Alpha-95

OUT OF CHARACTER INFORMATION
Intent: Personal Armor for Krenis Skirata
Image Source: Mandalorian Clone Armor from a BF2 mod
Canon Link: Mandalorian Armor, Mandalorian Vambrace
Permissions:
Primary Source:
PRODUCTION INFORMATION
Manufacturer: Krenis Skirata
Affiliation: Krenis Skirata
Market Status: Closed-Market
Model: N/A
Modularity: Only externally mounted accessories
Production: Unique
Material:
- Bodysuit: Stesr'gar armorweave outside layer, Agrinium mesh, Zersium insulation, Thermal Gel inner layer, Combat de-ionizer, Reflec coating and Duraplast reinforcements.
- Combat Boots: Stesr'gar-Reinforced Stygian-triprismatic polymer composite armor, Maalras leather exterior and inner layer, Stesr'gar armorweave middle layer, Zersium insulation, Agrinium mesh and thermal gel inner layer, Reflec coating, combat de-ionizer, FrictionGrip coated rubber soles, electromagnet, repulsor components, miniaturized tractor beam components, and various electronic components.
- Armor Plates: Beskar
- Other Standard Beskar'gam & vacsuit materials
- Helmet: Sonic dampening helmet material
TECHNICAL SPECIFICATIONS
Classification: Multipurpose Beskar'gam
Weight: Heavy
Resistances:
- Energy: Very High
- Kinetic: High
- Lightsabers: Very High
- Sonic: High
- EMP/ION: Average
- Elemental Average
- Vacuum: Extreme
Nasreyc Combat Boots:
- In-built sound baffling and auditory dampeners.
- In-built retractable K-02M Kal (internal and Mandalorian model).
- In-built retractable vibrodagger (closed-market model).
- Rylith Power Cell.
- FrictionGrip Soles: The FrictionGrip soles allow the boots to stick to smooth surfaces, and improve the boots' grip on slippery surfaces.
- Magnetic Tractor Feature: The magnetic tractor feature allows a user to adhere themselves to a ferromagnetic surface or a non-magnetic surface.
- Repulsor Boots: The boots employ repulsorlift fields to allow those who wore them to move at planes 45-180 degrees opposite normal gravity at an altitude of up to 150 meters. These fields can be reversed to hold the user in place in the face of environmental hazards or offensive force powers such as force push, alternatively, it can also allow users to scale sheer surfaces. This repulsors can also function in the same manner as jump servos.
- Armor systems interface port.
- 'Gar Tkiriyr' Neural Interface port with additional connector.
- Droid Brain
- 'Gar Baar'ur' Integrated Med-system
- 'Gar Agol' CNT Synthetic Muscle Fiber
- Temperature Regulator
- Crushgaunts with Magna-glove and Power glove technology
- Self-Resealing Foam
- Thermoguard Technology
- Can be hermetically sealed with a sealable helmet.
- Power Cell
- High quality scanners and sensors.
- Powerful fire control system.
- Integrated electrobinoculars with enhanced zoom capability.
- Secure comms array.
- Rangefinder and NBC detection.
- Universal translator programming.
- Various vision modes, including thermal, night, and X-ray vision
- Recorder, observation camera, 360° blind spot sensors.
- IFF recognition system.
- Basic navigation system and compass.
ARMOR ACCESSORIES
- Left Vambrace: Dur-24 Wrist Laser & under-mounted whipcord launcher
- Right Vambrace: Personal Combat Shield & under-mounted whipcord launcher
- Left Knee: Kneepad rocket launcher
- Right Knee: ZX Minature Flame Projector
- Long-range comlink
- Integrated Rebreather Pack
- Personal Armory Gear
- Shockweb
- Kama
STRENGTHS
Quiet: For a beskar'gam designed for high combat situations, the armor is quiet, using its sound baffling technology and the bodysuit's small sensor profile. Problem is, it's designed to operate in a vacuum on shipboard raids mainly, and relies on sophisticated technology for that to function. Those functions do make sound, meaning it's not stealth armor by any means, but it is harder to target with point-defense systems, although it's quite easy to spot visually.
Strength-Enhancing: The underlying body suit helps enhance Krenis' already genetically enhanced strength and conditioning, making him quite strong for humans, but not on the same level as Wookiees and other species known for their massive strength.
Beskar: Beskar is highly versatile and resistant, especially to energy weapons, making the armor very resistant to lightsabers and blaster weapons.
Self-Contained System: Designed for deep space operations, the armor has its rebreather pack, food, and water for missions in a vacuum, allowing Krenis to operate without external support in deep space.
Zero-G Travel: Between whipcords, jetpack, and other propulsion devices, the suit is surprisingly mobile for its bulk, especially in low and zero gravity situations.
WEAKNESSES
EMP/Ion Weapons: As an armor reliant on an enormous array of technology to function to its full potential, dedicated EMP and ion weapons can be highly destructive to the suit, neutralizing much of its capabilities.
Starship Weaponry: The danger of creating armor intended for ship and station boardings as a privateer means going up against starship-grade weaponry. While only a tiny bit larger than the average human, there's still enough metal, technology, and even jetpack thrust means there is enough to be tracked by point-defense systems, torpedoes, and other starship weapons. Despite being made of beskar, the armor cannot survive starship weapons of even the smallest kind.
Space Particles: Space is full of dangers- radiation, micro-meteors, regular meteors, gravitic anomalies, solar flares. For the most part, starships are built to counter these hazards through a wide array of technology. The problem is that this is a suit of armor, not a spaceship. It lacks multi-layered energy shields, leaving it vulnerable to space particles, high-speed impacts, and any damage that occurs at a starship scale.
DESCRIPTION
A long time ago, a war tore apart the Galactic Republic as Separatists, secretly led by Sith Lord Darth Sidious, tried to secede from the Republic, also secretly led by Sith Lord Darth Sidious. The Galactic Republic was fortunate that Sidious had manipulated the creation of a clone army to fight this war. Krenis was one of those clones, specifically an Alpha-class ARC. He fought that war until Order 66 led to the fall of the Republic. Krenis deserted after the establishment of Palpatine's New Order, fleeing to Mandalore and the teaching of the Null ARCs and Kal Skirata. He was adopted as a Mandalorian and exchanged his ARC armor for a durasteel set of Mandalorian armor, hiding his old identity behind the anonymity of the iconic t-shaped visor. But his old squad eventually tracked him down and threw him in stasis. Over the next eight centuries, Krenis' old armors decayed and rotted.
Since his awakening, he has bounced between several governments, primarily relying on their uniform armor, just like he was used to. But after several years, he has found his taste for military employment has waned, and he set out on his own, working as a contractor and trainer, before establishing a company to fund and profit from acting as a privateer for the Rimward Trade League. With that in mind, he set about creating a new beskar'gam, this time eschewing uniformity and anonymity for a blended influence of both the original clone trooper armor mixed with the iconic Mandalorian designs.
He used the Katarn-class armor as a model, emphasizing the vacuum functionality and the standard features of most Mandalorian armors. With the pay from his contracting work with the Suarbi System Republic and the Rimward Trade League, he had more than enough money to purchase the beskar, technology, and expertise to construct the armor.
At the most basic level, the armor is a heavily armored vacsuit, with its own environmental systems, integrated rebreather pack, and other survival equipment, including ration pellets and water recycler. That forms the base layer of the armor, which is followed by the Prudii'kute armored body suit, with a standard armored vacsuit atop that, followed by the thin beskar plates along the exterior, along with the integrated technologies more typical to Mandalorians. The bodysuit minimizes some of the sensor profile, but with the rest of the technology, the armor is not a stealth suit. Fundamentally, the suit has the same sensor profile as a typical beskar'gam. The bodysuit also enhances his physical strength and speed, but not to a superhuman level. Meanwhile, the jetpack and magnetized combat boots make gravity less of an issue in space.
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