Star Wars Roleplay: Chaos

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Tech Review LO-EMP-1

Manufacturer: Lilaste Arms
Type: N/A
Market Status: Closed Market
Production: Mass-Produced
Weight: Average
Size: Average

Laphisto

High Commander of the Lilaste Order

OUT OF CHARACTER INFORMATION

Intent: A non-lethal (or selectable-lethality) munition that fuses ion/EMP and electro-stun effects with aetherium-based energy discharge to: disable electronics and droids, stun or incapacitate biological targets, and produce an intense, disorienting blinding flash on impact.
Image Source: Chat GPT
Canon Link: N/A
Permissions: N/A
Primary Source: N/A
uipA71O.png


PRODUCTION INFORMATION

Manufacturer: Lilaste Arms
Affiliation: Lilaste Order/Diarchy
Market Status: Closed-Market
Model: LO-EMP-1 "Flashbreaker" Aetherium Round
Modularity: Partial — the round is designed to fit standard Lilaste/Diarchy grenade launchers and specialty casings; the internal aetherium pellet and capacitors are semi-modular (swap core for reduced flash or increased EMP variants),
Production (Scale): Mass produced
Material:
  • Aetherium Crystal core (refined, stabilized micro-filament cluster) — energy conductor and flash/EMP source.
  • Reinforced durasteel alloy casing with micro-phased venting channels.
  • Insulating cortosis-laced liner to prevent accidental lightsaber interaction.
  • Microcapacitor matrix (quantum-grade) to shape discharge timing and polarity.
  • Plasma-fuse trigger and light-diffraction lens array for controlled flash dispersion.

SPECIAL FEATURES
  • Aetherium Polarity Discharge: On impact the stabilized Aetherium core dumps a shaped energy burst into the microcapacitors which then release a multi-spectrum discharge: ion/EMP pulse (to disable electronics/droids), directed electromagnetic stun field (for biologicals), and an ultra-bright photonic pulse (blinding flash).
  • Selectable Yield Modes:Three selectable presets via launcher-mounted selector (Green/Yellow/Red):
    • Green (Non-Lethal): EMP + stun dominant; flash intensity reduced; mainly for crowd control and anti-droid disablement.
    • Yellow (Mixed): Balanced EMP/stun/flash — area suppression.
    • Red (Max): Full energy release — maximized EMP and flash; risk of structural damage and higher lethality to fragile organisms.
  • Pulse Shaping Matrix: Microcapacitor timing stages shape the EMP waveform to preferentially target local electronics bandwidths (blaster comms, servos, droid control loops) while reducing long-range interference.
  • Directional Flash Lens Array: On detonation, the lens clears and projects a hemispherical photonic pulse tuned to cause temporary flash blindness and disorientation for biologicals while massively overloading optical sensors. The lens geometry reduces collateral damage beyond ~20 meters.
  • Aetherium Safety Interlocks: Thermal and field sensors prevent detonation if core is compromised or if ambient electromagnetic fields are outside safe parameters.
  • Self-Damping Afterglow: Residual aetherium energy bleeds into the ground in a controlled manner (seconds to minutes) to avoid prolonged local radiation; cores slowly self-recharge from ambient fields (per Crystallized Aetherium properties).

STRENGTHS
  • Multi-Role Effect: Combines EMP/ion pulse, electromagnetic stun field, and a high-intensity photonic flash in a single munition for flexible tactical use.
  • Shield Disruption: The aetherium discharge and thermal aftershock are tuned to overload local shield phasing and regeneration nodes, producing short-term shield collapse or severe degradation on many common field types — ideal for forcing shielded targets (personnel or small craft) into a vulnerable state.
  • Selectable Yield Modes: Green/Yellow/Red presets let operators choose non-lethal to high-yield effects to match mission rules of engagement.
  • Anti-Electronics Power: Effectively disables unshielded droids, servos, sensors, and comms within its EMP envelope.
  • Intense Disorientation: Photonic pulse and low-frequency EM field produce rapid temporary blindness, vertigo, and muscular spasms in unaided biologicals, optimizing breaching and crowd control.
  • Aetherium Energy Density: Crystallized Aetherium enables an intense, compact energy dump (very bright flash + strong EMP) without bulky conventional explosives.
  • Pulse Shaping & Directionality: Microcapacitor timing and lens array shape the discharge to favor local targets and reduce wide-area collateral effects when used correctly.
  • Mechanical Safety Interlocks: Built-in thermal/field sensors and interlocks reduce accidental detonations and uncontrolled after discharge.
  • Recoverable / Configurable Core: Cores can be swapped for variants (pure anti-droid, reduced-flash stealth, high-EMP) and are serviceable by trained ordnance crews.
  • Platform Compatibility: Designed to integrate with existing Lilaste launcher/weapon families from the smallest caliber to teh largest

WEAKNESSES
  • Friendly-Fire / Collateral Risk: EMP and flash can disable friendly electronics and blind friendly personnel or civilians if used in mixed or enclosed environments.
  • Ineffective vs Hardened Systems: Faraday-shielded electronics, hardened war droids, heavily shielded sensors, and advanced phase-array shields can resist or shrug off the EMP/stun and shield-disruption effects.
  • Countermeasures Reduce Effectiveness: Anti-flash visors, shuttering optics, and nerve-shock dampeners blunt biological and photonic effects.
  • Potential Lethality at Close Range: Red mode or very close detonations risk thermal/neural injury or permanent blindness

DESCRIPTION
The LO-EMP-1 "Flashbreaker" is a compact, self-contained aetherium-charged munition engineered to produce a precisely timed, multi-modal disruptive event on impact: a shaped EMP/ion burst, a focused thermal aftershock, and a hemispherical multi-spectrum photonic pulse. It is a moduleized round family the same core effect is packaged to fit any caliber profile, from small-arm cartridges to heavy slugthrower and launcher rounds. The result is a consistent tactical tool that can be carried and fired from nearly any platform with appropriate barrel/feeding interfaces.

On valid impact the round executes a sub-millisecond programmed sequence: the plasma fuse dumps the aetherium charge into the capacitor stages, which emit a shaped electromagnetic pulse targeted at local control and power bandwidths; the rapidly heated microfilaments produce a focused thermal spike intended to stress shield coils and regeneration nodes; finally the lens array opens and projects a hemispherical multi-spectrum photonic pulse timed to saturate optics and blind unaided eyes. Those three effects EMP/ion burst, thermal aftershock, and photonic flash overlap to produce compounded failures: servos seize, comms scramble, many common field shields enter a refractory or collapse state, optical sensors and biological vision are overwhelmed, and nearby organic targets may suffer strong disorientation or temporary neuromuscular stun.
 


Out Of Character Info


Intent: to create a Stun slug round
Permissions: N/A

Technical Information


Affiliation: Lilaste order, Diarchy
Modular: Yes
Material: Aetherium crystal other epectronics and durasteel
Last edited:
T E R R A R I S - C O M M A N D
Laphisto Laphisto

Very cool! I found one sentence which is too absolute. It is always the opponent decides about the effects not you. Because of this, please reword this:
Instant Disorientation: Photonic pulse and low-frequency EM field produce rapid temporary blindness, vertigo, and muscular spasms in unaided biologicals, optimizing breaching and crowd control.
 

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