Smaller and more intimate objectives would be more engaging and realistic, as I'm more fond of the Battle of Scarif, than Geonosis. Both are visual spectacles in their own right and I've enjoyed them in the past, but I prefer the former as I've connected with the characters - rather than LOOK AT THIS BATTLE, ISN'T IT AMAZING? The latter seems to be a constant in every space battle I've participated in, or have read through - as people are more interested in copy-pasting their fleet numbers and status, rather than giving any meaningful content to their posts. Those that do give content to their posts often emulate canon characters, as I can't tell you how many Thrawn's or Thrawn-like characters I've seen on Chaos.
Now, before someone cherry-picks my words, I know there's a
SELECT few that eschew what I've said before. They're interesting to read because they aren't a mish-mosh of canon character concepts, nor do they offer the same, bland, I take damage and dish damage narrative. I could open a whole can of worms about my thoughts on submissions, be they codex or factory - but my commentary would be the same in the end. They're nothing more than flavour, people trying to game the system are simply going to end up disappointed when they lose an Invasion, despite having their Not!Eclipse.
I also recognize the partial irony and hypocrisy by stating those words, but I like adding flavour and fluff to my narratives. Helps me craft unique and hopefully engaging narratives.
shrug
Anyways, stories are what win invasions, and in turn, accomplish objectives. I think that an ideological shift needs to take place in the minds of a faction's staff, where they focus less on crafting cookie-cutter objectives, and more on crafting the setting for their writers to engage with. That shift could also be pushed by a faction's member base, as the Staff are nothing without their fellow writers to back them up. RolePlaying is a creative sandbox, and Invasion threads are no different, so why should they be treated that way? There are no rules saying that Invasions need three objectives, let alone have them all broken down into different categories to appease their member base.
That's just something we use to shepherd the sheeple, rather than letting them have free reign over how they approach their stories.
So, I'm all for the smaller and more intimate setting - and it's my hope that the majors are taking note of this. While my faction's activity's dipped recently thanks to these sprees of invasions, most of the threads that I've started with my minor faction have been small scale. A handful of starfighters, a corvette, and a space station raid. Or a raid on a Jedi temple. Two sides meet, and bam - folks take the actions into their own hands and approach the scenario in their own way. To me, I enjoy that - it makes the thread seem less cookie-cuter and more engaging. True, you could argue that since I'm a minor faction owner, I've got no say in how things unfold in the greater community, ala majors, but - uh - if things are working great on my level, imagine how amazing they'd be on the majors?
I could cite a dozen different examples, but I think the one that
Caarlyle Rausgeber
presented is the best for this discussion. A combination of spaceships and ground troops in a single setting, scenario - or objective for comparison's sake. Not only do you get to have that small-scale and more engaging Roleplay, but everyone plays a part in crafting the overall shape of the narrative. There's no narrative disconnect in having objective 3 be detailing the random space battle happening overhead that everyone's treating as background noise anyways. Now you've got starfighter pilots dogfighting with one another as soldiers try to board a frigate in the atmosphere. There are a plethora of opportunities for tension, drama, and an engaging narrative to unfold - all while our characters bash butts.
To me, all of that's lost when you have the traditional meterage limits and Thrawn A fight against Thrawn B, and cite how amazing their Not!Eclipse is.
To summarize, make Scarif - not Geonosis. That's literally the most TL;DR sentence I can make to sum my thoughts up in regards to fleeting objectives and, I suppose, any faction thread in general where combat's involved. As to me, the problem lies with the Faction Staff of any Faction unwilling to go against the established status quo when crafting their Invasions, Skirmishes, or even Rebellions. That goes for their member base who blindly support that mistaken ideology without reservation or question as well.
Thus, my plan is to keep carrying on with what works for me, and when and if my faction eventually goes major - who knows? That status quo might be a thing of the past, and everyone - be they space writers or ground battle aficionados - would have their time in the sun, without having to make up their opposition, or act like they were never there to begin with due to lack of PC participation.
#BeTheChangeIWannaSee