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Approved Tech Kushibah all-purpose turret

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A Kushibah with its Anoats retracted

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Ringovinda Systems
  • Model: Kushibah all-purpose turret
  • Affiliation: Open-Market
  • Modularity: Missile ammunition
  • Production: Minor
  • Material: Standard blaster components, quadanium plating, explosives
TECHNICAL SPECIFICATIONS
  • Classification: Defensive turret
  • Size: Stationary
  • Length: 5.3m
  • Weight: 10 tons
  • Ammunition Type: Power Cell and Gas Canister (electromagnetic plasma cannon), missiles (missile launchers)
  • Ammunition Capacity: Unlimited (electromagnetic plasma cannon), 20 missiles (missile launchers)
  • Effective Range: Battlefield range.
  • Rate of Fire: Single action (missile tubes), 3 shots per second (electromagnetic plasma cannons)
SPECIAL FEATURES
DETAILED SPECIAL FEATURES
The targeting computers and sensor suite, powered by the waste heat from the weapons systems, allow the Kushibah to track targets with a high level of accuracy while establishing firing solutions for both the concussion missile launchers and the repeater electromagnetic plasma cannons. Meanwhile, the Faraday cage allows it to reduce the hit from ion weapons, while the shield generators allow the Kushibah to take some beating before the Kreelan ERA take punishment.

DESCRIPTION
The Kushibah all-purpose ground turret is designed for multiple purposes: mounting two side-mounted concussion missile launchers capable of launching Its two Anoat repeater electromagnetic plasma cannons, while targeted together, do not fire together: once one tube is done firing, the other begins firing, ensuring continuous fire in heated firefights. It comes with the downside that the concussion missile launcher is aligned with the repeaters. Due to the weapons content of the turret, three crewmen are required: one to train the electromagnetic plasma cannons, another to fire the concussion missiles and the last one to act as a sensor technician. Thanks to the twin Anoats, the main guns can tear down light armor and infantry, and leave dents in heavier armor, eventually penetrating heavier armor with repeated hits.

Of course, it shares some of the weaknesses with its main guns: while the guns are firing, it is very easy for enemies to detect on electromagnetic or thermal sensors. Also, its shield generator allows it to absorb some hits at the same time it can dish out damage. While its armor, of course, allows for the projection of shrapnel in the direction of attack, reducing the effectiveness of shaped charges, once the ERA layer is expended in an area, it creates a chink in the armor, which will make the slot much more vulnerable to further attacks.

Strengths:
  • Very Rapid Fire - The Kushibah can manage to shoot at thanks to its two Anoat repeater electromagnetic plasma cannons
  • Versatile Roles - The Kushibah can be used for anti-infantry, anti-matériel, anti-tank or even anti-aircraft
  • Explosive reactive armor - if an enemy manages to get close enough and attempt to hit the turret at point-blank range, a tile of ERA armor will cause an explosion, projecting shrapnel in the direction of the attack
  • Explosive firepower - even the Anoat can provoke explosions with blast radiuses up to 2 meters when fired, to say nothing of concussion missiles
  • Can resist EMP/ion weapons
Weaknesses :
  • Limited Ammunition - can be a liability in a prolonged firefight, especially against a large column of armored vehicles or a mass deployment of aircraft
  • Lengthy reloading of missiles - even with the autoloader, it still takes 20 seconds to reload a missile in a particular tube; 20 seconds is an eternity in a heavy firefight
  • Exposed missile launchers - an enemy can launch a precision strike at the Kushibah's missile launchers and take out the turret provided the missile launchers are loaded
  • Very easy to detect on thermal and EM sensors once firing
  • Chink in the armor - once a Kushibah takes a hit at a location in its armor, an enemy can hit that same location again and potentially penetrate the armor and key systems along with it
  • Crew - if any one of the crewmen is killed while the turret survives, its efficiency decreases significantly
 
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