Corporate Shogun


OUT OF CHARACTER INFORMATION
- Intent: A game console for the civilian market.
- Image Source: Artist Credit
- Canon Link: Not Applicable
- Permissions: Not Applicable
- Primary Source: Not Applicable
- Manufacturer: Koyama Game Systems
- Affiliation: Any
- Market Status: Open Market
- Model: PlayDrive!
- Modularity: No
- Production: Mass-Produced
- Material:
- Duraplast Internal Covering
- Duro-Plastic Motherboard
- Plastech Exterior
- Internal Electronic Components
- Is purchased along with a PlayDrive joypad, while it can also connect to as many as seven other joypads remotely.
- Two disc slots allow quick changing between game titles, or accessing of two games which the user has been playing a lot of lately.
- HoloNet connectivity enables online multiplayer, as well as voice and text chatting with other players and digital downloads.
- Microphone and virtual reality gear are optional choices for purchasing a PlayDrive.
- Digital modularity allows the PlayDrive to connect to almost any kind of screen interface.
- Processing Power: Coming straight out of the box with a Fukashi-brand NEW10 Processor, the PlayDrive proudly maintains one of the industry's leading CPUs within its core. Allowing the console to run any kind of game near flawlessly and with no discernible drop in frame rate, Koyama has confidently stated several times already that the device will last its users several years, and more than long enough for its successor to arrive.
- Cooling System: The side effect of a powerful processing unit and the types of high-end games it is sometimes required to run is the production of a large amount of heat. While the GameBox was criticized for its tendency to overheat to the point where it took years off of the console's lifespan due to gradual degradation, the PlayDrive is fitted with a more than capable liquid and fan cooling system, ensuring the console remains cool no matter the game or length of time it is used.
- Memory Space: Hosting several dozen terabytes of in-built storage space and several slots to insert additional datasticks, the PlayDrive can ensure that its owner is able to install and keep all of the year's latest and greatest titles on their device at the same time, without having to make the tough choices of which ones they should remove from their system or not.
WEAKNESSES
- Internally Complex: Something which Koyama is actually proud of but that often ends up being something of a detriment to their customers, the internal complexity and sophistication of their devices typically means that when something breaks, it is much harder than it should be to find a replacement, and almost impossible for the customer to repair by themselves. This also increases the price to a point greater than it otherwise would be, makes manufacturing more difficult and makes the likelihood of one of the device's numerous systems failing all the more plausible.
The Koyama PlayDrive is the widely anticipated successor to the Koyama GameBox, the company's flagship product for the galaxy's last succession of popular consumer gaming platforms. Boasting top of the line processing power and graphics capabilities, the console was designed by Kenji Tutora, the lead developer of the company's primary R&D team at their development labs on Onami Prime and the designer of the previous Koyama GameBox. Having sold several trillion units in the first week of its release, the console has so far been a massive success for its company, surpassing the opening sales of its predecessor as well as passing even the projected sales formed by the company during its development, it has become a staple of homes everywhere and a must-have Life Day gift for any children. Currently it sells at 399 credits per unit, making it more than affordable for most of the consuming public.
Eager to keep its hold over several high-profile game developers, the products of which had led to the success of the GameBox, it was reported on during the console's otherwise secretive development that advisors from several development companies had visited Koyama's laboratories to provide in-put and suggestions on the PlayDrive's design. Initially released in the Galactic Alliance, Confederacy, CAD and First Order, the console suffered delays of distribution throughout Concord and New Imperial space due to logistical difficulties stemming from several exterior factors, most notably the war effort afflicting both territories. The PlayDrive was also rebranded as the Koyama Advanced Interactive Platform upon its release on New Imperial worlds to make it seem less of a decadent purchase in a time of total war.
Equipped with in-built HoloNet connectivity for the downloading of digital games, and virtual reality compatibility, the PlayDrive was designed with conventional hands-on-controller gaming in mind, although with enough room for developers to produce virtual reality titles for it as well. Unlike the prior GameBox, the PlayDrive does not have any holographic transmitters, forbidding the use of holographic board games, as the decision was made early in the console's development lifecycle to focus more on the hardware itself, than on adding a feature which had become increasingly dated and out of fashion. As a result the console flaunts a massive edge in memory space as well as significant improvements in several already mentioned categories, allowing for vastly smoother gameplay and far more room for developers to work with.

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