LIAD'S TESTAMENT - THE PLAGUEBEARERS OF MOROSS
OUT OF CHARACTER INFORMATION
- Intent: To create the culmination of Resu evolution, the ultimate and terrible manifestation of plagues given sentience
- Image Credit:
- Role: To serve as both a boon and a punishment to the Moross Covent on a random basis
Second Contact - The initial turning of Stone Hermes and the Twelve Shikyun Queens into the Resuspawn that would become the Plaguebearer's of Moross "Liad's Testament".
- Home At Last - Through a mass communique of former Moross Crusade resources, the attention of Aesir Liad is brought to Exocron, former capital of the Crusade...
- Unit Name: The Plaguebearers of Moross "Liad's Testament"
- Affiliation: The Moross Covent, The Resuspawn Horde
- Classification: Roaming Terror
- Equipment: None, except biological weaponary such as -
Technoviral flesh (armor and contagion)
- Vongpsawn flesh (protrusions with contagion)
- High Regenerative abilities (due to viral flesh)
- Resuspawn Toxin Stinger (toxic tail)
- Bio-electric attack (species trait)
- Four Tusks, excessive back-spines, claws/teeth (species trait)
- "Weaponized" Protrusions (sword-like appendages, etc.)
- Availability: Unique
- Deployment: Mass
- Strengths & Weaknesses:
(+) Fearless Loyalty - These creatures do not acknowledge self-preservation and will continue to fight till death, defending their Brood members with rabid loyalty. Additionally, they will act on the will of "Aesir Liad" (the former Stone Hermes) and his Twelve Queen Wives without hesitation.
- (+) Toxic - Every inch of the Plaguebearers is a toxic cocktail of vicious contagions that turn their victims into technobeasts, vongspawn, or both simultaneously until they die. Against other Resu or Morossian Resu, the turn them into more Resuspawn.
- (+) Living Bioweapon - The Resuspawn are the ultimate evolution of the Resu, with extra tusks, back-spines, claws, teeth, natural body armor, and occasionally limbs, all of which they can regenerate with time. They can conduct electricity into powerful attacks, see in the infrared, they are amphibious, and can even survive in the vacuum of space for an exceptionally long time. They are bigger, stronger, and more deadly than nearly any living thing in the galaxy, and that's before you take into account their toxic flesh...
- (-) Diminished Intelligence - Although once a species of intelligence, the Resuspawn of the Plaguebearer's cannot hold a candle to even the dimmest of their former selves. They are easily drawn to traps, and without self-preservation hardly think on what they could mean. They are pure aggression in raw form, and this is easily exploited.
- (-) "Achilles Heel" - Despite their armored flesh, there are at least two points of constant vulnerability, the hydrogen sacs that facilitate the hydrogenation of water into their interior gills. Targeting and blowing even one of these sacs of hydrogen is sure to heavily damage and slow down a Resuspawn, making it more difficult to breathe and thus function. Blow the other one, and in seconds they will begin to asphyxiate and die painfully. Luckily for the Resuspawn, these sacs are located on the back underneath various back-spines as protection, but a could blaster bolt nestled into their will cause the hydrogen sacs to explode violently...
- (-) Vulnerable Patches - Not all of the Plaguebearer's flesh is covered in the durasteel flesh of the technovirus, and the parts that are vongflesh are vulnerable to damage.
- (-) Force Light - These abominations of the dark side will parish in the face of Force Light
- (-) Mind Control - With pure aggression and increasingly simple psychology, and a greater connection to the dark side due to the Sith Magics coursing through their flesh, mind control (especially of the dark side) is particularly effective against the Plaguebearer's. Though most illusions are not, unless the illusionist is familiar with their unique set of senses.
- (-) Gravity Sensitive - With most Resuspawn hailing directly from Shikyu, their lunar homeworld, their presence on worlds with gravity greater than 0.3 G is uncomfortable for them, and while they can withstand it, this will diminish their speed and relative strength to creatures of comparable size. Though beware, some Resuspawn were birthed and created on terrestrial worlds of around 1 G, meaning this particular weakness is not always true for each individual Plaguebearer.
[*]Description: The Plaguebearer's of Moross, "Liad's Testament", are just a small portion of the greater Resuspawn Horde that has invested the Realm of Resu formerly occupied by the Morossian Resu, and the ancestral home of the original Resu (the remnants of which have fled to Resu Exodu to build anew). Liad's testament is simply the particular brood associate with the figure formerly known as Stone Hermes, who now only acknowledges the name "Aesir Liad", the last conscious thought he held before becoming converted into this diseased monstrosity. This army of bioweapons though, has no specific direction or authority, it merely roams and causes terror wherever it goes, whether that is in the service of the Moross Covent or against it, is of little concern for the Aesir Liad, god of disease and cures. At times, the appearance of the Plaguebearer's could be a great boon to the Moross Covent... but it is just as likely to become a terrible and random punishment.