Star Wars Roleplay: Chaos

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Laertia's Armory

Here is where Laertia's future subs go

Intent: To create Laertia's Starting Armor

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Image Source: https://www.google.com/amp/s/www.pinterest.com/amp/pin/472385448406393402/

Canon Link:

Primary Source: http://starwars.wikia.com/wiki/Biorestorative_underlay

http://starwars.wikia.com/wiki/Armorweave_underlay

http://starwars.wikia.com/wiki/Multishield_generator

PRODUCTION INFORMATION

Manufacturer: Laertia Io

Affiliation: Laertia Io

Model: Laertia Io

Modularity: No

Production: Unique

Material: Armorweave. Ballistic Fiber, Rancor Leather, specialized electronics, cortosis weave durasteel plating

TECHNICAL SPECIFICATIONS

Classification: Multipurpose Jury rigged combat suit

Weight: Average

Resistances:

- Blasters: Low

- Kinetic: High

- Lightsabers: Low

- Ion: None

Vibro: Very High

Sonic: None

Fire: Average

Cryo: Average

Lightning: Extreme

Acid: Extreme

Paddle Beam: None.

Poison: Extreme

Blunt: Low

SPECIAL FEATURES

High Strength Bio-Restorative Underlay, useful against both physical injury and most forms of poison.

Hidden mounts on sleeves for wrist weapons.

Spikes mounted on jacket provide minor protection and offensive capabilities, made of cortosis-weave durasteel

Prototype Electrical Ablation Shield

Segmented, thin cortosis weave durasteel plates woven into the sleeve, enabling it to resist both vibroblades and glancing blows from lightsabers

Chemically treated Rancor leather makes it highly resistant to Acid

Ballistic fibers provide protection from kinetic rounds

Insulation provides resistance to both Cryo and Flame.


Strengths:

No medkit? No antidote? No problem!: The Biorestorative Underlay installed in these leathers is a prototype developed from the notes of obscure Jedi Master Moya De Lifte, one of the Jedi Order's top healers during The Gulag Plague, able to heal severe lascerations and burns within hours, even bullet wounds. It is also excellent at curing most poisons in the body, with Sith and Vong venom being among the few venoms it cannot treat.

Anti Force Hunter: Being an adept who specializes almost exclusively in the elimination of enemy adepts, Laertia prioritized the armor to protect against less common ranged threats, such as Slugs, Flame, Cryo, and, significantly, acid. The armor also protects well against vibro weapons through aid of plates in the sleeves and armorweave. Lastly, it has a prototype electrical ablation shield developed personally by Laertia, revealing that despite her crude manner and brain damage, Laertia is immensely intelligent. The shield provides immense protection from directed and undirected sources of electricity, and the rancor leather has been chemically treated to resist highly corrosive acids.

Spiky!: Cortosis weave durasteel spikes provide mild defense against lightsabers. As well as assisting in hand to hand somewhat, as they can make her difficult to grab.

Everything is permitted: The sleeves have hidden mounts to attach wrist weapons to.

Underestimation: Despite the high quality materials, it looks thuggish enough to cause people who don't know Laertia to dismiss her as an unrefined product of the street, as it looks like simple if thick civilian wear for the most part. This has proven deadly to multiple Dark Siders in the past, on account of this dismissal, who started fighting a mere "Punk with a Lightsaber" to "Extremely Deadly Lightsaber Specialist that does not care what they look like in the process."


Weaknesses:

Energy weakness: While the armor provides some protection from this weapon, is not enough for more than one or two glancing blows. Small blaster pistols penetrate the armor easier.

Conditional resistance: Though it can handle most Vibroweapons pretty well at the sleeves, everywhere else is vulnerable.

Blunt weakness: It cannot resist blunt weapons all that well, all force is transfered to the wearer.

Ion weakness: Though Laertia's prototype shield protects from raw electricity, it cannot stop Ion bolts, which shut down the shield temporarily for five minutes.

Sonic weakness: It can't protect against sonics

DESCRIPTION

Modified from Laertia's street wear, made of heavy duty rancor leather pants and boots and her lucky jacket from Nar Shaddaa, which Laertia wore the day she first met and fought her future master Ursula Sandraven. Refusing to part from her lucky jacket, she instead refined and integrated it into her armor, where it became her standard attire. The spiky and thug-like appearance always distinguished her from other Jedi Fencers, as well as her fellow Marksmen, and Laertia's aggression and zealousness, as well as being such a genuinely talented lightsaber fighter, always caused others to be somewhat wary of her, for such skill has easily proved corrupting.

It is arguable that the Jacket truly proved itself a lucky one...she was wearing it the day she survived the gunship attack that took her left eye and left arm. She has never let go of her lucky armor. And likely never will.
 
Intent: To submit one of Laertia's ranged weapons

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Image Source: https://www.pinterest.com/pin/440789882255452446/

Canon Link: N/A

Primary Source: None

PRODUCTION INFORMATION

Manufacturer: Unknown

Affiliation: Laertia Io

Model: None

Modularity: Yes. (ammo)

Production: Unique

Material: Chemically treated Durasteel, Wood.

TECHNICAL SPECIFICATIONS

Classification: Sawn off shotgun

Size: Small

Weight: Average

Ammunition Type: Shotshells, slug shotshells, incendiary shotshells, acid shotshells, cryo shotshells. Electric shotshells.

Ammunition Capacity: Very Low (Two.)

Reload Speed: Fast

Effective Range: Personal

Rate of Fire: Very Low

Stopping Power: Very High

Recoil: Very Low

SPECIAL FEATURES

Sawn off shotgun for use at close ranges.

Can take many types of ammunition

Concealable.

All ammunition loaded does more damage to dark-aligned creatures and beings. Cannot be held by Dark Adepts.

Enables user to better sense Dark Beings, even if concealing their presence

Strengths:

Holy: The shotgun has been immersed in a Force Nexus of light. In addition to its fantastic damage against normal organics, its does immense damage against Dark beings, inflicting immense pain to them, be they created or otherwise. This means that if alternative ammo is loaded it will also do more damage than normal against a dark being. Its stopping power is such that even those in heavy armor risk being knocked down at point blank ranges. It cannot be held by dark siders. It will even help the user sense dark beings slightly above nothing at all if said dark beings are concealing themselves in the Force, though said dark beings will still be very difficult to sense.

Multi-ammo: Able to take acid, incendiary, cryo, electric, and slug shotshells.

Concealable: Can be concealed in large jackets with proper sizes pockets.

Both barrels: Flicking a small switch means both barrels can be fired at once

Low recoil: In Laertia's hands, at least. Due to her immense physical strength, she can keep the weapon on target one handed, absorbing the recoil better than others could and easily hit whatever she aims at in its limited range.

Fast reload: Loads and unloads easily.

Weaknesses:

Short range: Half that of a blaster pistol

Limited ammo: Only two shells at a time

Slow fire rate: Only two shots every few seconds.

Nexus vulnerable: In a Force Nexus, its damage drops to that of an ordinary lupara. That said, its a lupara still, which means you should never want to be on the business end to start with...

Decisions, decisions...:The ammo for shotguns is large, meaning one must be strategic about how much ammo for it they can carry and what kind.

Morality: If Laertia turns to the dark, she'll never be able to hold the shotgun again.

Not invincible: It is not a product of alkahest, simply blessed with a light side aura. It can be destroyed easily with the right weapons

DESCRIPTION



And while the Wicked of The Gulag Plague

Frolicked 'cross the stars unrestrained

And made unholy writs and baubles from the flesh and bones of the virgins and the virtuous

And the voices of the Innocent cried out for the punishment of their tormentors

So did Holy Ashla fashion for its champions The Dark Favor

And the champions of the Innocent pitted The Dark Favor against the Wicked, and their lamentation against the holy shotgun was immense

For Dark Favor loved only the screams of the Wicked as balance was brought, and Champion after Champion unleashed Dark Favor's wrath

And the blood of the Wicked flowed across a hundred ravaged worlds as Dark Favor passed through them, chewing into their flesh with blessed buckshot and the hands of the virtuous who held it to its holy purpose.

And it is said to pass through the hands of the virtuous still...


--Translated from two clay tablets written in Mandalorian Commando Verse


Dark Favor is a holy shotgun, plunged into a sacred lake long ago and left to be altered by the light, though in the end it is only a sawn off shotgun, it has passed through countless hands, and has been the end of countless dark beings long before Laertia found it in a pawn shop on Nar Shaddaa as a young teen, and it has been her side arm of choice ever since, taking it into battle her entire time as a Jedi and afterward. There are few weapons beyond her lightsaber that she knows as well as this one.
 
Intent: To sub Laertia's old Jedi armor


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Image Source: https://www.metroidwiki.org/wiki/Dark_Suit

Canon Link: N/A

Primary Source: http://starwars.wikia.com/wiki/Biorestorative_underlay

http://starwars.wikia.com/wiki/Sonic_nullifiers

http://starwars.wikia.com/wiki/Multishield_generator

http://starwars.wikia.com/wiki/Regenerative_armor

http://starwars.wikia.com/wiki/Armorweave_underlay

http://starwars.wikia.com/wiki/Target_assessor

http://starwars.wikia.com/wiki/Advanced_bio-stabilizer_mask

PRODUCTION INFORMATION

Manufacturer: Laertia Io

Affiliation: Laertia Io

Model: N/A

Modularity: No

Production: Unique

Material: Cortosis weave durasteel, armorweave, specialized electronics. Ballistic fiber.

TECHNICAL SPECIFICATIONS

Classification: Multipurpose heavy armor

Weight: Very heavy

Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)

- Blasters: High

- Kinetic: High

- Lightsabers: Very High

- Ion: Low

Sonic: High

Cryo: Low

Pyro: Low

Acid: Low

Paddle Beam: None

Vibro: High (Conditional)

Blunt: Average

Lightning: Extreme.


SPECIAL FEATURES

Powered exoskeleton, enabling easier movement in what would be an otherwise cumbersome armor.

Multiple vision modes

High strength Shield system, resistant to both blaster and Lightning

Ballistic fibers help protect against kinetic attacks from slugs.

Armor weave and cortosis weave durasteel protect against Lightsaber attacks to a very high degree.

Newly installed brain wave regulators significantly reduce the length of time a migraine lasts no more than thirty seconds as well as reduces the severity of pain not just from migraines, but in general.

Integrated blaster scattergun with target assist, grapnel launcher, and energy buckler

Advanced Bio Restorative underlay, based off the specs for the ancient regenerative armor.

Jet Pack.

Advanced power source.

Sonic Nullifiers.

Strengths:

You Underestimate my Powah: A powered exosuit serves as the base of the armor. While Laertia is naturally very strong, and thus cannot gain any real benefits from the suit in that regard, it does lessen her burden by making the armor easy to move and run in without exerting herself too much, so she can focus on combat instead of fighting the suit.

Heavy protection: Armorweave, ballistic fiber, cortosis weave durasteel plating on helmets, shin, forearms and chest, as well as a high strength shielding system and sonic nullifiers ensure protection from many conventional threats.

Up in the sky: Its Jetpack is integrated into the armor allowing her over fifteen minutes of flight time.

Fixer-Upper: An advanced Bio-Restorative Underlay of Laertia's own design means even severe wounds and burns heal in a span of ten minutes or less.

Pain reliever: The installation of brain wave stabilizing devices in the helm means that the intensity of Laertia's Migraine pain, as well as her phantom limb pain are greatly reduced, as well as the length of time in which they occur reduced to a matter of seconds instead of minutes, no more than thirty at maximum. In addition the armor helps reduce the sensation of pain in general by half due to this modification.

Integrated weapon system: A specially built blaster scattergun with helmet assisted targeting, grapnel gun, and energy buckler enshroud the right arm leaving the left arm for dueling.

Advanced power system: The batteries have the ability to power the Jet pack, shields and the weapon systems all at once, for a very short period of time. In addition, certain cues were taken from Darth Vader's armor...it has a universal power adaption cable, allowing her to plug the suit into nearly any modern power source and recharge the suit batteries.

Multiple vision modes: Possesses Night, Thermal, X-Ray, and binocular allowing up to 8x magnification, as well as precision targeting for her arm-gun.

Weaknesses:

Might as well be an eternity: Though the severity of migraine and phantom limb pain is reduced in sensation and length, thirty seconds can be a long time trying to focus in a duel with a splitting headache. Good thing its so protective.

Priorities: As strong as the power systems are, it is best to prioritize it for certain tasks. While multiple or even all systems can be powered at once in addition to enhanced targeting and vision modes, the amount of time the suit can remain powered will be only fifteen minutes, requiring a half hour to recharge. The shields and sonic nullifiers drain the most power while the blaster scattergun consumes only a moderate amount of power, with the jetpack topping that. Thus Laertia must decide which system would be the most useful to her at a given time and if a situation becomes so serious as to require all systems, Laertia may find she might soon have to abandon the suit and take her chances fighting without it, with all the risks that entails. Should she run out of power, she would be stuck in a weighty, cumbersome suit, and while she would still have significant protection with her armor plating, armorweave, and ballistic underlay, she would suddenly start having to use her strength to move around in the armor, which would throw off her reflexes, leading to a serious mistake in battle, especially should a migraine choose to strike at this time.

Ion Vulnerable: For all the protection it provides, Laertia was not able to update its systems to resist Ion damage, thus Ion shots will disable it temporarily for about twelve minutes before the system reboots.

Temperature vulnerable: It's somewhat outdated, and was meant mainly to fight in one on one duels with powerful Sith, meaning its not built to resist temperature extremes such as flame or cryo.

Corrosive vulnerable: Acid eats through the armorweave.

Bulky: Though mobile, Laertia will have a hard time manuevering in enclosed spaces.

Vibro weakness: While its cortosis weave durasteel can resist vibroweapons very well, the same can't be said for its armorweave.

Can't unrandomize Migraines: It can only reduce the severity and length of a migraine or phantom pain attack, it cannot reduce their regularity or random nature. Laertia's plans can still go very wrong, particularly during a duel.

One handed vulnerability: The scattergun and miscellaneous equipment, such as its energy buckler, cannot be removed from the right arm. Also, as this armor was before Laertia was injured, it could not be fully retrofitted to address every issue...her free hand is her cybernetic one. In other words, the one experiencing all the phantom pain. Also, while the arm cannon is plated in cortosis weave durasteel like most of her armor is, it can only withstand so many blows before it fails, presenting a large target. In addition, should she fall from any obstacle, she only has one hand to catch anything with.

DESCRIPTION

The Jedi Chitin was the personal Jedi Armor of Laertia during her days as a Marksman, a heavy, imposing powered assault suit created for pure aggressive fighting, pushing forward constantly to crush the enemy while keeping its wearer alive. Laertia did not wear this into battle as much as her lucky jacket, but make no mistake, it saw some heavy combat and saved her life on more than one occasion. After being asked to help the Alliance in Exile, Laertia retrieved the armor from mothballing, upgraded its helmet systems haphazardly to include brainwave modifying devices that reduce her migraine and phantom pains severity and length, as well as greatly reducing her sense of pain in general. Though the modifications did not eliminate their randomness and frequency, they made suffering one while in the heat of battle a much more survivable prospect. While not built for the modern Laertia, its protective advantages are too great even after all these years to discard entirely, especially considering its advanced regenerative capabilities, integrated weapon systems, and flight capability.
 
Intent: To flesh out one of Laertia's starting weapons as well as some backstory.

knuckle_duster_by_jinwylie_d2jmppg-fullview.jpg

Image Source: https://www.deviantart.com/jinwylie/art/Knuckle-Duster-153904804

Canon Link:

Primary Source:

PRODUCTION INFORMATION

Manufacturer: Laertia Io

Affiliation: Laertia Io

Model:

Modularity: Yes

Production: Unique

Material: Cortosis weave durasteel, specialized electronics

TECHNICAL SPECIFICATIONS

Classification: Dagger

Size: Small

Weight: Light

SPECIAL FEATURES

Specialized Vibro Knife built specifically for hand to hand and highly modular

Rechargeable cell immune to Electrical discharge

Highly damaging to droids and capable of stunning organics

Strengths:

Rip and tear: Anyone not wearing the very toughest of materials should have reason to fear this finely honed double edged vibroblade. Built specifically for fighting in close quarters, it comes with a knuckle duster, an ionite edge that is not only very damaging to droids but capable of stunning organics if they take a mild hit, but it willbe only a very mild stun released as a single discharge of mild voltage.

Electro-Immune: A specialized power cell built by Laertia renders the vibro weapon incapable of detonating as a normal vibroweapon would upon coming into contact with electricity. The cell can also recharge from nearly any power station.

Moddable: The cell can be modified to emit incendiary or cryonic effects, and small nodules can release poison on to the blade from the hilt.

Weaknesses:



DESCRIPTION
 
Intent: To create a new armor for Laertia as her official Alliance in Exile Armor

fortnite___oblivion_mint_green_color_concept_by_imizuri_dcfn9gf-pre.jpg

Image Source: https://www.deviantart.com/imizuri/art/FORTNITE-OBLIVION-MINT-GREEN-COLOR-CONCEPT-751873695

Canon Link:
http://starwars.wikia.com/wiki/Sonic_nullifiers

http://starwars.wikia.com/wiki/Regenerative_armor

http://starwars.wikia.com/wiki/Armorweave_underlay

http://starwars.wikia.com/wiki/Target_assessor

http://starwars.wikia.com/wiki/Advanced_bio-stabilizer_mask

http://starwars.wikia.com/wiki/Biorestorative_underlay

http://starwars.wikia.com/wiki/Reinforced_fiber_armor



Primary Source: Heavy Armor

PRODUCTION INFORMATION

Manufacturer: Laertia Io

Affiliation: Laertia Io

Model: N/A

Modularity: Yes

Production: Unique

Material: Armorweave, Cortosis Weave Durasteel, specialized electronics, bullet resistant materials.

TECHNICAL SPECIFICATIONS

Resistances

- Blasters (And other plasma type weapons): High

- Kinetic: Low

- Lightsabers: High

- Slugthrower: High

- EMP/Ion: Average

-Sonic: Extreme

-Lightning: Average

-Flame: Average

-Cryo: Average

Acid: Low

Paddle Beam: None

Vibro: High (Conditional)



Classification: Multi-purpose

Weight: Heavy

SPECIAL FEATURES

Heavy armor based off Echani designs, making it much lighter than other heavy armors, allowing for more mobility. Capable of withstanding respectable levels of damage nearly across the board.

Refined Brain wave regulators reduce Laertia's migraines to very low, tolerable levels of pain, as well as reducing all sensation of pain by about seventy five percent. Also allows Laertia to use the Force even during migraines.

High Strength regenerative tech inspired by ancient regenerative armor, allowing Laertia's wounds to heal five times faster than normal

Multiple vision and zoom modes

Prototype speed and reflex enhancers.

Multiple attachments for wrist weapons, and comes with a number of them that can be customized for each mission

Strengths:

Fixer-Upper: Ancient Regenerative Armor tech keeps Laertia going even after suffer severe damage that would kill others, effectively a self contained life support system, regulating heartbeat, blood pressure, adrenaline, as well as reducing the pain of Laertia's migraines and phantom pains to a low, tolerable level, even letting her use the Force during one. All of Laertia's wounds heal five times faster than normal and her other pain sensations are greatly reduced.

High protection: Using conventional materials and forging techniques Laertia was able to create an armor that provides decent to excellent protection from most forms of damage. Due to being based off echani designs its much lighter than normal heavy armors, using only just enough material to be considered heavy and no more, the rest supplemented by bullet proof and temperature resistant armorweave materials. Specialized shields also help protect it from ion, lightning, and sonic nullifiers.

Bodily enhancement: Powered micro exoskeletal frame and actuators in the legs along with enhancement strip in the helmet itself increase Laertia's speed and reflexes by a factor of three.

Vision: Comes with high quality variable 18X zoom, X-Ray vision, Thermal, and night vision and high accuracy targeting systems

Trickster: Comes with wrist mounted weapon attachments, from mini crossbow, flame thrower, cryo thrower, high intensity laser, auto feed blaster shotgun and accompanying ammo harness, razor disc thrower, micro pulse blaster, and retractable swords and hidden ballistic daggers for each arm. Only one attachment per arm though.


Weaknesses:

Brain Drain: Due to the effects of the tech on her brain, while wearing it it requires three times as much effort to use most force powers save for sense.

Acid: Acid eats through the materials fairly quickly

Paddle beam: Cannot stop paddle beams.

Mostly armorweave: Only enough heavy armor covers key points to still be counted as such. The rest is armorweave, heavily exposed and vulnerable to blunt attacks and vibro damage

Weakened Force Powers: Most Force Powers are weaker in effect than normal.

Mostly average: the armor can only take at best up to four attacks from most damage types, up to seven from the ones it is rated best against.


DESCRIPTION

Laertia's more recent creation, done using mostly conventional materials, The Black Knight Chitin is an evolution of the experimental upgrades Laertia retrofitted to her earlier powered armor. Sleeker and smaller and allowing far more mobility (and more importantly having the use of both arms in lightsaber combat) Laertia's habit of making due with less allowed her to craft a combat exoskeleton that greatly bypasses Laertia's migraines, at the cost of increased effort to use the force and weaker effects in general. However, the pros--increased speed and reflexes in addition to fantastic strength, powerful regenerative and pain reducing systems, make the hit to her Force abilities a relatively small price to pay for no longer being in danger of being even partially incapacitated by her medical condition while wearing it.
 

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