Star Wars Roleplay: Chaos

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OUT OF CHARACTER INFORMATION
SETTING INFORMATION

  • Space Station Name: Kwenn Space Station

  • Station Model: Kwenn Space Station

  • Classification: Refueling station / Entertainment

  • Location: Kwennhttp://starwars.wikia.com/wiki/Kwenn/Legends

  • Affiliation: The Cabal

  • Population: Moderately Populated

  • Demographics: With its proximity to Hutt space and the Outer Rim, Kwenn Station is more or less a melting pot of myriad near-human and alien species alike. None constitute any majority of note.

  • Accessibility: The station is well known to most seasoned spacers, and is one of the bigger refueling pit stops on the way to the Outer Rim. It’s freely open to the public, and much of its population is indeed comprised of transients and travelers who only linger a few days or weeks at a time. Being as close at it is to Hutt space and its network of hyperlanes, Kwenn station is generally bustling with activity.

  • Description: Its most marked distinction is the peculiar three-tiered structure. The top level houses the residential and entertainment decks, constituting on essence the metropolitan part of the station. Directly underneath its urban section are the docking platforms for smaller vessels, boasting modular construction which can be adjusted and reconfigured for starships of different size and class. Lower still lies a structure of hexagonal latticework, which serves as a dry dock for large capital ships, including Star Destroyers and the like. Repulsorlifts and corridors lead from the main dry dock and the smaller docking bays into the main part of the station.
DEFENSES

Redundant layers of ion and deflector shields, to keep it from the basic dangers of floating in space. The station has no offensive capabilities, save for a small patrol fleet of gunboats.

POINTS OF INTEREST

Residential and Entertainment districts
Docking platforms | Internal

  • Docks A1 through C50 – up to medium Corvettes

  • Docks D1 through F50 – larger Corvettes and Frigates
Dry dock | External

  • Reconfigurable docks I through VI – Cruisers and Capital ships

HISTORICAL INFORMATION
As the Kwenn system was on the outer edge of the Mid Rim near a major hyperspace route, the station acted as the last major supply depot and refueling station for starships heading for the Outer Rim of the galaxy.

In the wake of the Invasion of Naboo, a Republic arsenal ship, which had been transporting several Trade Federation battle droids for destruction at a Republic decommissioning facility, had gone missing. The Office of the Supreme Chancellor and the Jedi Council sent a team consisting of Vor'en Kurn, Sia-Lan Wezz, Rorworr, and Deel Surool to locate the vessel. The team’s search led them to Kwenn Space Station, where they became involved in a firefight when they discovered several reactivated battle droids in the station's lower levels.

Shortly after the Battle of Yavin, the Imperial I-class Star Destroyer Relentless docked at Kwenn Space Station. The hunt for Adar Tallon began there.

Rebel agent Kassar Kosciusko tried to keep a cell on Kwenn. Unfortunately, the activities of Ketton spy Derrida often disrupted Kosciusko's activities. Eventually, Derrida was apprehended by Kyle Katarn and a pint-sized lagomorph, who almost razed Kwenn station capturing her.

Kwenn station was virtually abandoned in the 400 year darkness – as a major hub for many spacers and travelers, it was hit by the Gulag plague especially hard. After the initial waves of the disease, the station was left deserted in the orbit or Kwenn, and wasn’t resettled again until the very end of the dark period. Just as its population levels began to recover and the station started to flourish again, Akala tore open the galaxy with her portals to Netherworld. Travel and trade suffered throughout the Rapture as faction descended into a bloody race for territory – in the wake of this, Kwenn was again left on the sidelines.

In the following years, the station blossomed again under the reinstated Hutt Cartel, which brought much activity to the largely splintered groups ruling in Hutt space. After that venture failed, Kwenn station changed hands from local government to various stakeholding corporations, never particularly successful, but never left for dead either.

The first major galactic power to try and claim it again was the up-and-coming Commenor Systems Alliance, reaching far from its home region of space towards the lawlessness of the Kajidics. Try being the operative word.

That same proximity to Hutt space and its surfeit of criminal elements meant that the greedy eye of the Underworld soon fell upon the trade hub. Their presence slowly poisoned the populace from the lower levels – spice and drugs filtered onto the station first; then illegal gambling, bookies, loan sharks, and all manner of criminal refuse began to crawl out of crevices and niches. Twi’leks and zeltrons clad in naught but sheer clothes and shame appeared on corners and in the darker alleys of the docks, curling fingers towards thirsty spacers first thing as they stepped off a months-long journey.

When what passed for authority finally noticed and began to crack down, it was already too late. In a wily maneuver worthy of stroking your pet nexu and laughing diabolically, the Cabal manipulated the Systems Alliance into cleaning out their competitors on the station. Their excessive military reaction caused more bad than good, resulting in vast civilian casualties and property damage – all of it almost exclusively thanks to the CSA and their trigger-happy Sith Lord envoy.

In an effort to end the bloody urban engagement, unidentified Cabal agents boarded and subsequently absconded with the Immortal-class dreadnought that had delivered the multitude of Commenori troops to the station. Forced to escape while under fire from the rest of the CSA fleet, the criminals jumped into hyperspace directly from the large hexagonal dry docks. This tore out significant chunks of the station, causing extensive structural damage on top of what had already been wrought by the Commenori army.

The cash for reconstruction flowed in from a number of sources, most of which eluded the cursory attempts to put a finger on them. Honestly, the surviving administrators of Kwenn station hardly cared – they had massive costs to cover, and at that point, they didn’t give much of a shet where the money came from.

In the aftermath of the slaughter carried out by the Commenori, what little remained of their competition was in no position to say no when the Cabal returned. After a conversation barely deserving of the descriptor ‘negotiations’, the underworld group consolidated its presence upon Kwenn station and assumed full, if invisible control.
 

Zeradias Mant

Democracy Dies in Darkness
[member="Aver Brand"]

In an effort to end the bloody urban engagement, unidentified Cabal agents boarded and subsequently absconded with the Immortal-class dreadnought that had delivered the multitude of Commenori troops to the station.

Please remove this, as in the skirmish this clearly was not one of the Cabal's objectives.
 

Zeradias Mant

Democracy Dies in Darkness
[member="Aver Brand"]

Part of my job is quite literally to interpret and judge stories, to include faction objectives. It is possible I may have overlooked something though, so please correct me if I am wrong. A link to any post confirming the phrase in question as accurate will suffice. I will not, however, pass false narratives through the Codex.
 
[member="Zeradias Mant"]

A CSA enforcer with an elite army was slaughtering people.
This faction sells drugs to those people.
If there are no people left to sell drugs to, they would turn no profit, and months of their efforts and time would be lost.
To distract the CSA forces and divert their attention elsewhere, they tried to steal the massive, important, expensive, powerful warship left mostly unattended in the docks.

Nobody is saying their reasons were selfless. The Cabal were simply protecting their investment.
 
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