Star Wars Roleplay: Chaos

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Approved Tech Kovhorn's CyberLegs

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keos-masons-marco-plouffe-dx-legs-z.jpg


OUT OF CHARACTER INFORMATION
  • Intent: Better cybernetic legs for kovhorn.
  • Image Source: Og5vg
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Legs
  • Size: Average,
  • Weight: Heavy
  • Resistances (Optional):
    • Energy (And other Blaster type weapons): High
    • Kinetic: Very High
    • Lightsabers: High
    • EMP/ION: Average
    • Sonic: Average
    • Water: Low
    • Cold: Average
    • Heat: High
    • Magnetic pull: Low
SPECIAL FEATURES
  • Can generate a strong magnetic pull from the feet allowing him to stand in unusual places.
  • Reinforced Duraplast does provide greater ION/EMP resistance than normal.
STRENGTHS
  • The legs have a considerable amount of physical power and strength allowing Kovhorn to move on his feet much easier and faster, jump higher, kick harder.
  • Fairly durable they can handle most weaponry rather well
  • Somewhat more resistant to ION/EMP weaponry than most.
  • Excellent against kinetic impacts and damages.
WEAKNESSES
  • Can be pulled by magnetic fields due to their metallic design.
  • Can be more easily detected by scanners for droids or metals.
  • Do need some protection against extreme temperatures
  • Do need protection against water, submersion is very dangerous. Rain or splashes is about all it’s designed to handle.
  • While duraplast is very durable, it’s not as thick as would be most wanted. This is what causes it to be slightly less resistant to lightsabers than most duraplast armors would be, it can still take some good hits however.
DESCRIPTION
Kovhorn’s legs are upgraded from previous versions. They connect to where his legs should be and then are further integrated to his hips to allow greater control. They allow him much greater speed and strength than normal legs would, and are also considerably more durable. There are two places that they can fall short however, the legs do require some protection against water damage. Submersion is extremely dangerous, and the legs should be insured to be dry most of the time as sustained water can eventually seep through. They are also more detectable to metal or droid scanners than flesh legs. And can be pulled by magnetic fields.

All in all the legs are rather efficient and do the job they were meant to.
 
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