despite its lightness.
Weaknesses:
  • Incapable of effectively engaging in close combat with other capital ships
  • Is unable to fire main battery at full potential with all primary systems (shields, engines, etc) engaged. Requires deactivation of at least one.
  • Requires distance from combat to remain operationally useful and cannot carry its own defensive fighter compliment.
  • Limited individual operational capacity
Description:

Due to its configuration as being more gun than a ship, the Longbow-Class has a light crew compliment as opposed to most galactic standards. The sensors array total12 miscellaneous crew 300, gunners 28 and 200 engineers. This totals out to a full crew compliment being only 540, nearly 200 less than the Acclamator and nearly 400 less than the Victory I Star Destroyer. It does, however, boast a year of consumables and four flak/quadlaser cannons on both Port and Starboard sides.
 
Lucien E. Irridius said:
Armament: Extreme Specialty made Coil Gun
Upon reading the description of the weapon below, I think this needs a separate tech submission.



Lucien E. Irridius said:
Defenses: Low 8 Flak Guns 8 Quad Laser Cannons
If you'll please move these to the armament section, as these are weapons that can harm other ships.



Lucien E. Irridius said:
While too thin to defend against a hit all its own, this layer is more than capable of stopping a projectile or energy current already dispersed by the primary armor.

I think that "more than capable of stopping" runs really close to the idea of 'invincible' armor, which especially doesn't really seem to fit a ship with 'low' defense.



Lucien E. Irridius said:
Heavy Sensor Suite ...When combined with advanced targeting computers, this warship is capable of pinpointing hull weak points on enemy vessels, acquiring important module locations on said ships, predicting the movements of enemy weapons based on electronic readouts and making precision strikes on enemies in ground side installations. Most of these all achievable from the farthest edges of combat.
This needs to be toned down somewhat. To be clear, there's nothing wrong with having a sensor system designed to do all of these things, but there needs to be a sense of it being fallible as well. Predicting enemy movements is hard, and while there are canon targeting systems designed to do just that, they're not perfect either. They would not likely be able to do this well at "the farthest edges of combat".


Overall, this is three ratings too high. As always, you can balance this out by lowering ratings, lowering production, or adding significant weaknesses.
 

Other Space Kaiden

Better than other-other space Kaiden
[member="Gir Quee"]

These sensors, however powerful, do come with a weakness of their own. While powerful, the sensors have a short range that makes it difficult to do much else than locate an enemies position if the enemy is far away. While in orbit it would have no issue using its sensors across an entire planet, but it would have difficulty picking out weak spots of a vessel on the other side of the second planet over and beyond that would likely only be able to spot the enemy and not guarner may other benifits. To counter this, feeds from satelites, probes or other ships would have to be used if positioned on the far edges of combat.
this layer is capable of, but not guaranteed to stop, a projectile or energy current already dispersed by the primary armor.

Fixed what I could!
 
Sometimes its difficult to find the balance between something that is competitive to other designs on the board, and something that is simply too powerful for approval. Right now, the core concept of this ship as a giant gun with engines is fine as is (as are the basic ratings for the ship currently). However, the way some of the descriptions of the subsystems in this ship is overpowered, and I cannot approve it with the way the systems within the ship are written. They are simply too powerful and good at what they do. What is written in a system's description needs to match the rating. Because of that, a lot of this needs to be toned down considerably.



Lucien E. Irridius said:
The outer shell of the Longbow-Class is a reliable skin of Quadanium Steel, the trademark metal of Imperial designs. The sturdy armor provides excellent defense against both energy and projectile attacks, the present armor is light however and does not match up to other Heavy Cruisers. To this end, many improvements had to be innovated in order to create a sturdy hull. Firstly, the Durasteel plating is made of several hexagonal plates that are assembled into larger, rectangle patterns throughout the entire body of the vessel. These plates are carefully overlapped in alternating patterns to create a slightly flexible, yet firm skin that displaces kinetic energy across a greater area at one time. This allows the ship to better absorb projectile rounds upon impact by allowing the hull to bend inwards without risking a breach as each plate acts as a support for the next. From a far, the pattern looks flat, just as any other armor, but upon closer inspection, the ridges of the armor become more clear; though one would have to be nearly standing on the hull to see such. Secondly, underlying this layer of steel is a layer of Durallium/Lanthanide composite. This acts as a secondary defense against hull breaches, forcing projectiles and energy currents to pass through this thin but hard and nonconductive layer of defense. While too thin to defend against a hit all its own, this layer is capable of, but not guaranteed to stop, a projectile or energy current already dispersed by the primary armor.
This ship has a low defense rating. The entire armor then should be described a being "sturdy" or exceptionally "capable of" being able to absorb large amounts of damage, either in quality or quantity. The exception to this would be if the ship's shields are being described as being much lower than normal in terms of defensive abilities.



Lucien E. Irridius said:
AR-0B The Longbow-Class Heavy Cruisers are decidedly light armored, an issue toiled over by the Hand's freelance engineers day and night. It was insurmountable, it seemed, until the search for The Rebirth ended and the entire wealth of operational data from the vessels long life was revealed to them. Among the mounds of data they discovered designs for a module that can be designed into the armor plating of the vessel, providing damage protection without significantly altering the superstructure. The AR-0B design incorporates several energy field generators built under the surface of the first layer of quadanium steel hull armor. These generators create an ablative energy shield that covers the second layer of Duralium/Lanthanide composite, deflecting energy and physical damage away from the second layer of protection. This upgrade allows the manufacturer to keep the armor lighter while providing enormous benefits to the overall survivability of the vessel. With the benefits this module provides, the Longbow can deflect stray flak fire and most impacts from small meteorites with increased deflection of direct capital weapon hits from the internal workings of the cruiser. Ion fire, however, remains mostly unhindered by the presence of the additional energy field and does little to defend against it. Only physical damage is significantly reduced.
This largely looks like it is written to negate the inherent low defense rating of the ship, as it describes making the thin armor much more effective than it normally is. The thinness of the armor is not necessarily what I'm judging with the rating, but rather, I'm judging how effective the armor is against preventing damage. This looks like it provides pretty good defense with phrases like "providing enormous benefits to the overall survivability" and "physical damage is significantly reduced". This does not match the idea of a ship with low defenses.



Lucien E. Irridius said:
Using an automated loading system located at the back of the ship, in front of the engines, the cannon is first loaded with a 2,000-ton Tunqstoid projectile embedded with an ion projector similar to what is found in Corellia's Ion Wall. This projector sends fluctuating Ion signals to the surface of the projectile upon remote activation (handled by an onboard computer laced into the firing matrix). The projectile is fired by being attracted to a magnetic coil, which is quickly turned off and a second coil turned on. This process is repeated in a matter of microseconds, each magnetic coil laced into the barrel turning on and abruptly off as the projectile passes through at shocking speeds. In order to increase efficiency, mag-lev guides are used to speed the projectile along the barrel. Upon exit of the weapon's barrel, the Tunqstoid projectile is traveling approximately 15,000 kilometers a second. At these speeds, most capital ships would be hard-pressed to evade at standard space-combat ranges and the sheer size + momentum of the projectile is enough to completely shatter entire sections of a ship. Thanks to the ion field cast around the projectile, it is also able to collapse ray shields with relative ease as the ion field disrupts the energy and the projectile's sheer mass breaks through. It is not impossible, and is quite probable, to see these projectiles simply punch through military grade shields and completely collapse standard civilian shields. A terrifying feat of this weapon is its ability to shatter Star Destroyers down the middle and create terran impact craters that are several miles in radius. The ultimate long-range and bombardment weapon in the projectile category. It is not without its downsides, however. The weapon is only capable of firing in a straight line in front of the vessel, making direct combat an extremely risky if not impossible venture. It is a risky business boasting a weapon that requires the entire vessel to turn, but a very rewarding one.
This ship has an extreme armament rating, so it should have a powerful central weapon, but this is too much. To put those numbers into context, we're talking a gun that can hurl the equivalent of 30 space shuttles at 33,554,044 miles per hour every 7 seconds. To put that in terms of energy, each slug then packs the energy of all the nuclear bombs ever detonated in real life for testing. Please remove the references to these numbers or substantially reduce them.

In terms of general effect, this is too powerful as well. Ultimately, the writer receiving the damage will dictate how much damage he takes. This is not something that we can state will happen in this submission. because of that, the references to the projectile simply punching through shields needs to be removed. The reference to this shattering star destroyers also needs to be removed because it is simply too powerful.

Let's talk about that ion projector for a second as well. While it's arguably possible going to effect ray shields, ray shields do not protect against projectiles. Particle shields do. With that said, I think it's possible for an ion projector to be a part of this projectile to effect the electrical systems of the target ship, but it does need to take into the account that it is possible to protect against ion energy through any number of types of defenses, simply from having heavy armor plating or using systems that aren't affected by ion energy to using specialized ionic shields or cap drains. Please make note of this in this submission accordingly.



Lucien E. Irridius said:
The vessel sacrifices the defense capability of other ships in its class but makes up for it with its coilgun and the sensors to make it deadly accurate. The tower extruding from the back end of the vessel is a dedicated sensors hub with a small control station hidden within and not the bridge as many first assume. The sensors on the ship are based heavily off of the ancient MRX-BR Pacifier suites, which were capable of counting the number of leaves on individual trees from a position in orbit. When combined with advanced targeting computers, this warship is capable of pinpointing hull weak points on enemy vessels, acquiring important module locations on said ships, predicting the movements of enemy weapons based on electronic readouts and making precision strikes on enemies in ground side installations. These sensors, however powerful, do come with a weakness of their own. While powerful, the sensors have a short range that makes it difficult to do much else than locate an enemies position if the enemy is far away. While in orbit it would have no issue using its sensors across an entire planet, but it would have difficulty picking out weak spots of a vessel on the other side of the next planet. To counter this, feeds from satelites, probes or other ships would have to be used if positioned on the far edges of combat.
The "weakness" to this section that has been added has essentially be nullified by the sentence right after that. THis does not count towards balancing this out.
 
This has been archived for inactivity, please PM a factory RPJ or the factory admin to have it pulled back out when you're ready to continue.
 
Moved to Factory Archives - If you want to remove from the archives, please feel free to tag [member="Jamie Pyne"], [member="Zef Halo"] or [member="Lily Kuhn"].
 
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