Star Wars Roleplay: Chaos

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Approved Starship Lecerson Drive Yards (Mobile Shipyard)

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • 1x Star Destroyer Construction Bay
  • 2x Cruiser Construction Bays
  • 4x Frigate Construction Bays
  • 10x Corvette Construction Bays
  • 40x Small Craft Construction Bays
  • Refit/Repair/Refuel Docking Bays
  • Hospital Wards
  • Civilian/Military/VIP Space Hotels
  • Standard Station Systems
  • Backup Life Support
  • Secondary/Backup Sensors and Communications
  • Manual OR Automated Weaponry
  • Public/Commercial/Private/Industrial Sectors
  • Era Standard Industrial Grade Tractor Beams (Non-weaponized, only located in Docking/Construction Bays)
  • Escape Pods
  • Medical/Cargo Bays
  • Security/Military Barracks
  • Molecular Furnaces
  • Hypermatter Annihilator
  • 2x I-a2b Solar Ionization Reactors
  • Holonet Communications
  • Military Targeting System
  • Starship/Small-Arms Weapon Factory
  • Starship Systems Factory
  • Several dozen Twin Ion Engines
ADVANCED SYSTEMS
  • N/A
STRENGTHS
  • Versatility: The shipyard's ability to construct and repair a wide range of vessels, from starfighters to capital ships, makes it highly versatile and adaptable to various needs and situations.
  • Integrated Facilities: With features like hospital wards, civilian/military/VIP space hotels, and medical/cargo bays, the shipyard can function as a self-sustaining hub for both military and civilian operations, providing essential services and accommodations.
WEAKNESSES
  • Low Maneuverability & Speed: The shipyard's large size and heavy construction limit its maneuverability and speed, making it vulnerable to agile attackers or difficult to relocate quickly in the event of an emergency.
  • Limited Defensive Capability: While it has a considerable amount of armament and defenses, including turbolasers, ion cannons, and point-defense laser cannons, the shipyard's defensive capability may still be insufficient to repel determined or well-equipped attackers, especially if faced with a coordinated assault.
DESCRIPTION
The Lecerson Drive Yards mobile shipyard represents a significant investment in both resources and strategic capability by House Lecerson. Established as a key asset in Ethen Lecerson's ambitious plans for galactic influence, this shipyard has a rich history dating back to its inception by House Mecetti Nationalized Industries, while Lecerson only provided mild details of wants and needs in the final project. Originally conceived as a modular construction platform, it underwent extensive modifications under Lecerson's direction, transforming it into a formidable, militarized mobile facility capable of constructing and servicing a wide array of starships.

One of its most notable features is its integrated construction bays, which allow for simultaneous assembly and repair of multiple vessel types, ranging from starfighters to capital ships. This versatility grants House Lecerson a considerable advantage in fleet logistics and maintenance, enabling rapid response to changing operational demands. Additionally, the inclusion of hospital wards and civilian/military/VIP space hotels underscores Lecerson's commitment to providing comprehensive support infrastructure for both military and civilian personnel.

In terms of performance, the shipyard boasts an impressive array of armament and defensive systems, including heavy turbolasers, ion cannons, and point-defense laser cannons. While these weapons provide a formidable deterrent against conventional threats, the shipyard's low maneuverability and speed render it vulnerable to agile attackers and necessitate careful coordination with escort vessels during transit.

The shipyard's primary function is to serve as a hub for fleet operations, providing critical maintenance, refueling, and resupply services to House Lecerson's vessels across the galaxy. Its extensive hangar space and support facilities make it an ideal staging area for large-scale military campaigns or humanitarian operations, offering a centralized command center for coordinating logistics and personnel deployment.

However, the shipyard's size and resource requirements also pose logistical challenges, requiring careful planning and coordination to ensure operational efficiency. Its limited defensive capability against sustained or coordinated attacks means that it must rely on external support from dedicated defense forces or allied fleets to safeguard its operations in hostile environments.

In summary, the Lecerson Drive Yards mobile shipyard represents a strategic asset of immense value to House Lecerson, offering unparalleled flexibility and support capabilities in the ever-evolving theater of galactic conflict. As a symbol of House Lecerson's ambition and commitment to excellence, it stands as a testament to the power of innovation and resourcefulness in the pursuit of galactic dominance.
 
Last edited:
Ethen Lecersen Ethen Lecersen

Nice one!
  • Your character cannot own/deploy more than 1.000 metres war ship/military shipyard. I would like to ask you to delete your character from the Affiliation.
  • The ratings are seven points less than balanced. You can fix it if you want.

Thank you very much. The Affiliation is completely understandable, that is fixed. However, do you mean I can raise ratings? Oh boy... As soon as you confirm if I can raise the points, I'll get to work. I might just buff up each rating one time, but I'll also recount weapons and such.
 
Ethen Lecersen Ethen Lecersen

Yes, you can raise them with 7 points. The unique means -4 points, and the Low is -1 point and you have 3 Low ratings. And the Average is 0 point.

My sincere apologies for forgetting this.

I have raised the Armament to Average (Doubled all weapons under Armament)
I have raised Hangar Space to High (10 Support, 25 Fighter).

If this does not go over the maximum points, I'm good with this. Thank you.
 
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