Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved NPC Lebensbringer

Status
Not open for further replies.
TerminatorCasting-1068x601.jpg

OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
Equipment:
COMBAT INFORMATION
  • Availability: Uncommon
  • Deployment: Minor
Strengths & Weaknesses: The Legionnaires are decent battle droids. Tough, strong and durable, they also possess some protection against the traditional machine weaknesses, namely ion, EMP and electrical discharges. They are a solid combat model that can utilise a variety of weapons and be deployed in large numbers to overwhelm opponents. However, despite being more intelligent than say a B-1, they are still automatons. They possess only limited independence and ability to think for themselves. They are designed to be combat drones, not autonomous units. They follow their programming and carry out their instructions well, but little beyond that. This makes them quite predictable in combat. More complex thinking patterns are left to HRDs, which are considered an officer class by Archangel. The Legionnaires of this unit are equipped with standard infantry gear and only have limited access to anti-tank/air missile launchers, which can leave them vulnerable to heavy vehicle formations and air strikes. Artillery bombardment is also an issue for them, especially in open areas.


While their droid bodies and body armour are tough, they only provide minor protection against lightsabres. The Faraday cage and insulation only protects vital internal systems, leaving the battle droids' motor systems a lot more vulnerable to ion and electrical attacks. The droid has an ionization buffer and an Electrical Capacitane Shield to protect itself, but these devices can still be overwhelmned, especially by repeated attacks or especially powerful blasts. Even if an attack does not outright destroy the droid, it could still paralyse or weaken it, giving an opponent time to launch a more lethal blow.


Each squad has an HRD officer to provide direction. Their primary function is tactical command, but they can obviously also fight in combat, using their extreme strength, durability and combat protocols. HRDs are incredibly strong, resilient and, unlike common battle droids, able to think tactically, analyse situations and learn. However, heavy blaster salvoes, lightsabres and heavy weapons can still damage or disable them. Moreover, though their armour provides some protection, they remain vulnerable to electrical discharges, EMP and so on. Finally, each squad only has one or two HRDs at most. Should these be taken out, the overall unit will become a lot less effective since the Legionnaires are simple grunts who do not innovate. They would continue fighting, but be rather predictable.


The Mindshackle Scarab drone is able to repurpose fallen enemy warriors into servitors. However, said robotic zombies are fairly dumb, being only capable of utilising improvied close combat weapons such as axes, swords and clubs. They are also incapable of complex tactical thinking, simply shuffling forward to attack opponents. They are more of a psychological terror weapon. The Mindshackle Scarabs can only last one hour away from their host droid. The amount per swarm is roughly one hundred, though small droids may not be able to hold as many this is the largest amount a single swarm is able to be and operate under the control of a single droid brain.


Description:


Battle droids have long been a common sight on the battlefield. The reasons are not hard to find. Any modern civilisation with a decent manufacturing basis can produce them en masse with a fraction of the costs required to train the equivalent number of organic soldiers. Droids do not tire, feel pain or fear. They also do not complain about casualties, mutiny or frag their officers - unless they have been hacked, that is. Moreover, they obey any order from their superiors. This is particularly useful when their superiors have decided to commit atrocities. At times, organic minions are reluctant to stoop to such levels. Sometimes such moral qualms can even motivate organics to desert, mutiny or rebel against their overlords. Of course, common battle droids tend to lack the ability to innovate and think on their feet. Slaves to their programming, they obey, but do not think creatively. Such capabilities are left to rarer, more elite models, such as HRDs.


On the surface, the Lebensbringer are just another standard formation of automatons. It is mostly composed of Legionnaire battle droids. This droid model is meant to be built and deployed in large numbers. Should one of them fall, more will take its place. Thus Archangel has no qualms about sustaining high casualties by deploying them en masse to overwhelmn or distract an opponent on the battlefield. Furthermore, the droid is tough and durable and has some minor protection against the traditional machine weaknesses. Of course, in the end it is an automaton. A well-equipped one, but nonetheless. Point them at a target and tell them to shoot things, and the Legionnaires will do so - no more, no less. However, the Lebensbringer possess a capability that may not be immediately apparent on first sight. Picture the following scenario: Droids are attacking a settlement and locked in fierce combat with its defenders. Humanoid Replica Droids are commanding the assault, giving the automatons some direction. Casualties are mounting, but the locals are holding their own.


Then suddenly their fallen comrades rise from the ground - and attack their former friends. Their movements are jerky and much like mindless being, similar to the classical depiction of zombies. Stumbling forward, reaching, tearing at their opponents, unable to use sophisticated weapons beyond improvised close combat weapons such as swords, axes, clubs or anything a primitive mind would be able to utilise. Obviously many of them are cut down. Probably the majority of them. However, they may have served their purpose. For the idea is less combat effectiveness, but more sheer terror value. Perhaps civilians who were caught in the crossfire also end up being repurposed. The mindless hordes can also serve as a distraction, allowing forces with better combat skills to move into position and strike. This is the doing of the small Mindshackle Scarab droids, who have used the Legionnaires as hosts. In addition to assuming control over dead bodies, they can also paralyse the living. Archangel considers itself to be free of organic slave morality, which is a fancy way of saying that it is thoroughly amoral. Thus it has no qualms about unleashing hordes of robotic zombies on those it happens to be fighting. The name of the unit, Lebensbringer, is deliberately ironic.


Tactical command of a Lebensbringer unit falls to Archangel HRDs. These units can be considered the officer class, as they possess advanced tactical and combat programming that the Legionnaires do not have. In short, they can think, while the common drones just obey and shoot at anything hostile that's in front of them. Stecher wasp droids perform recon or use their stingers to poison or stun organics. Their presence helps the HRD officers coordinate a battle and relay data to high command. The wasps are excellent for recons, but fragile and vulnerable to damage, especially from ion weapons.
 
Sorry for the delay in this review, I've been unwell this past week.

You've put the availability as rare but the deployment as mass, these two don't work. Especially with some of the droids/equipment you are using being restricted market. I recommend putting them as Limited deployment or at a push Minor.

[member="Enyo Typhos"]
 
[member="Yuroic Xeraic"]


Rare/Mass would mean there are not many units, but they deploy in large numbers when they are on the battlefield. The template allows the combination, like it allows Unique/Mass.


I have edited to Minor. My rationale is that all the Closed/Open Market items are Minor or Mass production. Their use has been approved by their submitter, as the bulk marketplace purchase shows. Archangel is also a tier 5 corporation, so it can afford making such purchases. The Archangel subs used in the unit have the same production level. Scarab bots aside, the equipment is quite standard.


Likewise the main droid combat unit, the Legionnaires, are standard automatons. The HRDs are more advanced, but there's only a few of them. Limited seems more like something for very elite units/troops using limted production items. Per the template, an example would be Palpatine's Royal Guards. So Limited does not seem appropriate.
 
I double checked this before I made my initial review, your rare/mass combo was not one that made sense. The way it works is that your unit cannot have items of limited availability and then be as common as stormtroopers. I will accept minor, I pushed for limited as the scarabs I believed were better suited in a limited unit due to being from a closed market. I never queried your purchases, they all checked out.

Pending secondary [member="Allyson Locke"] | [member="Zeradias Mant"] | [member="Irajah Ven"]
 
Submission Modification Request per OP

Submission Name: Lebensbringer
Link to Submission: Here
Summary of Modification: Change Availability.
Reason for Modification: Reassessed unit since submission. This unit is intended to be a standard infantry unit for Archangel, so a higher Availability level fits the intent better. All the gear utilised by them has Mass or Minor production. Deployment level stays the same.

Modification:


In Availability replace this:


  • Availability: Rare

with this:

  • Availability: Uncommon​
​​
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom