Star Wars Roleplay: Chaos

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Approved Tech LK Apollo Mark II

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Intent: To update and create the next generation of a signature Locke and Key technology
Canon Link: N/a
Permissions: N/a
Primary Source:


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Manufacturer: Locke and Key Mechanics
Model: LK Apollo Mark II
Affiliation: Locke and Key Mechanics
Modularity: No
Production: Mass Produced
Material: Holoprojector, Electronics Components, Solid Light projectors, various sensors

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  • Generates a holographic interface to allow control of armour or to provide instructions and data to be received and send via a commlink interface.
  • Generates a low-level energy field that can bind photons into a solid-state, allowing the hologram to manifest as a number of tools.
  • Sensors built into the system give it basic sensing capability for biological scans, electromagnetics, mechanical.
Sensors include:

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  • Easy access to control systems and data
  • More advanced and detailed controls than your standard UI
  • Is capable of generating multiple screens.
  • More versatile than your standard datapad
  • Able to use the solid Light to create a variety of basic tools as well as providing tactile feedback to the holoscreens. Tools can include a protective glove for handling hazardous materials, mechanics tools and manipulators.
  • A variety of sensors will help the user scan and understand the world around them.

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  • Designed as a component for armour and suits the LK Apollo is unable to function without a power source.
  • Limited internal computational power: The Robin is just an interface, not a computer in its own right and needs to be linked to a computer, either in the armour or aboard a ship (via commlink) to function.
  • Gives away your position, as a hologram, the interface has the unfortunate side effect of lighting up an area. While useful when trying to light your way in the dark it is decidedly less useful when trying to sneak past guards.
  • Solid light technology is based around energy fields altering the properties of light to provide what appears to be a solid object. While the hard light is able to effectively interact with the world around it, it can be easily disrupted by the energy field of blasters and the magnetic properties of kinetic rounds. It would only take a few shots to disrupt the energy field, disabling it until the projectors have a chance to reset. Continuous feedback from the energy field being destroyed will quickly destroy the projectors necessitating their replacement.
  • The solid light technology isn’t a match for a proper toolbox but does allow some basic versatility that allows users to respond to the situation in front of them more effectively.

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The LK Apollo had long been one of Locke and Key’s signature technologies, the holographic screens providing easy access to information and control interfaces. Without a set screen, the interface could be as large or small as needed. It was a system that had been included in almost ever Locke and Key Mechanics suit of armour since it’s conception. A testament to its versatility and capability.
However, while it was a capable system, it did have some weakness and deficiencies that the engineers at Locke and Key Mechanics hoped to address with the Mark II while at the same time providing it with several avenues of extended ability. From the ability to utilise solid light to provide tactile feedback to the user creating a more pleasant experience, or to generate basic tools for their use.
The system also contains a variety of basic sensors which allows the user to scan and query the world around them. While not a match for a more powerful sensor suite which is found on armour, vehicles or ships the system did give its user an increased number of options for examining the environment.
The Mark II version of the Apollo had evolved from just a user interface to a versatile tool capable of allowing its user to rapidly assess and adjust to changing situations around them.
 
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